vk_texture_cache: Add ABGR src format check for D24S8 conversions
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@ -1080,7 +1080,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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}
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}
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break;
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break;
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case PixelFormat::S8_UINT_D24_UNORM:
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case PixelFormat::S8_UINT_D24_UNORM:
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return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
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if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
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src_view.format == PixelFormat::B8G8R8A8_UNORM) {
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return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
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}
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break;
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case PixelFormat::D32_FLOAT:
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case PixelFormat::D32_FLOAT:
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if (src_view.format == PixelFormat::R32_FLOAT) {
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if (src_view.format == PixelFormat::R32_FLOAT) {
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return blit_image_helper.ConvertR32ToD32(dst, src_view);
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return blit_image_helper.ConvertR32ToD32(dst, src_view);
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