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common/compression: Roll back std::span changes

Seems like all compilers don't support std::span yet.
This commit is contained in:
Lioncash 2020-08-15 05:25:28 -04:00
parent df72480395
commit 1ee060ca0d
5 changed files with 45 additions and 38 deletions

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@ -10,52 +10,53 @@
namespace Common::Compression {
std::vector<u8> CompressDataLZ4(std::span<const u8> source) {
ASSERT_MSG(source.size() <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
const auto source_size_int = static_cast<int>(source.size());
const int max_compressed_size = LZ4_compressBound(source_size_int);
const auto source_size_int = static_cast<int>(source_size);
const auto max_compressed_size = static_cast<std::size_t>(LZ4_compressBound(source_size_int));
std::vector<u8> compressed(max_compressed_size);
const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source.data()),
reinterpret_cast<char*>(compressed.data()),
source_size_int, max_compressed_size);
const int compressed_size = LZ4_compress_default(
reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()),
source_size_int, static_cast<int>(max_compressed_size));
if (compressed_size <= 0) {
// Compression failed
return {};
}
compressed.resize(compressed_size);
compressed.resize(static_cast<std::size_t>(compressed_size));
return compressed;
}
std::vector<u8> CompressDataLZ4HC(std::span<const u8> source, s32 compression_level) {
ASSERT_MSG(source.size() <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size,
s32 compression_level) {
ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX);
const auto source_size_int = static_cast<int>(source.size());
const int max_compressed_size = LZ4_compressBound(source_size_int);
const auto source_size_int = static_cast<int>(source_size);
const auto max_compressed_size = static_cast<std::size_t>(LZ4_compressBound(source_size_int));
std::vector<u8> compressed(max_compressed_size);
const int compressed_size = LZ4_compress_HC(
reinterpret_cast<const char*>(source.data()), reinterpret_cast<char*>(compressed.data()),
source_size_int, max_compressed_size, compression_level);
reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()),
source_size_int, static_cast<int>(max_compressed_size), compression_level);
if (compressed_size <= 0) {
// Compression failed
return {};
}
compressed.resize(compressed_size);
compressed.resize(static_cast<std::size_t>(compressed_size));
return compressed;
}
std::vector<u8> CompressDataLZ4HCMax(std::span<const u8> source) {
return CompressDataLZ4HC(source, LZ4HC_CLEVEL_MAX);
std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) {
return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX);
}
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed,

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@ -4,7 +4,6 @@
#pragma once
#include <span>
#include <vector>
#include "common/common_types.h"
@ -14,11 +13,12 @@ namespace Common::Compression {
/**
* Compresses a source memory region with LZ4 and returns the compressed data in a vector.
*
* @param source the uncompressed source memory region.
* @param source The uncompressed source memory region.
* @param source_size The size of the uncompressed source memory region.
*
* @return the compressed data.
*/
[[nodiscard]] std::vector<u8> CompressDataLZ4(std::span<const u8> source);
[[nodiscard]] std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
/**
* Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression
@ -26,21 +26,24 @@ namespace Common::Compression {
* compression level has almost no impact on decompression speed. Data compressed with LZ4HC can
* also be decompressed with the default LZ4 decompression.
*
* @param source the uncompressed source memory region.
* @param compression_level the used compression level. Should be between 3 and 12.
* @param source The uncompressed source memory region.
* @param source_size The size of the uncompressed source memory region.
* @param compression_level The used compression level. Should be between 3 and 12.
*
* @return the compressed data.
*/
[[nodiscard]] std::vector<u8> CompressDataLZ4HC(std::span<const u8> source, s32 compression_level);
[[nodiscard]] std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size,
s32 compression_level);
/**
* Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level.
*
* @param source the uncompressed source memory region.
* @param source The uncompressed source memory region.
* @param source_size The size of the uncompressed source memory region
*
* @return the compressed data.
*/
[[nodiscard]] std::vector<u8> CompressDataLZ4HCMax(std::span<const u8> source);
[[nodiscard]] std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size);
/**
* Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector.

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@ -9,14 +9,14 @@
namespace Common::Compression {
std::vector<u8> CompressDataZSTD(std::span<const u8> source, s32 compression_level) {
std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
const std::size_t max_compressed_size = ZSTD_compressBound(source.size());
const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
std::vector<u8> compressed(max_compressed_size);
const std::size_t compressed_size = ZSTD_compress(
compressed.data(), compressed.size(), source.data(), source.size(), compression_level);
const std::size_t compressed_size =
ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
if (ZSTD_isError(compressed_size)) {
// Compression failed
@ -28,8 +28,8 @@ std::vector<u8> CompressDataZSTD(std::span<const u8> source, s32 compression_lev
return compressed;
}
std::vector<u8> CompressDataZSTDDefault(std::span<const u8> source) {
return CompressDataZSTD(source, ZSTD_CLEVEL_DEFAULT);
std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
}
std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {

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@ -4,7 +4,6 @@
#pragma once
#include <span>
#include <vector>
#include "common/common_types.h"
@ -14,22 +13,25 @@ namespace Common::Compression {
/**
* Compresses a source memory region with Zstandard and returns the compressed data in a vector.
*
* @param source the uncompressed source memory region.
* @param compression_level the used compression level. Should be between 1 and 22.
* @param source The uncompressed source memory region.
* @param source_size The size of the uncompressed source memory region.
* @param compression_level The used compression level. Should be between 1 and 22.
*
* @return the compressed data.
*/
[[nodiscard]] std::vector<u8> CompressDataZSTD(std::span<const u8> source, s32 compression_level);
[[nodiscard]] std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size,
s32 compression_level);
/**
* Compresses a source memory region with Zstandard with the default compression level and returns
* the compressed data in a vector.
*
* @param source the uncompressed source memory region.
* @param source The uncompressed source memory region.
* @param source_size The size of the uncompressed source memory region.
*
* @return the compressed data.
*/
[[nodiscard]] std::vector<u8> CompressDataZSTDDefault(std::span<const u8> source);
[[nodiscard]] std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
/**
* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.

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@ -422,7 +422,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
precompiled_cache_virtual_file_offset = 0;
const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
const std::vector<u8> compressed =
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
FileUtil::IOFile file(precompiled_path, "wb");