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renderer_vulkan/wrapper: Add command buffer handle

This commit is contained in:
ReinUsesLisp 2020-03-31 21:29:13 -03:00
parent 5c90d060d8
commit 27dd542c60
1 changed files with 192 additions and 0 deletions

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@ -789,4 +789,196 @@ private:
const InstanceDispatch* dld = nullptr; const InstanceDispatch* dld = nullptr;
}; };
class CommandBuffer {
public:
CommandBuffer() noexcept = default;
explicit CommandBuffer(VkCommandBuffer handle, const DeviceDispatch& dld) noexcept
: handle{handle}, dld{&dld} {}
const VkCommandBuffer* address() const noexcept {
return &handle;
}
void Begin(const VkCommandBufferBeginInfo& begin_info) const {
Check(dld->vkBeginCommandBuffer(handle, &begin_info));
}
void End() const {
Check(dld->vkEndCommandBuffer(handle));
}
void BeginRenderPass(const VkRenderPassBeginInfo& renderpass_bi,
VkSubpassContents contents) const noexcept {
dld->vkCmdBeginRenderPass(handle, &renderpass_bi, contents);
}
void EndRenderPass() const noexcept {
dld->vkCmdEndRenderPass(handle);
}
void BeginQuery(VkQueryPool query_pool, u32 query, VkQueryControlFlags flags) const noexcept {
dld->vkCmdBeginQuery(handle, query_pool, query, flags);
}
void EndQuery(VkQueryPool query_pool, u32 query) const noexcept {
dld->vkCmdEndQuery(handle, query_pool, query);
}
void BindDescriptorSets(VkPipelineBindPoint bind_point, VkPipelineLayout layout, u32 first,
Span<VkDescriptorSet> sets, Span<u32> dynamic_offsets) const noexcept {
dld->vkCmdBindDescriptorSets(handle, bind_point, layout, first, sets.size(), sets.data(),
dynamic_offsets.size(), dynamic_offsets.data());
}
void BindPipeline(VkPipelineBindPoint bind_point, VkPipeline pipeline) const noexcept {
dld->vkCmdBindPipeline(handle, bind_point, pipeline);
}
void BindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType index_type) const
noexcept {
dld->vkCmdBindIndexBuffer(handle, buffer, offset, index_type);
}
void BindVertexBuffers(u32 first, u32 count, const VkBuffer* buffers,
const VkDeviceSize* offsets) const noexcept {
dld->vkCmdBindVertexBuffers(handle, first, count, buffers, offsets);
}
void BindVertexBuffer(u32 binding, VkBuffer buffer, VkDeviceSize offset) const noexcept {
BindVertexBuffers(binding, 1, &buffer, &offset);
}
void Draw(u32 vertex_count, u32 instance_count, u32 first_vertex, u32 first_instance) const
noexcept {
dld->vkCmdDraw(handle, vertex_count, instance_count, first_vertex, first_instance);
}
void DrawIndexed(u32 index_count, u32 instance_count, u32 first_index, u32 vertex_offset,
u32 first_instance) const noexcept {
dld->vkCmdDrawIndexed(handle, index_count, instance_count, first_index, vertex_offset,
first_instance);
}
void ClearAttachments(Span<VkClearAttachment> attachments, Span<VkClearRect> rects) const
noexcept {
dld->vkCmdClearAttachments(handle, attachments.size(), attachments.data(), rects.size(),
rects.data());
}
void BlitImage(VkImage src_image, VkImageLayout src_layout, VkImage dst_image,
VkImageLayout dst_layout, Span<VkImageBlit> regions, VkFilter filter) const
noexcept {
dld->vkCmdBlitImage(handle, src_image, src_layout, dst_image, dst_layout, regions.size(),
regions.data(), filter);
}
void Dispatch(u32 x, u32 y, u32 z) const noexcept {
dld->vkCmdDispatch(handle, x, y, z);
}
void PipelineBarrier(VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
VkDependencyFlags dependency_flags, Span<VkMemoryBarrier> memory_barriers,
Span<VkBufferMemoryBarrier> buffer_barriers,
Span<VkImageMemoryBarrier> image_barriers) const noexcept {
dld->vkCmdPipelineBarrier(handle, src_stage_mask, dst_stage_mask, dependency_flags,
memory_barriers.size(), memory_barriers.data(),
buffer_barriers.size(), buffer_barriers.data(),
image_barriers.size(), image_barriers.data());
}
void CopyBufferToImage(VkBuffer src_buffer, VkImage dst_image, VkImageLayout dst_image_layout,
Span<VkBufferImageCopy> regions) const noexcept {
dld->vkCmdCopyBufferToImage(handle, src_buffer, dst_image, dst_image_layout, regions.size(),
regions.data());
}
void CopyBuffer(VkBuffer src_buffer, VkBuffer dst_buffer, Span<VkBufferCopy> regions) const
noexcept {
dld->vkCmdCopyBuffer(handle, src_buffer, dst_buffer, regions.size(), regions.data());
}
void CopyImage(VkImage src_image, VkImageLayout src_layout, VkImage dst_image,
VkImageLayout dst_layout, Span<VkImageCopy> regions) const noexcept {
dld->vkCmdCopyImage(handle, src_image, src_layout, dst_image, dst_layout, regions.size(),
regions.data());
}
void CopyImageToBuffer(VkImage src_image, VkImageLayout src_layout, VkBuffer dst_buffer,
Span<VkBufferImageCopy> regions) const noexcept {
dld->vkCmdCopyImageToBuffer(handle, src_image, src_layout, dst_buffer, regions.size(),
regions.data());
}
void FillBuffer(VkBuffer dst_buffer, VkDeviceSize dst_offset, VkDeviceSize size, u32 data) const
noexcept {
dld->vkCmdFillBuffer(handle, dst_buffer, dst_offset, size, data);
}
void PushConstants(VkPipelineLayout layout, VkShaderStageFlags flags, u32 offset, u32 size,
const void* values) const noexcept {
dld->vkCmdPushConstants(handle, layout, flags, offset, size, values);
}
void SetCheckpointNV(const void* checkpoint_marker) const noexcept {
dld->vkCmdSetCheckpointNV(handle, checkpoint_marker);
}
void SetViewport(u32 first, Span<VkViewport> viewports) const noexcept {
dld->vkCmdSetViewport(handle, first, viewports.size(), viewports.data());
}
void SetScissor(u32 first, Span<VkRect2D> scissors) const noexcept {
dld->vkCmdSetScissor(handle, first, scissors.size(), scissors.data());
}
void SetBlendConstants(const float blend_constants[4]) const noexcept {
dld->vkCmdSetBlendConstants(handle, blend_constants);
}
void SetStencilCompareMask(VkStencilFaceFlags face_mask, u32 compare_mask) const noexcept {
dld->vkCmdSetStencilCompareMask(handle, face_mask, compare_mask);
}
void SetStencilReference(VkStencilFaceFlags face_mask, u32 reference) const noexcept {
dld->vkCmdSetStencilReference(handle, face_mask, reference);
}
void SetStencilWriteMask(VkStencilFaceFlags face_mask, u32 write_mask) const noexcept {
dld->vkCmdSetStencilWriteMask(handle, face_mask, write_mask);
}
void SetDepthBias(float constant_factor, float clamp, float slope_factor) const noexcept {
dld->vkCmdSetDepthBias(handle, constant_factor, clamp, slope_factor);
}
void SetDepthBounds(float min_depth_bounds, float max_depth_bounds) const noexcept {
dld->vkCmdSetDepthBounds(handle, min_depth_bounds, max_depth_bounds);
}
void BindTransformFeedbackBuffersEXT(u32 first, u32 count, const VkBuffer* buffers,
const VkDeviceSize* offsets,
const VkDeviceSize* sizes) const noexcept {
dld->vkCmdBindTransformFeedbackBuffersEXT(handle, first, count, buffers, offsets, sizes);
}
void BeginTransformFeedbackEXT(u32 first_counter_buffer, u32 counter_buffers_count,
const VkBuffer* counter_buffers,
const VkDeviceSize* counter_buffer_offsets) const noexcept {
dld->vkCmdBeginTransformFeedbackEXT(handle, first_counter_buffer, counter_buffers_count,
counter_buffers, counter_buffer_offsets);
}
void EndTransformFeedbackEXT(u32 first_counter_buffer, u32 counter_buffers_count,
const VkBuffer* counter_buffers,
const VkDeviceSize* counter_buffer_offsets) const noexcept {
dld->vkCmdEndTransformFeedbackEXT(handle, first_counter_buffer, counter_buffers_count,
counter_buffers, counter_buffer_offsets);
}
private:
VkCommandBuffer handle;
const DeviceDispatch* dld;
};
} // namespace Vulkan::vk } // namespace Vulkan::vk