Remove Framebuffer reconfiguration and restrict rendertarget protection
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5192521dc3
commit
1bbc9debfb
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@ -461,15 +461,15 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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}
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std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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OpenGLState& current_state, bool must_reconfigure, bool using_color_fb, bool using_depth_fb,
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bool preserve_contents, std::optional<std::size_t> single_color_target) {
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OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
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std::optional<std::size_t> single_color_target) {
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MICROPROFILE_SCOPE(OpenGL_Framebuffer);
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auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
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single_color_target};
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if (!must_reconfigure && fb_config_state == current_framebuffer_config_state &&
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if (fb_config_state == current_framebuffer_config_state &&
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gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) {
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// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
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// single color targets). This is done because the guest registers may not change but the
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@ -622,9 +622,8 @@ void RasterizerOpenGL::Clear() {
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return;
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}
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const auto [clear_depth, clear_stencil] =
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ConfigureFramebuffers(clear_state, false, use_color, use_depth || use_stencil, false,
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regs.clear_buffers.RT.Value());
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const auto [clear_depth, clear_stencil] = ConfigureFramebuffers(
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clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value());
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if (regs.clear_flags.scissor) {
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SyncScissorTest(clear_state);
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}
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@ -659,7 +658,6 @@ void RasterizerOpenGL::DrawArrays() {
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auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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ConfigureFramebuffers(state);
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SyncColorMask();
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SyncFragmentColorClampState();
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SyncMultiSampleState();
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@ -706,9 +704,7 @@ void RasterizerOpenGL::DrawArrays() {
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DrawParameters params = SetupDraw();
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SetupShaders(params.primitive_mode);
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if (texture_cache.ConsumeReconfigurationFlag()) {
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ConfigureFramebuffers(state, true);
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}
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ConfigureFramebuffers(state);
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buffer_cache.Unmap();
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@ -111,9 +111,8 @@ private:
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* (requires using_depth_fb to be true)
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*/
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std::pair<bool, bool> ConfigureFramebuffers(
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OpenGLState& current_state, bool must_reconfigure = false, bool use_color_fb = true,
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bool using_depth_fb = true, bool preserve_contents = true,
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std::optional<std::size_t> single_color_target = {});
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OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true,
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bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
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/// Configures the current constbuffers to use for the draw command.
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void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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@ -218,12 +218,12 @@ public:
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virtual void DownloadTexture(std::vector<u8>& staging_buffer) = 0;
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void MarkAsModified(const bool is_modified_, const u64 tick) {
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is_modified = is_modified_ || is_protected;
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is_modified = is_modified_ || is_target;
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modification_tick = tick;
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}
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void MarkAsProtected(const bool is_protected) {
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this->is_protected = is_protected;
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void MarkAsRenderTarget(const bool is_target) {
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this->is_target = is_target;
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}
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void MarkAsPicked(const bool is_picked) {
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@ -235,7 +235,12 @@ public:
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}
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bool IsProtected() const {
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return is_protected;
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// Only 3D Slices are to be protected
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return is_target && params.block_depth > 0;
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}
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bool IsRenderTarget() const {
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return is_target;
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}
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bool IsRegistered() const {
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@ -307,7 +312,7 @@ private:
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}
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bool is_modified{};
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bool is_protected{};
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bool is_target{};
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bool is_registered{};
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bool is_picked{};
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u64 modification_tick{};
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@ -105,11 +105,11 @@ public:
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
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if (depth_buffer.target)
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depth_buffer.target->MarkAsProtected(false);
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depth_buffer.target->MarkAsRenderTarget(false);
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depth_buffer.target = surface_view.first;
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depth_buffer.view = surface_view.second;
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if (depth_buffer.target)
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depth_buffer.target->MarkAsProtected(true);
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depth_buffer.target->MarkAsRenderTarget(true);
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return surface_view.second;
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}
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@ -138,11 +138,11 @@ public:
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auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
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preserve_contents);
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if (render_targets[index].target)
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render_targets[index].target->MarkAsProtected(false);
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render_targets[index].target->MarkAsRenderTarget(false);
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render_targets[index].target = surface_view.first;
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render_targets[index].view = surface_view.second;
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if (render_targets[index].target)
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render_targets[index].target->MarkAsProtected(true);
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render_targets[index].target->MarkAsRenderTarget(true);
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return surface_view.second;
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}
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@ -158,7 +158,7 @@ public:
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void SetEmptyDepthBuffer() {
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if (depth_buffer.target != nullptr) {
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depth_buffer.target->MarkAsProtected(false);
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depth_buffer.target->MarkAsRenderTarget(false);
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depth_buffer.target = nullptr;
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depth_buffer.view = nullptr;
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}
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@ -166,7 +166,7 @@ public:
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void SetEmptyColorBuffer(std::size_t index) {
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if (render_targets[index].target != nullptr) {
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render_targets[index].target->MarkAsProtected(false);
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render_targets[index].target->MarkAsRenderTarget(false);
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render_targets[index].target = nullptr;
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render_targets[index].view = nullptr;
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}
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@ -200,12 +200,6 @@ public:
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return ++ticks;
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}
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bool ConsumeReconfigurationFlag() {
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const bool result = force_reconfiguration;
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force_reconfiguration = false;
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return result;
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}
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protected:
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TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
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: system{system}, rasterizer{rasterizer} {
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@ -242,8 +236,8 @@ protected:
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rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
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}
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void Unregister(TSurface surface, const bool force_unregister = false) {
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if (surface->IsProtected() && !force_unregister) {
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void Unregister(TSurface surface) {
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if (surface->IsProtected()) {
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return;
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}
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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@ -392,10 +386,8 @@ private:
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std::min(src_params.height, dst_height), 1);
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ImageCopy(surface, new_surface, copy_params);
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}
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force_reconfiguration = false;
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for (auto surface : overlaps) {
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force_reconfiguration |= surface->IsProtected();
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Unregister(surface, true);
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Unregister(surface);
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}
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new_surface->MarkAsModified(modified, Tick());
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Register(new_surface);
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@ -567,10 +559,6 @@ private:
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u64 ticks{};
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// Sometimes Setup Textures can hit a surface that's on the render target, when this happens
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// we force a reconfiguration of the frame buffer after setup.
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bool force_reconfiguration;
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// The internal Cache is different for the Texture Cache. It's based on buckets
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// of 1MB. This fits better for the purpose of this cache as textures are normaly
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// large in size.
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