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yuzu-mainline
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thread: Keep track of the initially created handle.

This is kinda crufty, but we need it for now to update guest state variables.
This commit is contained in:
bunnei 2017-12-31 17:23:36 -05:00
parent 45debfe4fd
commit 1cb978eb82
3 changed files with 7 additions and 2 deletions

View File

@ -502,7 +502,8 @@ SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
// Register 1 must be a handle to the main thread
thread->context.cpu_registers[1] = Kernel::g_handle_table.Create(thread).Unwrap();
thread->guest_handle = Kernel::g_handle_table.Create(thread).Unwrap();;
thread->context.cpu_registers[1] = thread->guest_handle;
thread->context.fpscr =
FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010

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@ -212,6 +212,9 @@ public:
std::string name;
/// Handle used by guest emulated application to access this thread
Handle guest_handle;
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
Handle callback_handle;

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@ -268,7 +268,8 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
thread->context.fpscr =
FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO; // 0x03C00000
CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread)));
CASCADE_RESULT(thread->guest_handle, Kernel::g_handle_table.Create(thread));
*out_handle = thread->guest_handle;
Core::System::GetInstance().PrepareReschedule();