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yuzu-mainline
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Merge pull request #11992 from t895/frame-check

android: Hide loading animation on first frame
This commit is contained in:
liamwhite 2023-11-11 20:01:32 -05:00 committed by GitHub
commit 1906e2724f
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 13 additions and 4 deletions

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@ -9,6 +9,7 @@
#include "input_common/drivers/virtual_gamepad.h" #include "input_common/drivers/virtual_gamepad.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "jni/emu_window/emu_window.h" #include "jni/emu_window/emu_window.h"
#include "jni/native.h"
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) { void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
m_window_width = ANativeWindow_getWidth(surface); m_window_width = ANativeWindow_getWidth(surface);
@ -57,6 +58,13 @@ void EmuWindow_Android::OnRemoveNfcTag() {
m_input_subsystem->GetVirtualAmiibo()->CloseAmiibo(); m_input_subsystem->GetVirtualAmiibo()->CloseAmiibo();
} }
void EmuWindow_Android::OnFrameDisplayed() {
if (!m_first_frame) {
EmulationSession::GetInstance().OnEmulationStarted();
m_first_frame = true;
}
}
EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem, EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem,
ANativeWindow* surface, ANativeWindow* surface,
std::shared_ptr<Common::DynamicLibrary> driver_library) std::shared_ptr<Common::DynamicLibrary> driver_library)

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@ -45,7 +45,7 @@ public:
float gyro_z, float accel_x, float accel_y, float accel_z); float gyro_z, float accel_x, float accel_y, float accel_z);
void OnReadNfcTag(std::span<u8> data); void OnReadNfcTag(std::span<u8> data);
void OnRemoveNfcTag(); void OnRemoveNfcTag();
void OnFrameDisplayed() override {} void OnFrameDisplayed() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override { std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<GraphicsContext_Android>(m_driver_library)}; return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
@ -61,4 +61,6 @@ private:
float m_window_height{}; float m_window_height{};
std::shared_ptr<Common::DynamicLibrary> m_driver_library; std::shared_ptr<Common::DynamicLibrary> m_driver_library;
bool m_first_frame = false;
}; };

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@ -372,8 +372,6 @@ void EmulationSession::RunEmulation() {
m_system.InitializeDebugger(); m_system.InitializeDebugger();
} }
OnEmulationStarted();
while (true) { while (true) {
{ {
[[maybe_unused]] std::unique_lock lock(m_mutex); [[maybe_unused]] std::unique_lock lock(m_mutex);

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@ -52,9 +52,10 @@ public:
void OnGamepadDisconnectEvent([[maybe_unused]] int index); void OnGamepadDisconnectEvent([[maybe_unused]] int index);
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard(); SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard();
static void OnEmulationStarted();
private: private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max); static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStarted();
static void OnEmulationStopped(Core::SystemResultStatus result); static void OnEmulationStopped(Core::SystemResultStatus result);
private: private: