gl_shader_decompiler: Implement image binding settings
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9097301d92
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1bf4154e7d
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@ -190,6 +190,10 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
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base_bindings.sampler++);
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}
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for (const auto& image : entries.images) {
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source +=
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fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
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}
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// Transform 1D textures to texture samplers by declaring its preprocessor macros.
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for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
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@ -235,6 +235,9 @@ public:
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for (const auto& sampler : ir.GetSamplers()) {
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entries.samplers.emplace_back(sampler);
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}
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for (const auto& image : ir.GetImages()) {
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entries.images.emplace_back(image);
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}
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for (const auto& gmem_pair : ir.GetGlobalMemory()) {
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const auto& [base, usage] = gmem_pair;
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entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset,
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@ -27,6 +27,7 @@ struct ShaderEntries;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using ProgramResult = std::pair<std::string, ShaderEntries>;
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using SamplerEntry = VideoCommon::Shader::Sampler;
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using ImageEntry = VideoCommon::Shader::Image;
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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public:
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@ -74,6 +75,7 @@ struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::vector<SamplerEntry> bindless_samplers;
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std::vector<ImageEntry> images;
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std::vector<GlobalMemoryEntry> global_memory_entries;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::size_t shader_length{};
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@ -34,11 +34,11 @@ enum class PrecompiledEntryKind : u32 {
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Dump,
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};
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constexpr u32 NativeVersion = 2;
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constexpr u32 NativeVersion = 3;
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12);
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static_assert(sizeof(ShaderDiskCacheUsage) == 32);
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static_assert(sizeof(BaseBindings) == 16);
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static_assert(sizeof(ShaderDiskCacheUsage) == 40);
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namespace {
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@ -285,8 +285,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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if (!LoadObjectFromPrecompiled(code_size)) {
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return {};
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}
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std::string code(code_size, '\0');
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std::vector<u8> code(code_size);
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if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
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return {};
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}
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@ -298,7 +297,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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if (!LoadObjectFromPrecompiled(const_buffers_count)) {
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return {};
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}
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for (u32 i = 0; i < const_buffers_count; ++i) {
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u32 max_offset{};
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u32 index{};
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@ -314,7 +312,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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if (!LoadObjectFromPrecompiled(samplers_count)) {
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return {};
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}
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for (u32 i = 0; i < samplers_count; ++i) {
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u64 offset{};
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u64 index{};
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@ -332,11 +329,28 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
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}
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u32 images_count{};
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if (!LoadObjectFromPrecompiled(images_count)) {
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return {};
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}
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for (u32 i = 0; i < images_count; ++i) {
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u64 offset{};
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u64 index{};
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u32 type{};
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u8 is_bindless{};
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if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
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!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless)) {
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return {};
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}
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entry.entries.images.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0);
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}
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u32 global_memory_count{};
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if (!LoadObjectFromPrecompiled(global_memory_count)) {
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return {};
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}
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for (u32 i = 0; i < global_memory_count; ++i) {
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u32 cbuf_index{};
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u32 cbuf_offset{};
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@ -360,7 +374,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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if (!LoadObjectFromPrecompiled(shader_length)) {
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return {};
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}
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entry.entries.shader_length = static_cast<std::size_t>(shader_length);
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return entry;
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@ -400,6 +413,18 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
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}
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}
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if (!SaveObjectToPrecompiled(static_cast<u32>(entries.images.size()))) {
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return false;
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}
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for (const auto& image : entries.images) {
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if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) ||
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!SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) ||
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!SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) ||
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!SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0))) {
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return false;
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}
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}
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if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
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return false;
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}
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@ -45,9 +45,11 @@ struct BaseBindings {
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u32 cbuf{};
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u32 gmem{};
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u32 sampler{};
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u32 image{};
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bool operator==(const BaseBindings& rhs) const {
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return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
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return std::tie(cbuf, gmem, sampler, image) ==
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std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image);
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}
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bool operator!=(const BaseBindings& rhs) const {
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@ -91,8 +93,11 @@ namespace std {
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template <>
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struct hash<OpenGL::BaseBindings> {
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std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
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return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
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std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
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return static_cast<std::size_t>(bindings.cbuf) ^
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(static_cast<std::size_t>(bindings.gmem) << 8) ^
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(static_cast<std::size_t>(bindings.sampler) << 16) ^
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(static_cast<std::size_t>(bindings.image) << 24);
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}
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};
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@ -300,19 +305,8 @@ private:
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return LoadArrayFromPrecompiled(&object, 1);
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}
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bool LoadObjectFromPrecompiled(bool& object) {
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u8 value;
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const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
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if (!read_ok) {
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return false;
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}
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object = value != 0;
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return true;
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}
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// Core system
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Core::System& system;
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// Stores whole precompiled cache which will be read from or saved to the precompiled chache
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// file
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FileSys::VectorVfsFile precompiled_cache_virtual_file;
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