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Merge pull request #3240 from ReinUsesLisp/decomp-cond-code

vk_shader_decompiler: Use Visit instead of reimplementing it
This commit is contained in:
Fernando Sahmkow 2019-12-22 11:20:55 -04:00 committed by GitHub
commit 27efcc15e9
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1 changed files with 1 additions and 23 deletions

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@ -2552,29 +2552,7 @@ public:
}
Id operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
Id target;
if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
const auto index = pred->GetIndex();
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = decomp.v_false;
break;
case Tegra::Shader::Pred::UnusedIndex:
target = decomp.v_true;
break;
default:
target = decomp.predicates.at(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));
} else {
UNREACHABLE();
}
return decomp.OpLoad(decomp.t_bool, target);
return decomp.AsBool(decomp.Visit(decomp.ir.GetConditionCode(expr.cc)));
}
Id operator()(const ExprVar& expr) {