Merge pull request #11959 from t895/firmware-reload-fix
android: Don't reload log/system after loading firmware/backup
This commit is contained in:
commit
211b67668d
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@ -252,7 +252,7 @@ object NativeLibrary {
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external fun reloadKeys(): Boolean
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external fun reloadKeys(): Boolean
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external fun initializeSystem()
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external fun initializeSystem(reload: Boolean)
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external fun defaultCPUCore(): Int
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external fun defaultCPUCore(): Int
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@ -403,7 +403,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
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} else {
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} else {
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firmwarePath.deleteRecursively()
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firmwarePath.deleteRecursively()
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cacheFirmwareDir.copyRecursively(firmwarePath, true)
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cacheFirmwareDir.copyRecursively(firmwarePath, true)
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NativeLibrary.initializeSystem()
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NativeLibrary.initializeSystem(true)
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getString(R.string.save_file_imported_success)
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getString(R.string.save_file_imported_success)
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}
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}
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} catch (e: Exception) {
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} catch (e: Exception) {
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@ -649,7 +649,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
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}
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}
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// Reinitialize relevant data
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// Reinitialize relevant data
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NativeLibrary.initializeSystem()
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NativeLibrary.initializeSystem(true)
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gamesViewModel.reloadGames(false)
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gamesViewModel.reloadGames(false)
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return@newInstance getString(R.string.user_data_import_success)
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return@newInstance getString(R.string.user_data_import_success)
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@ -15,7 +15,7 @@ object DirectoryInitialization {
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fun start() {
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fun start() {
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if (!areDirectoriesReady) {
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if (!areDirectoriesReady) {
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initializeInternalStorage()
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initializeInternalStorage()
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NativeLibrary.initializeSystem()
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NativeLibrary.initializeSystem(false)
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areDirectoriesReady = true
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areDirectoriesReady = true
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}
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}
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}
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}
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@ -247,11 +247,13 @@ void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath)
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}
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}
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}
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}
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void EmulationSession::InitializeSystem() {
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void EmulationSession::InitializeSystem(bool reload) {
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if (!reload) {
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// Initialize logging system
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// Initialize logging system
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Common::Log::Initialize();
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Common::Log::Initialize();
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Common::Log::SetColorConsoleBackendEnabled(true);
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Common::Log::SetColorConsoleBackendEnabled(true);
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Common::Log::Start();
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Common::Log::Start();
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}
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// Initialize filesystem.
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// Initialize filesystem.
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m_system.SetFilesystem(m_vfs);
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m_system.SetFilesystem(m_vfs);
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@ -667,12 +669,15 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
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}
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}
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}
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz) {
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
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jboolean reload) {
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// Create the default config.ini.
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// Create the default config.ini.
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Config{};
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Config{};
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// Initialize the emulated system.
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// Initialize the emulated system.
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if (!reload) {
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EmulationSession::GetInstance().System().Initialize();
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EmulationSession::GetInstance().System().Initialize();
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EmulationSession::GetInstance().InitializeSystem();
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}
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EmulationSession::GetInstance().InitializeSystem(reload);
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}
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}
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jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass clazz) {
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jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass clazz) {
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@ -43,7 +43,7 @@ public:
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const Core::PerfStatsResults& PerfStats() const;
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const Core::PerfStatsResults& PerfStats() const;
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void ConfigureFilesystemProvider(const std::string& filepath);
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void ConfigureFilesystemProvider(const std::string& filepath);
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void InitializeSystem();
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void InitializeSystem(bool reload);
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
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bool IsHandheldOnly();
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bool IsHandheldOnly();
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