yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #12738 from t895/lock-drawer

android: Port "Lock drawer" feature from Citra
This commit is contained in:
Charles Lombardo 2024-01-22 04:34:08 -05:00 committed by GitHub
commit 17b0aac809
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
6 changed files with 70 additions and 4 deletions

View File

@ -23,7 +23,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
THEME("theme"), THEME("theme"),
THEME_MODE("theme_mode"), THEME_MODE("theme_mode"),
OVERLAY_SCALE("control_scale"), OVERLAY_SCALE("control_scale"),
OVERLAY_OPACITY("control_opacity"); OVERLAY_OPACITY("control_opacity"),
LOCK_DRAWER("lock_drawer");
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal) override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

View File

@ -182,11 +182,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
override fun onDrawerOpened(drawerView: View) { override fun onDrawerOpened(drawerView: View) {
// No op binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
} }
override fun onDrawerClosed(drawerView: View) { override fun onDrawerClosed(drawerView: View) {
// No op binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
} }
override fun onDrawerStateChanged(newState: Int) { override fun onDrawerStateChanged(newState: Int) {
@ -196,6 +196,28 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED) binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text = binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
game.title game.title
binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply {
val lockMode = IntSetting.LOCK_DRAWER.getInt()
val titleId = if (lockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) {
R.string.unlock_drawer
} else {
R.string.lock_drawer
}
val iconId = if (lockMode == DrawerLayout.LOCK_MODE_UNLOCKED) {
R.drawable.ic_unlock
} else {
R.drawable.ic_lock
}
title = getString(titleId)
icon = ResourcesCompat.getDrawable(
resources,
iconId,
requireContext().theme
)
}
binding.inGameMenu.setNavigationItemSelectedListener { binding.inGameMenu.setNavigationItemSelectedListener {
when (it.itemId) { when (it.itemId) {
R.id.menu_pause_emulation -> { R.id.menu_pause_emulation -> {
@ -242,6 +264,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
true true
} }
R.id.menu_lock_drawer -> {
when (IntSetting.LOCK_DRAWER.getInt()) {
DrawerLayout.LOCK_MODE_UNLOCKED -> {
IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
it.title = resources.getString(R.string.unlock_drawer)
it.icon = ResourcesCompat.getDrawable(
resources,
R.drawable.ic_lock,
requireContext().theme
)
}
DrawerLayout.LOCK_MODE_LOCKED_CLOSED -> {
IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_UNLOCKED)
it.title = resources.getString(R.string.lock_drawer)
it.icon = ResourcesCompat.getDrawable(
resources,
R.drawable.ic_unlock,
requireContext().theme
)
}
}
NativeConfig.saveGlobalConfig()
true
}
R.id.menu_exit -> { R.id.menu_exit -> {
emulationState.stop() emulationState.stop()
emulationViewModel.setIsEmulationStopping(true) emulationViewModel.setIsEmulationStopping(true)
@ -326,7 +374,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
repeatOnLifecycle(Lifecycle.State.CREATED) { repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.emulationStarted.collectLatest { emulationViewModel.emulationStarted.collectLatest {
if (it) { if (it) {
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED) binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
ViewUtils.showView(binding.surfaceInputOverlay) ViewUtils.showView(binding.surfaceInputOverlay)
ViewUtils.hideView(binding.loadingIndicator) ViewUtils.hideView(binding.loadingIndicator)

View File

@ -63,6 +63,7 @@ struct Values {
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay", Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay}; Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay}; Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer", Settings::Category::Overlay};
}; };
extern Values values; extern Values values;

View File

@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:height="24dp"
android:viewportHeight="24"
android:viewportWidth="24"
android:width="24dp">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M18,8h-1L17,6c0,-2.76 -2.24,-5 -5,-5S7,3.24 7,6v2L6,8c-1.1,0 -2,0.9 -2,2v10c0,1.1 0.9,2 2,2h12c1.1,0 2,-0.9 2,-2L20,10c0,-1.1 -0.9,-2 -2,-2zM12,17c-1.1,0 -2,-0.9 -2,-2s0.9,-2 2,-2 2,0.9 2,2 -0.9,2 -2,2zM15.1,8L8.9,8L8.9,6c0,-1.71 1.39,-3.1 3.1,-3.1 1.71,0 3.1,1.39 3.1,3.1v2z" />
</vector>

View File

@ -21,6 +21,11 @@
android:icon="@drawable/ic_controller" android:icon="@drawable/ic_controller"
android:title="@string/emulation_input_overlay" /> android:title="@string/emulation_input_overlay" />
<item
android:id="@+id/menu_lock_drawer"
android:icon="@drawable/ic_unlock"
android:title="@string/emulation_input_overlay" />
<item <item
android:id="@+id/menu_exit" android:id="@+id/menu_exit"
android:icon="@drawable/ic_exit" android:icon="@drawable/ic_exit"

View File

@ -392,6 +392,8 @@
<string name="emulation_unpause">Unpause emulation</string> <string name="emulation_unpause">Unpause emulation</string>
<string name="emulation_input_overlay">Overlay options</string> <string name="emulation_input_overlay">Overlay options</string>
<string name="touchscreen">Touchscreen</string> <string name="touchscreen">Touchscreen</string>
<string name="lock_drawer">Lock drawer</string>
<string name="unlock_drawer">Unlock drawer</string>
<string name="load_settings">Loading settings…</string> <string name="load_settings">Loading settings…</string>