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Merge pull request #1488 from Hexagon12/astc-types

video_core: Added ASTC 5x4; 8x5 types
This commit is contained in:
bunnei 2018-10-14 14:44:24 -04:00 committed by GitHub
commit 14286f70f0
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 32 additions and 6 deletions

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@ -231,6 +231,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
// Depth formats // Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@ -277,7 +279,9 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
static bool IsPixelFormatASTC(PixelFormat format) { static bool IsPixelFormatASTC(PixelFormat format) {
switch (format) { switch (format) {
case PixelFormat::ASTC_2D_4X4: case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_5X4:
case PixelFormat::ASTC_2D_8X8: case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_8X5:
return true; return true;
default: default:
return false; return false;
@ -288,8 +292,12 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
switch (format) { switch (format) {
case PixelFormat::ASTC_2D_4X4: case PixelFormat::ASTC_2D_4X4:
return {4, 4}; return {4, 4};
case PixelFormat::ASTC_2D_5X4:
return {5, 4};
case PixelFormat::ASTC_2D_8X8: case PixelFormat::ASTC_2D_8X8:
return {8, 8}; return {8, 8};
case PixelFormat::ASTC_2D_8X5:
return {8, 5};
default: default:
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format)); LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
UNREACHABLE(); UNREACHABLE();
@ -395,6 +403,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
MortonCopy<true, PixelFormat::RG32UI>, MortonCopy<true, PixelFormat::RG32UI>,
MortonCopy<true, PixelFormat::R32UI>, MortonCopy<true, PixelFormat::R32UI>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8>, MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::Z24S8>,
@ -455,6 +465,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
MortonCopy<false, PixelFormat::RG32UI>, MortonCopy<false, PixelFormat::RG32UI>,
MortonCopy<false, PixelFormat::R32UI>, MortonCopy<false, PixelFormat::R32UI>,
nullptr, nullptr,
nullptr,
nullptr,
MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>, MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::Z24S8>,
@ -790,7 +802,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
u32 width, u32 height) { u32 width, u32 height) {
switch (pixel_format) { switch (pixel_format) {
case PixelFormat::ASTC_2D_4X4: case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_8X8: { case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_8X5:
case PixelFormat::ASTC_2D_5X4: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{}; u32 block_width{};
u32 block_height{}; u32 block_height{};

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@ -74,19 +74,21 @@ struct SurfaceParams {
RG32UI = 43, RG32UI = 43,
R32UI = 44, R32UI = 44,
ASTC_2D_8X8 = 45, ASTC_2D_8X8 = 45,
ASTC_2D_8X5 = 46,
ASTC_2D_5X4 = 47,
MaxColorFormat, MaxColorFormat,
// Depth formats // Depth formats
Z32F = 46, Z32F = 48,
Z16 = 47, Z16 = 49,
MaxDepthFormat, MaxDepthFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 48, Z24S8 = 50,
S8Z24 = 49, S8Z24 = 51,
Z32FS8 = 50, Z32FS8 = 52,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -220,6 +222,8 @@ struct SurfaceParams {
1, // RG32UI 1, // RG32UI
1, // R32UI 1, // R32UI
4, // ASTC_2D_8X8 4, // ASTC_2D_8X8
4, // ASTC_2D_8X5
4, // ASTC_2D_5X4
1, // Z32F 1, // Z32F
1, // Z16 1, // Z16
1, // Z24S8 1, // Z24S8
@ -282,6 +286,8 @@ struct SurfaceParams {
64, // RG32UI 64, // RG32UI
32, // R32UI 32, // R32UI
16, // ASTC_2D_8X8 16, // ASTC_2D_8X8
32, // ASTC_2D_8X5
32, // ASTC_2D_5X4
32, // Z32F 32, // Z32F
16, // Z16 16, // Z16
32, // Z24S8 32, // Z24S8
@ -553,8 +559,12 @@ struct SurfaceParams {
return PixelFormat::BC6H_SF16; return PixelFormat::BC6H_SF16;
case Tegra::Texture::TextureFormat::ASTC_2D_4X4: case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return PixelFormat::ASTC_2D_4X4; return PixelFormat::ASTC_2D_4X4;
case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
return PixelFormat::ASTC_2D_5X4;
case Tegra::Texture::TextureFormat::ASTC_2D_8X8: case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
return PixelFormat::ASTC_2D_8X8; return PixelFormat::ASTC_2D_8X8;
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
return PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::R16_G16: case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) { switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT: case Tegra::Texture::ComponentType::FLOAT:

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@ -200,7 +200,9 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::R32_G32_B32: case TextureFormat::R32_G32_B32:
return 12; return 12;
case TextureFormat::ASTC_2D_4X4: case TextureFormat::ASTC_2D_4X4:
case TextureFormat::ASTC_2D_5X4:
case TextureFormat::ASTC_2D_8X8: case TextureFormat::ASTC_2D_8X8:
case TextureFormat::ASTC_2D_8X5:
case TextureFormat::A8R8G8B8: case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10: case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11: case TextureFormat::BF10GF11RF11: