kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log
These are actually quite important indicators of thread lifetimes, so they should be going into the debug log, rather than being treated as misc info and delegated to the trace log.
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d672c6e759
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@ -1208,7 +1208,7 @@ static void ExitProcess(Core::System& system) {
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/// Creates a new thread
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/// Creates a new thread
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static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
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static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
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VAddr stack_top, u32 priority, s32 processor_id) {
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VAddr stack_top, u32 priority, s32 processor_id) {
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LOG_TRACE(Kernel_SVC,
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LOG_DEBUG(Kernel_SVC,
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"called entrypoint=0x{:08X}, arg=0x{:08X}, stacktop=0x{:08X}, "
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"called entrypoint=0x{:08X}, arg=0x{:08X}, stacktop=0x{:08X}, "
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"threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
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"threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
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entry_point, arg, stack_top, priority, processor_id, *out_handle);
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entry_point, arg, stack_top, priority, processor_id, *out_handle);
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@ -1266,7 +1266,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
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/// Starts the thread for the provided handle
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/// Starts the thread for the provided handle
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static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
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LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
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const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
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@ -1289,7 +1289,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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/// Called when a thread exits
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/// Called when a thread exits
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static void ExitThread(Core::System& system) {
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static void ExitThread(Core::System& system) {
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LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
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LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->Stop();
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current_thread->Stop();
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@ -1299,7 +1299,7 @@ static void ExitThread(Core::System& system) {
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/// Sleep the current thread
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/// Sleep the current thread
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static void SleepThread(Core::System& system, s64 nanoseconds) {
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static void SleepThread(Core::System& system, s64 nanoseconds) {
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LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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LOG_DEBUG(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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enum class SleepType : s64 {
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enum class SleepType : s64 {
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YieldWithoutLoadBalancing = 0,
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YieldWithoutLoadBalancing = 0,
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