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Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures

shader_ir: Clean texture management code
This commit is contained in:
bunnei 2019-02-12 10:20:15 -05:00 committed by GitHub
commit 27e5efd265
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 123 additions and 153 deletions

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@ -719,45 +719,51 @@ private:
constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"}; constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
const auto count = static_cast<u32>(operation.GetOperandsCount());
ASSERT(meta); ASSERT(meta);
const auto count = static_cast<u32>(operation.GetOperandsCount());
const bool has_array = meta->sampler.IsArray();
const bool has_shadow = meta->sampler.IsShadow();
std::string expr = func; std::string expr = func;
expr += '('; expr += '(';
expr += GetSampler(meta->sampler); expr += GetSampler(meta->sampler);
expr += ", "; expr += ", ";
expr += coord_constructors[meta->coords_count - 1]; expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
expr += '('; expr += '(';
for (u32 i = 0; i < count; ++i) { for (u32 i = 0; i < count; ++i) {
const bool is_extra = i >= meta->coords_count; expr += Visit(operation[i]);
const bool is_array = i == meta->array_index;
std::string operand = [&]() { const u32 next = i + 1;
if (is_extra && is_extra_int) { if (next < count || has_array || has_shadow)
if (const auto immediate = std::get_if<ImmediateNode>(operation[i])) {
return std::to_string(static_cast<s32>(immediate->GetValue()));
} else {
return "ftoi(" + Visit(operation[i]) + ')';
}
} else {
return Visit(operation[i]);
}
}();
if (is_array) {
ASSERT(!is_extra);
operand = "float(ftoi(" + operand + "))";
}
expr += operand;
if (i + 1 == meta->coords_count) {
expr += ')';
}
if (i + 1 < count) {
expr += ", "; expr += ", ";
} }
if (has_array) {
expr += "float(ftoi(" + Visit(meta->array) + "))";
} }
if (has_shadow) {
if (has_array)
expr += ", ";
expr += Visit(meta->depth_compare);
}
expr += ')';
for (const Node extra : meta->extras) {
expr += ", ";
if (is_extra_int) {
if (const auto immediate = std::get_if<ImmediateNode>(extra)) {
// Inline the string as an immediate integer in GLSL (some extra arguments are
// required to be constant)
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
} else {
expr += "ftoi(" + Visit(extra) + ')';
}
} else {
expr += Visit(extra);
}
}
expr += ')'; expr += ')';
return expr; return expr;
} }
@ -1134,7 +1140,7 @@ private:
Type::HalfFloat); Type::HalfFloat);
} }
std::string F4Texture(Operation operation) { std::string Texture(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta); ASSERT(meta);
@ -1145,7 +1151,7 @@ private:
return expr + GetSwizzle(meta->element); return expr + GetSwizzle(meta->element);
} }
std::string F4TextureLod(Operation operation) { std::string TextureLod(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta); ASSERT(meta);
@ -1156,7 +1162,7 @@ private:
return expr + GetSwizzle(meta->element); return expr + GetSwizzle(meta->element);
} }
std::string F4TextureGather(Operation operation) { std::string TextureGather(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta); ASSERT(meta);
@ -1164,7 +1170,7 @@ private:
GetSwizzle(meta->element); GetSwizzle(meta->element);
} }
std::string F4TextureQueryDimensions(Operation operation) { std::string TextureQueryDimensions(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta); ASSERT(meta);
@ -1184,7 +1190,7 @@ private:
return "0"; return "0";
} }
std::string F4TextureQueryLod(Operation operation) { std::string TextureQueryLod(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta); ASSERT(meta);
@ -1195,29 +1201,32 @@ private:
return "0"; return "0";
} }
std::string F4TexelFetch(Operation operation) { std::string TexelFetch(Operation operation) {
constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"}; constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
const auto count = static_cast<u32>(operation.GetOperandsCount());
ASSERT(meta); ASSERT(meta);
UNIMPLEMENTED_IF(meta->sampler.IsArray());
UNIMPLEMENTED_IF(!meta->extras.empty());
const auto count = static_cast<u32>(operation.GetOperandsCount());
std::string expr = "texelFetch("; std::string expr = "texelFetch(";
expr += GetSampler(meta->sampler); expr += GetSampler(meta->sampler);
expr += ", "; expr += ", ";
expr += constructors[meta->coords_count - 1]; expr += constructors.at(count - 1);
expr += '('; expr += '(';
for (u32 i = 0; i < count; ++i) { for (u32 i = 0; i < count; ++i) {
expr += VisitOperand(operation, i, Type::Int); expr += VisitOperand(operation, i, Type::Int);
if (i + 1 == meta->coords_count) { const u32 next = i + 1;
if (next == count)
expr += ')'; expr += ')';
} if (next < count)
if (i + 1 < count) {
expr += ", "; expr += ", ";
} }
}
expr += ')'; expr += ')';
return expr + GetSwizzle(meta->element); return expr + GetSwizzle(meta->element);
} }
@ -1454,12 +1463,12 @@ private:
&GLSLDecompiler::Logical2HNotEqual, &GLSLDecompiler::Logical2HNotEqual,
&GLSLDecompiler::Logical2HGreaterEqual, &GLSLDecompiler::Logical2HGreaterEqual,
&GLSLDecompiler::F4Texture, &GLSLDecompiler::Texture,
&GLSLDecompiler::F4TextureLod, &GLSLDecompiler::TextureLod,
&GLSLDecompiler::F4TextureGather, &GLSLDecompiler::TextureGather,
&GLSLDecompiler::F4TextureQueryDimensions, &GLSLDecompiler::TextureQueryDimensions,
&GLSLDecompiler::F4TextureQueryLod, &GLSLDecompiler::TextureQueryLod,
&GLSLDecompiler::F4TexelFetch, &GLSLDecompiler::TexelFetch,
&GLSLDecompiler::Branch, &GLSLDecompiler::Branch,
&GLSLDecompiler::PushFlowStack, &GLSLDecompiler::PushFlowStack,

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@ -306,7 +306,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
case OpCode::Id::TLD4S: { case OpCode::Id::TLD4S: {
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented"); "AOFFI is not implemented");
if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
} }
@ -315,9 +314,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
const Node op_a = GetRegister(instr.gpr8); const Node op_a = GetRegister(instr.gpr8);
const Node op_b = GetRegister(instr.gpr20); const Node op_b = GetRegister(instr.gpr20);
std::vector<Node> coords;
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
std::vector<Node> coords;
if (depth_compare) { if (depth_compare) {
// Note: TLD4S coordinate encoding works just like TEXS's // Note: TLD4S coordinate encoding works just like TEXS's
const Node op_y = GetRegister(instr.gpr8.Value() + 1); const Node op_y = GetRegister(instr.gpr8.Value() + 1);
@ -328,18 +326,17 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
coords.push_back(op_a); coords.push_back(op_a);
coords.push_back(op_b); coords.push_back(op_b);
} }
const auto num_coords = static_cast<u32>(coords.size()); std::vector<Node> extras;
coords.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
const auto& sampler = const auto& sampler =
GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
Node4 values; Node4 values;
for (u32 element = 0; element < values.size(); ++element) { for (u32 element = 0; element < values.size(); ++element) {
auto params = coords; auto coords_copy = coords;
MetaTexture meta{sampler, element, num_coords}; MetaTexture meta{sampler, {}, {}, extras, element};
values[element] = values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
} }
WriteTexsInstructionFloat(bb, instr, values); WriteTexsInstructionFloat(bb, instr, values);
@ -360,12 +357,13 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
switch (instr.txq.query_type) { switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: { case Tegra::Shader::TextureQueryType::Dimension: {
for (u32 element = 0; element < 4; ++element) { for (u32 element = 0; element < 4; ++element) {
if (instr.txq.IsComponentEnabled(element)) { if (!instr.txq.IsComponentEnabled(element)) {
MetaTexture meta{sampler, element}; continue;
const Node value = Operation(OperationCode::F4TextureQueryDimensions,
std::move(meta), GetRegister(instr.gpr8));
SetTemporal(bb, indexer++, value);
} }
MetaTexture meta{sampler, {}, {}, {}, element};
const Node value =
Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
SetTemporal(bb, indexer++, value);
} }
for (u32 i = 0; i < indexer; ++i) { for (u32 i = 0; i < indexer; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
@ -412,9 +410,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
for (u32 element = 0; element < 2; ++element) { for (u32 element = 0; element < 2; ++element) {
auto params = coords; auto params = coords;
MetaTexture meta_texture{sampler, element, static_cast<u32>(coords.size())}; MetaTexture meta{sampler, {}, {}, {}, element};
const Node value = const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(params));
SetTemporal(bb, element, value); SetTemporal(bb, element, value);
} }
for (u32 element = 0; element < 2; ++element) { for (u32 element = 0; element < 2; ++element) {
@ -535,15 +532,16 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
} }
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array, TextureProcessMode process_mode, std::vector<Node> coords,
std::size_t array_offset, std::size_t bias_offset, Node array, Node depth_compare, u32 bias_offset) {
std::vector<Node>&& coords) { const bool is_array = array;
UNIMPLEMENTED_IF_MSG( const bool is_shadow = depth_compare;
(texture_type == TextureType::Texture3D && (is_array || depth_compare)) ||
(texture_type == TextureType::TextureCube && is_array && depth_compare), UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
(texture_type == TextureType::TextureCube && is_array && is_shadow),
"This method is not supported."); "This method is not supported.");
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow);
const bool lod_needed = process_mode == TextureProcessMode::LZ || const bool lod_needed = process_mode == TextureProcessMode::LZ ||
process_mode == TextureProcessMode::LL || process_mode == TextureProcessMode::LL ||
@ -552,35 +550,30 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
// LOD selection (either via bias or explicit textureLod) not supported in GL for // LOD selection (either via bias or explicit textureLod) not supported in GL for
// sampler2DArrayShadow and samplerCubeArrayShadow. // sampler2DArrayShadow and samplerCubeArrayShadow.
const bool gl_lod_supported = const bool gl_lod_supported =
!((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) || !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare)); (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
const OperationCode read_method = const OperationCode read_method =
lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture; lod_needed && gl_lod_supported ? OperationCode::TextureLod : OperationCode::Texture;
UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
std::optional<u32> array_offset_value; std::vector<Node> extras;
if (is_array)
array_offset_value = static_cast<u32>(array_offset);
const auto coords_count = static_cast<u32>(coords.size());
if (process_mode != TextureProcessMode::None && gl_lod_supported) { if (process_mode != TextureProcessMode::None && gl_lod_supported) {
if (process_mode == TextureProcessMode::LZ) { if (process_mode == TextureProcessMode::LZ) {
coords.push_back(Immediate(0.0f)); extras.push_back(Immediate(0.0f));
} else { } else {
// If present, lod or bias are always stored in the register indexed by the gpr20 // If present, lod or bias are always stored in the register indexed by the gpr20
// field with an offset depending on the usage of the other registers // field with an offset depending on the usage of the other registers
coords.push_back(GetRegister(instr.gpr20.Value() + bias_offset)); extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
} }
} }
Node4 values; Node4 values;
for (u32 element = 0; element < values.size(); ++element) { for (u32 element = 0; element < values.size(); ++element) {
auto params = coords; auto copy_coords = coords;
MetaTexture meta{sampler, element, coords_count, array_offset_value}; MetaTexture meta{sampler, array, depth_compare, extras, element};
values[element] = Operation(read_method, std::move(meta), std::move(params)); values[element] = Operation(read_method, meta, std::move(copy_coords));
} }
return values; return values;
@ -602,28 +595,22 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
for (std::size_t i = 0; i < coord_count; ++i) { for (std::size_t i = 0; i < coord_count; ++i) {
coords.push_back(GetRegister(coord_register + i)); coords.push_back(GetRegister(coord_register + i));
} }
// 1D.DC in opengl the 2nd component is ignored. // 1D.DC in OpenGL the 2nd component is ignored.
if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
coords.push_back(Immediate(0.0f)); coords.push_back(Immediate(0.0f));
} }
std::size_t array_offset{};
if (is_array) { const Node array = is_array ? GetRegister(array_register) : nullptr;
array_offset = coords.size();
coords.push_back(GetRegister(array_register)); Node dc{};
}
if (depth_compare) { if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 // Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or in the next register if lod or bias are used // or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coords.push_back(GetRegister(depth_register)); dc = GetRegister(depth_register);
}
// Fill ignored coordinates
while (coords.size() < total_coord_count) {
coords.push_back(Immediate(0));
} }
return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset, return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0);
0, std::move(coords));
} }
Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
@ -641,6 +628,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
(is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
? static_cast<u64>(instr.gpr20.Value()) ? static_cast<u64>(instr.gpr20.Value())
: coord_register + 1; : coord_register + 1;
const u32 bias_offset = coord_count > 2 ? 1 : 0;
std::vector<Node> coords; std::vector<Node> coords;
for (std::size_t i = 0; i < coord_count; ++i) { for (std::size_t i = 0; i < coord_count; ++i) {
@ -648,24 +636,17 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
} }
std::size_t array_offset{}; const Node array = is_array ? GetRegister(array_register) : nullptr;
if (is_array) {
array_offset = coords.size(); Node dc{};
coords.push_back(GetRegister(array_register));
}
if (depth_compare) { if (depth_compare) {
// Depth is always stored in the register signaled by gpr20 // Depth is always stored in the register signaled by gpr20 or in the next register if lod
// or in the next register if lod or bias are used // or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coords.push_back(GetRegister(depth_register)); dc = GetRegister(depth_register);
}
// Fill ignored coordinates
while (coords.size() < total_coord_count) {
coords.push_back(Immediate(0));
} }
return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset, return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset);
(coord_count > 2 ? 1 : 0), std::move(coords));
} }
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
@ -680,24 +661,16 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
const u64 coord_register = array_register + (is_array ? 1 : 0); const u64 coord_register = array_register + (is_array ? 1 : 0);
std::vector<Node> coords; std::vector<Node> coords;
for (size_t i = 0; i < coord_count; ++i)
for (size_t i = 0; i < coord_count; ++i) {
coords.push_back(GetRegister(coord_register + i)); coords.push_back(GetRegister(coord_register + i));
}
std::optional<u32> array_offset;
if (is_array) {
array_offset = static_cast<u32>(coords.size());
coords.push_back(GetRegister(array_register));
}
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
Node4 values; Node4 values;
for (u32 element = 0; element < values.size(); ++element) { for (u32 element = 0; element < values.size(); ++element) {
auto params = coords; auto coords_copy = coords;
MetaTexture meta{sampler, element, static_cast<u32>(coords.size()), array_offset}; MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element};
values[element] = values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
} }
return values; return values;
@ -705,7 +678,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
const std::size_t type_coord_count = GetCoordCount(texture_type); const std::size_t type_coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
// If enabled arrays index is always stored in the gpr8 field // If enabled arrays index is always stored in the gpr8 field
@ -719,33 +691,22 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
: coord_register + 1; : coord_register + 1;
std::vector<Node> coords; std::vector<Node> coords;
for (std::size_t i = 0; i < type_coord_count; ++i) { for (std::size_t i = 0; i < type_coord_count; ++i) {
const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
} }
std::optional<u32> array_offset;
if (is_array) {
array_offset = static_cast<u32>(coords.size());
coords.push_back(GetRegister(array_register));
}
const auto coords_count = static_cast<u32>(coords.size());
if (lod_enabled) { const Node array = is_array ? GetRegister(array_register) : nullptr;
// When lod is used always is in grp20 // When lod is used always is in gpr20
coords.push_back(GetRegister(instr.gpr20)); const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
} else {
coords.push_back(Immediate(0));
}
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
Node4 values; Node4 values;
for (u32 element = 0; element < values.size(); ++element) { for (u32 element = 0; element < values.size(); ++element) {
auto params = coords; auto coords_copy = coords;
MetaTexture meta{sampler, element, coords_count, array_offset}; MetaTexture meta{sampler, array, {}, {lod}, element};
values[element] = values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params));
} }
return values; return values;
} }

View File

@ -156,12 +156,12 @@ enum class OperationCode {
Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
F4Texture, /// (MetaTexture, float[N] coords, float[M] params) -> float4 Texture, /// (MetaTexture, float[N] coords) -> float4
F4TextureLod, /// (MetaTexture, float[N] coords, float[M] params) -> float4 TextureLod, /// (MetaTexture, float[N] coords) -> float4
F4TextureGather, /// (MetaTexture, float[N] coords, float[M] params) -> float4 TextureGather, /// (MetaTexture, float[N] coords) -> float4
F4TextureQueryDimensions, /// (MetaTexture, float a) -> float4 TextureQueryDimensions, /// (MetaTexture, float a) -> float4
F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4 TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
F4TexelFetch, /// (MetaTexture, int[N], int) -> float4 TexelFetch, /// (MetaTexture, int[N], int) -> float4
Branch, /// (uint branch_target) -> void Branch, /// (uint branch_target) -> void
PushFlowStack, /// (uint branch_target) -> void PushFlowStack, /// (uint branch_target) -> void
@ -288,9 +288,10 @@ struct MetaHalfArithmetic {
struct MetaTexture { struct MetaTexture {
const Sampler& sampler; const Sampler& sampler;
Node array{};
Node depth_compare{};
std::vector<Node> extras;
u32 element{}; u32 element{};
u32 coords_count{};
std::optional<u32> array_index;
}; };
constexpr MetaArithmetic PRECISE = {true}; constexpr MetaArithmetic PRECISE = {true};
@ -754,9 +755,8 @@ private:
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
bool is_array, std::size_t array_offset, std::size_t bias_offset, Node array, Node depth_compare, u32 bias_offset);
std::vector<Node>&& coords);
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
u64 byte_height); u64 byte_height);