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gl_shader_decompiler: Implement image binding settings

This commit is contained in:
ReinUsesLisp 2019-04-27 02:37:15 -03:00
parent 9097301d92
commit 1bf4154e7d
5 changed files with 52 additions and 24 deletions

View File

@ -190,6 +190,10 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(), source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
base_bindings.sampler++); base_bindings.sampler++);
} }
for (const auto& image : entries.images) {
source +=
fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
}
// Transform 1D textures to texture samplers by declaring its preprocessor macros. // Transform 1D textures to texture samplers by declaring its preprocessor macros.
for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) { for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {

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@ -235,6 +235,9 @@ public:
for (const auto& sampler : ir.GetSamplers()) { for (const auto& sampler : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler); entries.samplers.emplace_back(sampler);
} }
for (const auto& image : ir.GetImages()) {
entries.images.emplace_back(image);
}
for (const auto& gmem_pair : ir.GetGlobalMemory()) { for (const auto& gmem_pair : ir.GetGlobalMemory()) {
const auto& [base, usage] = gmem_pair; const auto& [base, usage] = gmem_pair;
entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset,

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@ -27,6 +27,7 @@ struct ShaderEntries;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ProgramResult = std::pair<std::string, ShaderEntries>; using ProgramResult = std::pair<std::string, ShaderEntries>;
using SamplerEntry = VideoCommon::Shader::Sampler; using SamplerEntry = VideoCommon::Shader::Sampler;
using ImageEntry = VideoCommon::Shader::Image;
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
public: public:
@ -74,6 +75,7 @@ struct ShaderEntries {
std::vector<ConstBufferEntry> const_buffers; std::vector<ConstBufferEntry> const_buffers;
std::vector<SamplerEntry> samplers; std::vector<SamplerEntry> samplers;
std::vector<SamplerEntry> bindless_samplers; std::vector<SamplerEntry> bindless_samplers;
std::vector<ImageEntry> images;
std::vector<GlobalMemoryEntry> global_memory_entries; std::vector<GlobalMemoryEntry> global_memory_entries;
std::array<bool, Maxwell::NumClipDistances> clip_distances{}; std::array<bool, Maxwell::NumClipDistances> clip_distances{};
std::size_t shader_length{}; std::size_t shader_length{};

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@ -34,11 +34,11 @@ enum class PrecompiledEntryKind : u32 {
Dump, Dump,
}; };
constexpr u32 NativeVersion = 2; constexpr u32 NativeVersion = 3;
// Making sure sizes doesn't change by accident // Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 12); static_assert(sizeof(BaseBindings) == 16);
static_assert(sizeof(ShaderDiskCacheUsage) == 32); static_assert(sizeof(ShaderDiskCacheUsage) == 40);
namespace { namespace {
@ -285,8 +285,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
if (!LoadObjectFromPrecompiled(code_size)) { if (!LoadObjectFromPrecompiled(code_size)) {
return {}; return {};
} }
std::vector<u8> code(code_size);
std::string code(code_size, '\0');
if (!LoadArrayFromPrecompiled(code.data(), code.size())) { if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
return {}; return {};
} }
@ -298,7 +297,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
if (!LoadObjectFromPrecompiled(const_buffers_count)) { if (!LoadObjectFromPrecompiled(const_buffers_count)) {
return {}; return {};
} }
for (u32 i = 0; i < const_buffers_count; ++i) { for (u32 i = 0; i < const_buffers_count; ++i) {
u32 max_offset{}; u32 max_offset{};
u32 index{}; u32 index{};
@ -314,7 +312,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
if (!LoadObjectFromPrecompiled(samplers_count)) { if (!LoadObjectFromPrecompiled(samplers_count)) {
return {}; return {};
} }
for (u32 i = 0; i < samplers_count; ++i) { for (u32 i = 0; i < samplers_count; ++i) {
u64 offset{}; u64 offset{};
u64 index{}; u64 index{};
@ -332,11 +329,28 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless); static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
} }
u32 images_count{};
if (!LoadObjectFromPrecompiled(images_count)) {
return {};
}
for (u32 i = 0; i < images_count; ++i) {
u64 offset{};
u64 index{};
u32 type{};
u8 is_bindless{};
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless)) {
return {};
}
entry.entries.images.emplace_back(
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0);
}
u32 global_memory_count{}; u32 global_memory_count{};
if (!LoadObjectFromPrecompiled(global_memory_count)) { if (!LoadObjectFromPrecompiled(global_memory_count)) {
return {}; return {};
} }
for (u32 i = 0; i < global_memory_count; ++i) { for (u32 i = 0; i < global_memory_count; ++i) {
u32 cbuf_index{}; u32 cbuf_index{};
u32 cbuf_offset{}; u32 cbuf_offset{};
@ -360,7 +374,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
if (!LoadObjectFromPrecompiled(shader_length)) { if (!LoadObjectFromPrecompiled(shader_length)) {
return {}; return {};
} }
entry.entries.shader_length = static_cast<std::size_t>(shader_length); entry.entries.shader_length = static_cast<std::size_t>(shader_length);
return entry; return entry;
@ -400,6 +413,18 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
} }
} }
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.images.size()))) {
return false;
}
for (const auto& image : entries.images) {
if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) ||
!SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) ||
!SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) ||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0))) {
return false;
}
}
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) { if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
return false; return false;
} }

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@ -45,9 +45,11 @@ struct BaseBindings {
u32 cbuf{}; u32 cbuf{};
u32 gmem{}; u32 gmem{};
u32 sampler{}; u32 sampler{};
u32 image{};
bool operator==(const BaseBindings& rhs) const { bool operator==(const BaseBindings& rhs) const {
return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler); return std::tie(cbuf, gmem, sampler, image) ==
std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image);
} }
bool operator!=(const BaseBindings& rhs) const { bool operator!=(const BaseBindings& rhs) const {
@ -91,8 +93,11 @@ namespace std {
template <> template <>
struct hash<OpenGL::BaseBindings> { struct hash<OpenGL::BaseBindings> {
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept { std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16; return static_cast<std::size_t>(bindings.cbuf) ^
(static_cast<std::size_t>(bindings.gmem) << 8) ^
(static_cast<std::size_t>(bindings.sampler) << 16) ^
(static_cast<std::size_t>(bindings.image) << 24);
} }
}; };
@ -300,19 +305,8 @@ private:
return LoadArrayFromPrecompiled(&object, 1); return LoadArrayFromPrecompiled(&object, 1);
} }
bool LoadObjectFromPrecompiled(bool& object) {
u8 value;
const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
if (!read_ok) {
return false;
}
object = value != 0;
return true;
}
// Core system
Core::System& system; Core::System& system;
// Stores whole precompiled cache which will be read from or saved to the precompiled chache // Stores whole precompiled cache which will be read from or saved to the precompiled chache
// file // file
FileSys::VectorVfsFile precompiled_cache_virtual_file; FileSys::VectorVfsFile precompiled_cache_virtual_file;