input_common: Fix mouse panning behaivour
This commit is contained in:
parent
3cd3230295
commit
14d5202da6
|
@ -368,7 +368,7 @@ struct Values {
|
||||||
"udp_input_servers"};
|
"udp_input_servers"};
|
||||||
|
|
||||||
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
|
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
|
||||||
BasicSetting<u8> mouse_panning_sensitivity{1, "mouse_panning_sensitivity"};
|
BasicSetting<u8> mouse_panning_sensitivity{10, "mouse_panning_sensitivity"};
|
||||||
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
|
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||||
std::string mouse_device;
|
std::string mouse_device;
|
||||||
MouseButtonsRaw mouse_buttons;
|
MouseButtonsRaw mouse_buttons;
|
||||||
|
|
|
@ -84,7 +84,7 @@ public:
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
const auto axis_value =
|
const auto axis_value =
|
||||||
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
|
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
|
||||||
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.15f;
|
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
|
||||||
return axis_value * sensitivity / (100.0f * range);
|
return axis_value * sensitivity / (100.0f * range);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -411,8 +411,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||||
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
|
||||||
auto pos = event->pos();
|
// coordinates and map them to the current render area
|
||||||
|
const auto pos = mapFromGlobal(QCursor::pos());
|
||||||
const auto [x, y] = ScaleTouch(pos);
|
const auto [x, y] = ScaleTouch(pos);
|
||||||
const auto button = QtButtonToMouseButton(event->button());
|
const auto button = QtButtonToMouseButton(event->button());
|
||||||
input_subsystem->GetMouse()->PressButton(x, y, button);
|
input_subsystem->GetMouse()->PressButton(x, y, button);
|
||||||
|
@ -429,7 +430,9 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||||
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
auto pos = event->pos();
|
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
|
||||||
|
// coordinates and map them to the current render area
|
||||||
|
const auto pos = mapFromGlobal(QCursor::pos());
|
||||||
const auto [x, y] = ScaleTouch(pos);
|
const auto [x, y] = ScaleTouch(pos);
|
||||||
const int center_x = width() / 2;
|
const int center_x = width() / 2;
|
||||||
const int center_y = height() / 2;
|
const int center_y = height() / 2;
|
||||||
|
|
Reference in New Issue