Merge pull request #6576 from ameerj/unlock-fps-setting
settings: Disable FPS unlimit setting between title launches
This commit is contained in:
commit
1bfe950acb
|
@ -330,7 +330,7 @@ struct Values {
|
||||||
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
|
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
|
||||||
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||||
Setting<bool> use_vsync{true, "use_vsync"};
|
Setting<bool> use_vsync{true, "use_vsync"};
|
||||||
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||||
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
|
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
|
||||||
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||||
|
|
|
@ -839,7 +839,6 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
|
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||||
ReadGlobalSetting(Settings::values.use_vsync);
|
ReadGlobalSetting(Settings::values.use_vsync);
|
||||||
ReadGlobalSetting(Settings::values.disable_fps_limit);
|
|
||||||
ReadGlobalSetting(Settings::values.use_assembly_shaders);
|
ReadGlobalSetting(Settings::values.use_assembly_shaders);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
|
@ -1369,7 +1368,6 @@ void Config::SaveRendererValues() {
|
||||||
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
|
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||||
WriteGlobalSetting(Settings::values.use_vsync);
|
WriteGlobalSetting(Settings::values.use_vsync);
|
||||||
WriteGlobalSetting(Settings::values.disable_fps_limit);
|
|
||||||
WriteGlobalSetting(Settings::values.use_assembly_shaders);
|
WriteGlobalSetting(Settings::values.use_assembly_shaders);
|
||||||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
|
|
|
@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||||
|
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
|
|
||||||
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
||||||
|
@ -59,8 +58,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
|
|
||||||
ui->disable_fps_limit, disable_fps_limit);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
||||||
ui->use_assembly_shaders, use_assembly_shaders);
|
ui->use_assembly_shaders, use_assembly_shaders);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
|
@ -103,7 +100,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||||
ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
|
|
||||||
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
|
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
|
@ -116,8 +112,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||||
ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
|
|
||||||
Settings::values.disable_fps_limit, disable_fps_limit);
|
|
||||||
ConfigurationShared::SetColoredTristate(
|
ConfigurationShared::SetColoredTristate(
|
||||||
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
|
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||||
|
|
|
@ -35,7 +35,6 @@ private:
|
||||||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||||
|
|
||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
ConfigurationShared::CheckState disable_fps_limit;
|
|
||||||
ConfigurationShared::CheckState use_assembly_shaders;
|
ConfigurationShared::CheckState use_assembly_shaders;
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
|
|
|
@ -76,24 +76,6 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="disable_fps_limit">
|
|
||||||
<property name="enabled">
|
|
||||||
<bool>true</bool>
|
|
||||||
</property>
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>
|
|
||||||
<html><head/><body>
|
|
||||||
<p>Presents guest frames as they become available, disabling the FPS limit in most titles.</p>
|
|
||||||
<p>NOTE: Will cause instabilities.</p>
|
|
||||||
</body></html>
|
|
||||||
</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Disable framerate limit (experimental)</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_assembly_shaders">
|
<widget class="QCheckBox" name="use_assembly_shaders">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
|
|
|
@ -1355,6 +1355,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
|
||||||
|
|
||||||
ConfigureVibration::SetAllVibrationDevices();
|
ConfigureVibration::SetAllVibrationDevices();
|
||||||
|
|
||||||
|
// Disable fps limit toggle when booting a new title
|
||||||
|
Settings::values.disable_fps_limit.SetValue(false);
|
||||||
|
|
||||||
// Save configurations
|
// Save configurations
|
||||||
UpdateUISettings();
|
UpdateUISettings();
|
||||||
game_list->SaveInterfaceLayout();
|
game_list->SaveInterfaceLayout();
|
||||||
|
@ -2913,7 +2916,12 @@ void GMainWindow::UpdateStatusBar() {
|
||||||
} else {
|
} else {
|
||||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||||
}
|
}
|
||||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
if (Settings::values.disable_fps_limit) {
|
||||||
|
game_fps_label->setText(
|
||||||
|
tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
|
||||||
|
} else {
|
||||||
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
||||||
|
}
|
||||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||||
|
|
||||||
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
||||||
|
|
Reference in New Issue