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GPU: Make the SetShader macro call do the same as the real macro's code.

It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.

Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
This commit is contained in:
Subv 2018-03-17 16:17:45 -05:00
parent 579000e747
commit 1d9d9c16e8
2 changed files with 44 additions and 3 deletions

View File

@ -84,7 +84,7 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
/** /**
* Parameters description: * Parameters description:
* [0] = Shader Program. * [0] = Shader Program.
* [1] = Unknown. * [1] = Unknown, presumably the shader id.
* [2] = Offset to the start of the shader, after the 0x30 bytes header. * [2] = Offset to the start of the shader, after the 0x30 bytes header.
* [3] = Shader Type. * [3] = Shader Type.
* [4] = Const Buffer Address >> 8. * [4] = Const Buffer Address >> 8.
@ -100,6 +100,24 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
shader.type = shader_type; shader.type = shader_type;
shader.address = address; shader.address = address;
shader.cb_address = cb_address; shader.cb_address = cb_address;
// Perform the same operations as the real macro code.
// TODO(Subv): Early exit if register 0xD1C + shader_program contains the same as params[1].
auto& shader_regs = regs.shader_config[static_cast<size_t>(shader_program)];
shader_regs.start_id = address;
// TODO(Subv): Write params[1] to register 0xD1C + shader_program.
// TODO(Subv): Write params[2] to register 0xD22 + shader_program.
// Note: This value is hardcoded in the macro's code.
static constexpr u32 DefaultCBSize = 0x10000;
regs.const_buffer.cb_size = DefaultCBSize;
regs.const_buffer.cb_address_high = cb_address >> 32;
regs.const_buffer.cb_address_low = cb_address & 0xFFFFFFFF;
// Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
// shader. It's likely that these are the constants for the shader.
regs.cb_bind[static_cast<size_t>(shader_type)].valid.Assign(1);
regs.cb_bind[static_cast<size_t>(shader_type)].index.Assign(1);
} }
} // namespace Engines } // namespace Engines

View File

@ -35,8 +35,10 @@ public:
struct Regs { struct Regs {
static constexpr size_t NUM_REGS = 0xE36; static constexpr size_t NUM_REGS = 0xE36;
static constexpr size_t NumCBData = 16;
static constexpr size_t NumVertexArrays = 32; static constexpr size_t NumVertexArrays = 32;
static constexpr size_t MaxShaderProgram = 6; static constexpr size_t MaxShaderProgram = 6;
static constexpr size_t MaxShaderType = 5;
enum class QueryMode : u32 { enum class QueryMode : u32 {
Write = 0, Write = 0,
@ -136,7 +138,27 @@ public:
INSERT_PADDING_WORDS(9); INSERT_PADDING_WORDS(9);
} shader_config[MaxShaderProgram]; } shader_config[MaxShaderProgram];
INSERT_PADDING_WORDS(0x5D0); INSERT_PADDING_WORDS(0x8C);
struct {
u32 cb_size;
u32 cb_address_high;
u32 cb_address_low;
u32 cb_pos;
u32 cb_data[NumCBData];
} const_buffer;
INSERT_PADDING_WORDS(0x74);
struct {
union {
BitField<0, 1, u32> valid;
BitField<4, 5, u32> index;
};
INSERT_PADDING_WORDS(7);
} cb_bind[MaxShaderType];
INSERT_PADDING_WORDS(0x494);
struct { struct {
u32 set_shader_call; u32 set_shader_call;
@ -161,7 +183,7 @@ public:
std::array<ShaderInfo, Regs::MaxShaderProgram> shaders; std::array<ShaderInfo, Regs::MaxShaderProgram> shaders;
}; };
State state; State state{};
private: private:
MemoryManager& memory_manager; MemoryManager& memory_manager;
@ -194,6 +216,7 @@ ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700); ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0); ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
ASSERT_REG_POSITION(shader_config[0], 0x800); ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(const_buffer, 0x8E0);
ASSERT_REG_POSITION(set_shader, 0xE24); ASSERT_REG_POSITION(set_shader, 0xE24);
#undef ASSERT_REG_POSITION #undef ASSERT_REG_POSITION