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yuzu-mainline
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GPU: Allow configuring ssbos in the opengl state manager.

This commit is contained in:
Subv 2018-04-14 11:45:23 -05:00
parent ae58e46036
commit 1957640ea2
4 changed files with 30 additions and 0 deletions

View File

@ -46,6 +46,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
state.texture_units[i].sampler = texture_samplers[i].sampler.handle; state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
} }
// Create SSBOs
for (size_t stage = 0; stage < ssbos.size(); ++stage) {
for (size_t buffer = 0; buffer < ssbos[stage].size(); ++buffer) {
ssbos[stage][buffer].Create();
state.draw.const_buffers[stage][buffer].ssbo = ssbos[stage][buffer].handle;
}
}
GLint ext_num; GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num); glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) { for (GLint i = 0; i < ext_num; i++) {

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@ -129,6 +129,8 @@ private:
std::array<bool, 16> hw_vao_enabled_attributes; std::array<bool, 16> hw_vao_enabled_attributes;
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
std::array<std::array<OGLBuffer, 16>, 5> ssbos;
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024; static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> vertex_buffer; std::unique_ptr<OGLStreamBuffer> vertex_buffer;
OGLBuffer uniform_buffer; OGLBuffer uniform_buffer;

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@ -202,6 +202,20 @@ void OpenGLState::Apply() const {
} }
} }
// Constbuffers
for (u32 stage = 0; stage < draw.const_buffers.size(); ++stage) {
for (u32 buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
auto& current = cur_state.draw.const_buffers[stage][buffer_id];
auto& new_state = draw.const_buffers[stage][buffer_id];
if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
current.ssbo != new_state.ssbo) {
if (new_state.enabled) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, new_state.bindpoint, new_state.ssbo);
}
}
}
}
// Lighting LUTs // Lighting LUTs
if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) { if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
glActiveTexture(TextureUnits::LightingLUT.Enum()); glActiveTexture(TextureUnits::LightingLUT.Enum());

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@ -123,6 +123,12 @@ public:
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
struct ConstBufferConfig {
bool enabled;
GLuint bindpoint;
GLuint ssbo;
};
std::array<std::array<ConstBufferConfig, 16>, 5> const_buffers{};
} draw; } draw;
struct { struct {