Issue a reload if the system language changed
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d0aa63069f
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27313fe576
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@ -3491,6 +3491,7 @@ void GMainWindow::ResetWindowSize1080() {
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void GMainWindow::OnConfigure() {
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void GMainWindow::OnConfigure() {
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const auto old_theme = UISettings::values.theme;
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const auto old_theme = UISettings::values.theme;
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const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
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const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
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const auto old_language_index = Settings::values.language_index.GetValue();
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Settings::SetConfiguringGlobal(true);
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Settings::SetConfiguringGlobal(true);
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
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@ -3559,7 +3560,7 @@ void GMainWindow::OnConfigure() {
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emit UpdateThemedIcons();
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emit UpdateThemedIcons();
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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if (reload) {
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if (reload || Settings::values.language_index.GetValue() != old_language_index) {
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game_list->PopulateAsync(UISettings::values.game_dirs);
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game_list->PopulateAsync(UISettings::values.game_dirs);
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}
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}
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