Add random motion input to keyboard
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parent
03b574ae22
commit
2978232390
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@ -7,6 +7,8 @@ add_library(input_common STATIC
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main.h
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main.h
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motion_emu.cpp
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motion_emu.cpp
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motion_emu.h
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motion_emu.h
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motion_from_button.cpp
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motion_from_button.h
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motion_input.cpp
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motion_input.cpp
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motion_input.h
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motion_input.h
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settings.cpp
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settings.cpp
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@ -11,6 +11,7 @@
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#include "input_common/keyboard.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/motion_emu.h"
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#include "input_common/motion_from_button.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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#include "input_common/udp/udp.h"
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@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
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Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
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std::make_shared<AnalogFromButton>());
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std::make_shared<AnalogFromButton>());
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Input::RegisterFactory<Input::MotionDevice>("keyboard",
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std::make_shared<MotionFromButton>());
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motion_emu = std::make_shared<MotionEmu>();
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motion_emu = std::make_shared<MotionEmu>();
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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@ -50,6 +53,7 @@ struct InputSubsystem::Impl {
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void Shutdown() {
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void Shutdown() {
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Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
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Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
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Input::UnregisterFactory<Input::MotionDevice>("keyboard");
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keyboard.reset();
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keyboard.reset();
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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@ -0,0 +1,34 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "input_common/motion_from_button.h"
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#include "input_common/motion_input.h"
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namespace InputCommon {
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class MotionKey final : public Input::MotionDevice {
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public:
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using Button = std::unique_ptr<Input::ButtonDevice>;
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MotionKey(Button key_) : key(std::move(key_)) {}
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Input::MotionStatus GetStatus() const override {
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if (key->GetStatus()) {
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return motion.GetRandomMotion(2, 6);
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}
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return motion.GetRandomMotion(0, 0);
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}
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private:
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Button key;
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InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
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};
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std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
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auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
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return std::make_unique<MotionKey>(std::move(key));
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}
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} // namespace InputCommon
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@ -0,0 +1,25 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/input.h"
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namespace InputCommon {
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/**
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* An motion device factory that takes a keyboard button and uses it as a random
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* motion device.
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*/
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class MotionFromButton final : public Input::Factory<Input::MotionDevice> {
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public:
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/**
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* Creates an motion device from button devices
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* @param params contains parameters for creating the device:
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* - "key": a serialized ParamPackage for creating a button device
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*/
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
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};
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} // namespace InputCommon
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