frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
This commit is contained in:
parent
b2a38cce4e
commit
14877b8f35
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@ -9,6 +9,9 @@
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_4_3_Core>
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#include <QOpenGLWindow>
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#include <QPainter>
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#include <QScreen>
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@ -23,6 +26,7 @@
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/scope_acquire_context.h"
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@ -35,15 +39,32 @@
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::EmuThread(Core::Frontend::GraphicsContext& core_context) : core_context(core_context) {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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render_window->MakeCurrent();
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static GMainWindow* GetMainWindow() {
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for (QWidget* w : qApp->topLevelWidgets()) {
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if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
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return main;
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}
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}
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return nullptr;
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}
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void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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// Acquire render context for duration of the thread if this is the rendering thread
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if (!Settings::values.use_asynchronous_gpu_emulation) {
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core_context.MakeCurrent();
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}
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SCOPE_EXIT({
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if (!Settings::values.use_asynchronous_gpu_emulation) {
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core_context.DoneCurrent();
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}
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});
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
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@ -53,11 +74,6 @@ void EmuThread::run() {
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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if (Settings::values.use_asynchronous_gpu_emulation) {
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// Release OpenGL context for the GPU thread
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render_window->DoneCurrent();
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}
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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@ -98,190 +114,157 @@ void EmuThread::run() {
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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#endif
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render_window->moveContext();
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}
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class GGLContext : public Core::Frontend::GraphicsContext {
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public:
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explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
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context.setFormat(shared_context->format());
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context.setShareContext(shared_context);
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context.create();
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explicit GGLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr)) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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format.setSwapInterval(0);
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context->setShareContext(shared_context);
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context->setFormat(format);
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context->create();
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surface->setParent(shared_context->parent());
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surface->setFormat(format);
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surface->create();
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}
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void MakeCurrent() override {
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context.makeCurrent(shared_context->surface());
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context->makeCurrent(surface);
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}
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void DoneCurrent() override {
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context.doneCurrent();
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}
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void SwapBuffers() override {}
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private:
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QOpenGLContext* shared_context;
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QOpenGLContext context;
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};
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class GWidgetInternal : public QWindow {
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public:
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GWidgetInternal(GRenderWindow* parent) : parent(parent) {}
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virtual ~GWidgetInternal() = default;
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void resizeEvent(QResizeEvent* ev) override {
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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void keyPressEvent(QKeyEvent* event) override {
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InputCommon::GetKeyboard()->PressKey(event->key());
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}
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void keyReleaseEvent(QKeyEvent* event) override {
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InputCommon::GetKeyboard()->ReleaseKey(event->key());
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}
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void mousePressEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchBeginEvent
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const auto pos{event->pos()};
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if (event->button() == Qt::LeftButton) {
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const auto [x, y] = parent->ScaleTouch(pos);
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parent->TouchPressed(x, y);
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} else if (event->button() == Qt::RightButton) {
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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}
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}
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void mouseMoveEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchUpdateEvent
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const auto pos{event->pos()};
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const auto [x, y] = parent->ScaleTouch(pos);
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parent->TouchMoved(x, y);
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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}
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void mouseReleaseEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchEndEvent
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if (event->button() == Qt::LeftButton)
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parent->TouchReleased();
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else if (event->button() == Qt::RightButton)
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InputCommon::GetMotionEmu()->EndTilt();
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}
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void DisablePainting() {
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do_painting = false;
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}
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void EnablePainting() {
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do_painting = true;
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}
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std::pair<unsigned, unsigned> GetSize() const {
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return std::make_pair(width(), height());
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}
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protected:
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bool IsPaintingEnabled() const {
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return do_painting;
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context->doneCurrent();
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}
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private:
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GRenderWindow* parent;
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bool do_painting = false;
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QOpenGLContext* context;
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QOffscreenSurface* surface;
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};
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
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// context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal final : public GWidgetInternal, public QOpenGLWindow {
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public:
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GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
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: GWidgetInternal(parent), QOpenGLWindow(shared_context) {}
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~GGLWidgetInternal() override = default;
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OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: QWindow(parent), event_handler(event_handler),
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context(new QOpenGLContext(shared_context->parent())) {
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void paintEvent(QPaintEvent* ev) override {
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if (IsPaintingEnabled()) {
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QPainter painter(this);
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}
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
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this->setFormat(format);
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context->setShareContext(shared_context);
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context->setScreen(this->screen());
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context->setFormat(format);
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context->create();
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setSurfaceType(QWindow::OpenGLSurface);
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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}
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OpenGLWindow::~OpenGLWindow() {
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context->doneCurrent();
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}
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void OpenGLWindow::Present() {
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if (!isExposed())
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return;
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context->makeCurrent(this);
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Core::System::GetInstance().Renderer().TryPresent(100);
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context->swapBuffers(this);
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auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
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f->glFinish();
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QWindow::requestUpdate();
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}
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bool OpenGLWindow::event(QEvent* event) {
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switch (event->type()) {
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case QEvent::UpdateRequest:
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Present();
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return true;
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseMove:
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::FocusIn:
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case QEvent::FocusOut:
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case QEvent::FocusAboutToChange:
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case QEvent::Enter:
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case QEvent::Leave:
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case QEvent::Wheel:
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case QEvent::TabletMove:
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case QEvent::TabletPress:
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case QEvent::TabletRelease:
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case QEvent::TabletEnterProximity:
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case QEvent::TabletLeaveProximity:
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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case QEvent::TouchEnd:
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case QEvent::InputMethodQuery:
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case QEvent::TouchCancel:
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return QCoreApplication::sendEvent(event_handler, event);
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case QEvent::Drop:
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GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
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return true;
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case QEvent::DragResponse:
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case QEvent::DragEnter:
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case QEvent::DragLeave:
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case QEvent::DragMove:
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GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
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return true;
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default:
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return QWindow::event(event);
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}
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};
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}
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#ifdef HAS_VULKAN
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class GVKWidgetInternal final : public GWidgetInternal {
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public:
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GVKWidgetInternal(GRenderWindow* parent, QVulkanInstance* instance) : GWidgetInternal(parent) {
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setSurfaceType(QSurface::SurfaceType::VulkanSurface);
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setVulkanInstance(instance);
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}
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~GVKWidgetInternal() override = default;
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};
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#endif
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void OpenGLWindow::exposeEvent(QExposeEvent* event) {
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QWindow::requestUpdate();
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QWindow::exposeEvent(event);
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}
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
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: QWidget(parent), emu_thread(emu_thread) {
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
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: QWidget(parent_), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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QString::fromUtf8(Common::g_scm_desc)));
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setAttribute(Qt::WA_AcceptTouchEvents);
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auto layout = new QHBoxLayout(this);
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layout->setMargin(0);
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setLayout(layout);
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InputCommon::Init();
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GMainWindow* parent = GetMainWindow();
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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}
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GRenderWindow::~GRenderWindow() {
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InputCommon::Shutdown();
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// Avoid an unordered destruction that generates a segfault
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delete child;
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}
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void GRenderWindow::moveContext() {
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if (!context) {
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return;
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}
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DoneCurrent();
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it
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// back.
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auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
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? emu_thread
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: qApp->thread();
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context->moveToThread(thread);
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void GRenderWindow::MakeCurrent() {
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core_context->MakeCurrent();
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}
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void GRenderWindow::SwapBuffers() {
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if (context) {
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context->swapBuffers(child);
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}
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void GRenderWindow::DoneCurrent() {
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core_context->DoneCurrent();
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}
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void GRenderWindow::PollEvents() {
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if (!first_frame) {
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first_frame = true;
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emit FirstFrameDisplayed();
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}
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}
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void GRenderWindow::MakeCurrent() {
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if (context) {
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context->makeCurrent(child);
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}
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}
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void GRenderWindow::DoneCurrent() {
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if (context) {
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context->doneCurrent();
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}
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}
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void GRenderWindow::PollEvents() {}
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bool GRenderWindow::IsShown() const {
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return !isMinimized();
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}
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@ -309,21 +292,10 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
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void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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const qreal pixelRatio{GetWindowPixelRatio()};
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const auto size{child->GetSize()};
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UpdateCurrentFramebufferLayout(size.first * pixelRatio, size.second * pixelRatio);
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}
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void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
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if (child) {
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child->keyPressEvent(event);
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}
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}
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void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
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if (child) {
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child->keyReleaseEvent(event);
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}
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const qreal pixel_ratio = windowPixelRatio();
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const u32 width = this->width() * pixel_ratio;
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const u32 height = this->height() * pixel_ratio;
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UpdateCurrentFramebufferLayout(width, height);
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}
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void GRenderWindow::BackupGeometry() {
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@ -351,13 +323,12 @@ QByteArray GRenderWindow::saveGeometry() {
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return geometry;
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}
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qreal GRenderWindow::GetWindowPixelRatio() const {
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// windowHandle() might not be accessible until the window is displayed to screen.
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return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
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qreal GRenderWindow::windowPixelRatio() const {
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return devicePixelRatio();
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}
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
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const qreal pixel_ratio{GetWindowPixelRatio()};
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const qreal pixel_ratio = windowPixelRatio();
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return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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}
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@ -367,6 +338,47 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
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QWidget::closeEvent(event);
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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InputCommon::GetKeyboard()->PressKey(event->key());
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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InputCommon::GetKeyboard()->ReleaseKey(event->key());
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}
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void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchBeginEvent
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auto pos = event->pos();
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if (event->button() == Qt::LeftButton) {
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const auto [x, y] = ScaleTouch(pos);
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this->TouchPressed(x, y);
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} else if (event->button() == Qt::RightButton) {
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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}
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchUpdateEvent
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auto pos = event->pos();
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const auto [x, y] = ScaleTouch(pos);
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this->TouchMoved(x, y);
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchEndEvent
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if (event->button() == Qt::LeftButton)
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this->TouchReleased();
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else if (event->button() == Qt::RightButton)
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InputCommon::GetMotionEmu()->EndTilt();
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}
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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// TouchBegin always has exactly one touch point, so take the .first()
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const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
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@ -415,26 +427,20 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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InputCommon::GetKeyboard()->ReleaseAllKeys();
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}
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void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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void GRenderWindow::resizeEvent(QResizeEvent* event) {
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QWidget::resizeEvent(event);
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OnFramebufferSizeChanged();
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}
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std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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return std::make_unique<GGLContext>(context.get());
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if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
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return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
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}
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return {};
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}
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bool GRenderWindow::InitRenderTarget() {
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shared_context.reset();
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context.reset();
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if (child) {
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delete child;
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}
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if (container) {
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delete container;
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}
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if (layout()) {
|
||||
delete layout();
|
||||
}
|
||||
ReleaseRenderTarget();
|
||||
|
||||
first_frame = false;
|
||||
|
||||
|
@ -451,13 +457,6 @@ bool GRenderWindow::InitRenderTarget() {
|
|||
break;
|
||||
}
|
||||
|
||||
container = QWidget::createWindowContainer(child, this);
|
||||
QBoxLayout* layout = new QHBoxLayout(this);
|
||||
|
||||
layout->addWidget(container);
|
||||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
|
||||
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
||||
setMinimumSize(1, 1);
|
||||
|
||||
|
@ -467,14 +466,9 @@ bool GRenderWindow::InitRenderTarget() {
|
|||
hide();
|
||||
|
||||
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
|
||||
OnFramebufferSizeChanged();
|
||||
NotifyClientAreaSizeChanged(child->GetSize());
|
||||
|
||||
BackupGeometry();
|
||||
|
||||
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
|
||||
|
@ -486,6 +480,14 @@ bool GRenderWindow::InitRenderTarget() {
|
|||
return true;
|
||||
}
|
||||
|
||||
void GRenderWindow::ReleaseRenderTarget() {
|
||||
if (child_widget) {
|
||||
layout()->removeWidget(child_widget);
|
||||
delete child_widget;
|
||||
child_widget = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
||||
auto& renderer = Core::System::GetInstance().Renderer();
|
||||
|
||||
|
@ -521,16 +523,20 @@ bool GRenderWindow::InitializeOpenGL() {
|
|||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
shared_context = std::make_unique<QOpenGLContext>();
|
||||
shared_context->setFormat(fmt);
|
||||
shared_context->create();
|
||||
context = std::make_unique<QOpenGLContext>();
|
||||
context->setShareContext(shared_context.get());
|
||||
context->setFormat(fmt);
|
||||
context->create();
|
||||
fmt.setSwapInterval(false);
|
||||
fmt.setSwapInterval(0);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
core_context = CreateSharedContext();
|
||||
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
|
||||
child = new GGLWidgetInternal(this, shared_context.get());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -621,12 +627,10 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
|||
|
||||
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
||||
this->emu_thread = emu_thread;
|
||||
child->DisablePainting();
|
||||
}
|
||||
|
||||
void GRenderWindow::OnEmulationStopping() {
|
||||
emu_thread = nullptr;
|
||||
child->EnablePainting();
|
||||
}
|
||||
|
||||
void GRenderWindow::showEvent(QShowEvent* event) {
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include <QWidget>
|
||||
#include <QWindow>
|
||||
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
|
@ -42,7 +43,7 @@ class EmuThread final : public QThread {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit EmuThread(GRenderWindow* render_window);
|
||||
explicit EmuThread(Core::Frontend::GraphicsContext& context);
|
||||
~EmuThread() override;
|
||||
|
||||
/**
|
||||
|
@ -96,7 +97,7 @@ private:
|
|||
std::mutex running_mutex;
|
||||
std::condition_variable running_cv;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
Core::Frontend::GraphicsContext& core_context;
|
||||
|
||||
signals:
|
||||
/**
|
||||
|
@ -122,15 +123,32 @@ signals:
|
|||
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||
};
|
||||
|
||||
class OpenGLWindow : public QWindow {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context);
|
||||
|
||||
~OpenGLWindow();
|
||||
|
||||
void Present();
|
||||
|
||||
protected:
|
||||
bool event(QEvent* event) override;
|
||||
void exposeEvent(QExposeEvent* event) override;
|
||||
|
||||
private:
|
||||
QOpenGLContext* context;
|
||||
QWidget* event_handler;
|
||||
};
|
||||
|
||||
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
|
||||
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
|
||||
~GRenderWindow() override;
|
||||
|
||||
// EmuWindow implementation
|
||||
void SwapBuffers() override;
|
||||
// EmuWindow implementation.
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void PollEvents() override;
|
||||
|
@ -139,30 +157,36 @@ public:
|
|||
void* surface) const override;
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
void ForwardKeyPressEvent(QKeyEvent* event);
|
||||
void ForwardKeyReleaseEvent(QKeyEvent* event);
|
||||
|
||||
void BackupGeometry();
|
||||
void RestoreGeometry();
|
||||
void restoreGeometry(const QByteArray& geometry); // overridden
|
||||
QByteArray saveGeometry(); // overridden
|
||||
|
||||
qreal GetWindowPixelRatio() const;
|
||||
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
|
||||
qreal windowPixelRatio() const;
|
||||
|
||||
void closeEvent(QCloseEvent* event) override;
|
||||
|
||||
void resizeEvent(QResizeEvent* event) override;
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
|
||||
bool event(QEvent* event) override;
|
||||
|
||||
void focusOutEvent(QFocusEvent* event) override;
|
||||
|
||||
void OnClientAreaResized(u32 width, u32 height);
|
||||
|
||||
bool InitRenderTarget();
|
||||
|
||||
/// Destroy the previous run's child_widget which should also destroy the child_window
|
||||
void ReleaseRenderTarget();
|
||||
|
||||
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
|
||||
|
||||
public slots:
|
||||
void moveContext(); // overridden
|
||||
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
void OnFramebufferSizeChanged();
|
||||
|
@ -173,6 +197,7 @@ signals:
|
|||
void FirstFrameDisplayed();
|
||||
|
||||
private:
|
||||
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
|
||||
void TouchBeginEvent(const QTouchEvent* event);
|
||||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
|
@ -184,15 +209,9 @@ private:
|
|||
bool LoadOpenGL();
|
||||
QStringList GetUnsupportedGLExtensions() const;
|
||||
|
||||
QWidget* container = nullptr;
|
||||
GWidgetInternal* child = nullptr;
|
||||
|
||||
EmuThread* emu_thread;
|
||||
// Context that backs the GGLWidgetInternal (and will be used by core to render)
|
||||
std::unique_ptr<QOpenGLContext> context;
|
||||
// Context that will be shared between all newly created contexts. This should never be made
|
||||
// current
|
||||
std::unique_ptr<QOpenGLContext> shared_context;
|
||||
|
||||
std::unique_ptr<GraphicsContext> core_context;
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
std::unique_ptr<QVulkanInstance> vk_instance;
|
||||
|
@ -202,6 +221,15 @@ private:
|
|||
QImage screenshot_image;
|
||||
|
||||
QByteArray geometry;
|
||||
|
||||
/// Native window handle that backs this presentation widget
|
||||
QWindow* child_window = nullptr;
|
||||
|
||||
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
|
||||
/// put the child_window into a widget then add it to the layout. This child_widget can be
|
||||
/// parented to GRenderWindow and use Qt's lifetime system
|
||||
QWidget* child_widget = nullptr;
|
||||
|
||||
bool first_frame = false;
|
||||
|
||||
protected:
|
||||
|
|
Reference in New Issue