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Merge pull request #4394 from lioncash/unused6

video_core: Remove unused variables
This commit is contained in:
bunnei 2020-07-23 19:54:59 -07:00 committed by GitHub
commit 1d7de0a8ee
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 5 additions and 33 deletions

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@ -44,9 +44,9 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
dma_pusher.DispatchCalls(); dma_pusher.DispatchCalls();
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr); renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
} else if (const auto data = std::get_if<OnCommandListEndCommand>(&next.data)) { } else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
renderer.Rasterizer().ReleaseFences(); renderer.Rasterizer().ReleaseFences();
} else if (const auto data = std::get_if<GPUTickCommand>(&next.data)) { } else if (std::holds_alternative<GPUTickCommand>(next.data)) {
system.GPU().TickWork(); system.GPU().TickWork();
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
renderer.Rasterizer().FlushRegion(data->addr, data->size); renderer.Rasterizer().FlushRegion(data->addr, data->size);

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@ -419,7 +419,6 @@ void Tegra::MacroJITx64Impl::Optimizer_ScanFlags() {
void MacroJITx64Impl::Compile() { void MacroJITx64Impl::Compile() {
MICROPROFILE_SCOPE(MacroJitCompile); MICROPROFILE_SCOPE(MacroJitCompile);
bool keep_executing = true;
labels.fill(Xbyak::Label()); labels.fill(Xbyak::Label());
Common::X64::ABI_PushRegistersAndAdjustStack(*this, Common::X64::ABI_ALL_CALLEE_SAVED, 8); Common::X64::ABI_PushRegistersAndAdjustStack(*this, Common::X64::ABI_ALL_CALLEE_SAVED, 8);

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@ -1291,13 +1291,6 @@ std::string ARBDecompiler::Visit(const Node& node) {
return "{0, 0, 0, 0}.x"; return "{0, 0, 0, 0}.x";
} }
const auto buffer_index = [this, &abuf]() -> std::string {
if (stage != ShaderType::Geometry) {
return "";
}
return fmt::format("[{}]", Visit(abuf->GetBuffer()));
};
const Attribute::Index index = abuf->GetIndex(); const Attribute::Index index = abuf->GetIndex();
const u32 element = abuf->GetElement(); const u32 element = abuf->GetElement();
const char swizzle = Swizzle(element); const char swizzle = Swizzle(element);
@ -1403,7 +1396,7 @@ std::string ARBDecompiler::Visit(const Node& node) {
return {}; return {};
} }
if (const auto cmt = std::get_if<CommentNode>(&*node)) { if ([[maybe_unused]] const auto cmt = std::get_if<CommentNode>(&*node)) {
// Uncommenting this will generate invalid code. GLASM lacks comments. // Uncommenting this will generate invalid code. GLASM lacks comments.
// AddLine("// {}", cmt->GetText()); // AddLine("// {}", cmt->GetText());
return {}; return {};

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@ -237,7 +237,6 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
const ShaderParameters& params, Maxwell::ShaderProgram program_type, ProgramCode code, const ShaderParameters& params, Maxwell::ShaderProgram program_type, ProgramCode code,
ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) { ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
const auto shader_type = GetShaderType(program_type); const auto shader_type = GetShaderType(program_type);
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto& gpu = params.system.GPU(); auto& gpu = params.system.GPU();
gpu.ShaderNotify().MarkSharderBuilding(); gpu.ShaderNotify().MarkSharderBuilding();
@ -287,8 +286,6 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params, std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
ProgramCode code) { ProgramCode code) {
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto& gpu = params.system.GPU(); auto& gpu = params.system.GPU();
gpu.ShaderNotify().MarkSharderBuilding(); gpu.ShaderNotify().MarkSharderBuilding();

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@ -1959,10 +1959,6 @@ private:
return {fmt::format("({} != 0)", carry), Type::Bool}; return {fmt::format("({} != 0)", carry), Type::Bool};
} }
Expression LogicalFIsNan(Operation operation) {
return GenerateUnary(operation, "isnan", Type::Bool, Type::Float);
}
Expression LogicalAssign(Operation operation) { Expression LogicalAssign(Operation operation) {
const Node& dest = operation[0]; const Node& dest = operation[0];
const Node& src = operation[1]; const Node& src = operation[1];
@ -2778,15 +2774,6 @@ private:
return std::min<u32>(device.GetMaxVaryings(), Maxwell::NumVaryings); return std::min<u32>(device.GetMaxVaryings(), Maxwell::NumVaryings);
} }
bool IsRenderTargetEnabled(u32 render_target) const {
for (u32 component = 0; component < 4; ++component) {
if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
return true;
}
}
return false;
}
const Device& device; const Device& device;
const ShaderIR& ir; const ShaderIR& ir;
const Registry& registry; const Registry& registry;

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@ -40,7 +40,6 @@ constexpr std::array POLYGON_OFFSET_ENABLE_LUT = {
} // Anonymous namespace } // Anonymous namespace
void FixedPipelineState::Fill(const Maxwell& regs, bool has_extended_dynamic_state) { void FixedPipelineState::Fill(const Maxwell& regs, bool has_extended_dynamic_state) {
const auto& clip = regs.view_volume_clip_control;
const std::array enabled_lut = {regs.polygon_offset_point_enable, const std::array enabled_lut = {regs.polygon_offset_point_enable,
regs.polygon_offset_line_enable, regs.polygon_offset_line_enable,
regs.polygon_offset_fill_enable}; regs.polygon_offset_fill_enable};

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@ -706,9 +706,9 @@ private:
} }
void DeclareInternalFlags() { void DeclareInternalFlags() {
constexpr std::array names = {"zero", "sign", "carry", "overflow"}; static constexpr std::array names{"zero", "sign", "carry", "overflow"};
for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) { for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
const auto flag_code = static_cast<InternalFlag>(flag);
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false); const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
internal_flags[flag] = AddGlobalVariable(Name(id, names[flag])); internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
} }
@ -2804,7 +2804,6 @@ private:
std::map<GlobalMemoryBase, Id> global_buffers; std::map<GlobalMemoryBase, Id> global_buffers;
std::map<u32, TexelBuffer> uniform_texels; std::map<u32, TexelBuffer> uniform_texels;
std::map<u32, SampledImage> sampled_images; std::map<u32, SampledImage> sampled_images;
std::map<u32, TexelBuffer> storage_texels;
std::map<u32, StorageImage> images; std::map<u32, StorageImage> images;
std::array<Id, Maxwell::NumRenderTargets> frag_colors{}; std::array<Id, Maxwell::NumRenderTargets> frag_colors{};

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@ -19,8 +19,6 @@ constexpr auto SNORM = ComponentType::SNORM;
constexpr auto UNORM = ComponentType::UNORM; constexpr auto UNORM = ComponentType::UNORM;
constexpr auto SINT = ComponentType::SINT; constexpr auto SINT = ComponentType::SINT;
constexpr auto UINT = ComponentType::UINT; constexpr auto UINT = ComponentType::UINT;
constexpr auto SNORM_FORCE_FP16 = ComponentType::SNORM_FORCE_FP16;
constexpr auto UNORM_FORCE_FP16 = ComponentType::UNORM_FORCE_FP16;
constexpr auto FLOAT = ComponentType::FLOAT; constexpr auto FLOAT = ComponentType::FLOAT;
constexpr bool C = false; // Normal color constexpr bool C = false; // Normal color
constexpr bool S = true; // Srgb constexpr bool S = true; // Srgb