gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
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@ -243,7 +243,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
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if (!code_b.empty()) {
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ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
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}
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const auto entries = GLShader::GetEntries(ir);
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std::string source = fmt::format(R"(// {}
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#version 430 core
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