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qt: fix configuration weirdness on turbo

This commit is contained in:
Liam 2023-01-09 17:54:49 -05:00
parent 6bf1436f5c
commit 1caa84e652
1 changed files with 3 additions and 2 deletions

View File

@ -22,6 +22,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@ -40,12 +41,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
Settings::values.max_anisotropy.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
&Settings::values.renderer_force_max_clock);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
!Settings::values.gpu_accuracy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->renderer_force_max_clock,
!Settings::values.renderer_force_max_clock.UsingGlobal());
ConfigurationShared::SetHighlight(ui->af_label,
!Settings::values.max_anisotropy.UsingGlobal());
}