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Merge pull request #3370 from ReinUsesLisp/node-shared-ptr

shader: Remove curly braces initializers on shared pointers
This commit is contained in:
bunnei 2020-02-03 00:25:56 -05:00 committed by GitHub
commit 157eb375a5
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5 changed files with 12 additions and 12 deletions

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@ -65,8 +65,8 @@ public:
void DetachSegment(ASTNode start, ASTNode end);
void Remove(ASTNode node);
ASTNode first{};
ASTNode last{};
ASTNode first;
ASTNode last;
};
class ASTProgram {
@ -299,9 +299,9 @@ private:
friend class ASTZipper;
ASTData data;
ASTNode parent{};
ASTNode next{};
ASTNode previous{};
ASTNode parent;
ASTNode next;
ASTNode previous;
ASTZipper* manager{};
};

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@ -297,7 +297,7 @@ void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Nod
const Node one = Immediate(1);
const Node two = Immediate(2);
Node value{};
Node value;
for (u32 i = 0; i < lop_iterations; ++i) {
const Node shift_amount = Immediate(i);

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@ -630,7 +630,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
}
Node dc{};
Node dc;
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or bias are used
@ -666,7 +666,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
const Node array = is_array ? GetRegister(array_register) : nullptr;
Node dc{};
Node dc;
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or bias are used

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@ -443,9 +443,9 @@ struct MetaTexture {
std::vector<Node> derivates;
Node bias;
Node lod;
Node component{};
Node component;
u32 element{};
Node index{};
Node index;
};
struct MetaImage {

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@ -41,8 +41,8 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o
if (operation.GetCode() != OperationCode::UAdd) {
return std::nullopt;
}
Node gpr{};
Node offset{};
Node gpr;
Node offset;
ASSERT(operation.GetOperandsCount() == 2);
for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
Node operand = operation[i];