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yuzu-mainline
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ui_settings: Add option to cache game list

This commit is contained in:
Zach Hilman 2019-04-23 09:07:31 -04:00
parent 90c9d703ba
commit 180f22f17e
2 changed files with 3 additions and 0 deletions

View File

@ -645,6 +645,7 @@ void Config::ReadUIGamelistValues() {
UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
UISettings::values.cache_game_list = ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
qt_config->endGroup();
}
@ -1009,6 +1010,7 @@ void Config::SaveUIGamelistValues() {
WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
qt_config->endGroup();
}

View File

@ -79,6 +79,7 @@ struct Values {
uint8_t row_1_text_id;
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
bool cache_game_list;
};
extern Values values;