yuzu-emu
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yuzu-mainline
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General: Add Asserts

This commit is contained in:
Fernando Sahmkow 2020-02-28 09:42:06 -04:00
parent 04e0f8776c
commit 2a8837ff51
4 changed files with 24 additions and 0 deletions

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@ -42,6 +42,10 @@ struct EmuThreadHandle {
constexpr u32 invalid_handle = 0xFFFFFFFF;
return {invalid_handle, invalid_handle};
}
bool IsInvalid() const {
return (*this) == InvalidHandle();
}
};
} // namespace Core

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@ -44,6 +44,7 @@ void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) {
}
u32 GlobalScheduler::SelectThreads() {
ASSERT(is_locked);
const auto update_thread = [](Thread* thread, Scheduler& sched) {
sched.guard.lock();
if (thread != sched.selected_thread.get()) {
@ -136,6 +137,7 @@ u32 GlobalScheduler::SelectThreads() {
}
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
ASSERT(is_locked);
// Note: caller should use critical section, etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
@ -149,6 +151,7 @@ bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
}
bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
ASSERT(is_locked);
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
@ -197,6 +200,7 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
}
bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
ASSERT(is_locked);
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
Thread* winner = nullptr;
@ -237,6 +241,7 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
}
void GlobalScheduler::PreemptThreads() {
ASSERT(is_locked);
for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
const u32 priority = preemption_priorities[core_id];
@ -339,33 +344,40 @@ void GlobalScheduler::EnableInterruptAndSchedule(u32 cores_pending_reschedule,
}
void GlobalScheduler::Suggest(u32 priority, std::size_t core, Thread* thread) {
ASSERT(is_locked);
suggested_queue[core].add(thread, priority);
}
void GlobalScheduler::Unsuggest(u32 priority, std::size_t core, Thread* thread) {
ASSERT(is_locked);
suggested_queue[core].remove(thread, priority);
}
void GlobalScheduler::Schedule(u32 priority, std::size_t core, Thread* thread) {
ASSERT(is_locked);
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::SchedulePrepend(u32 priority, std::size_t core, Thread* thread) {
ASSERT(is_locked);
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority, false);
}
void GlobalScheduler::Reschedule(u32 priority, std::size_t core, Thread* thread) {
ASSERT(is_locked);
scheduled_queue[core].remove(thread, priority);
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::Unschedule(u32 priority, std::size_t core, Thread* thread) {
ASSERT(is_locked);
scheduled_queue[core].remove(thread, priority);
}
void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
ASSERT(is_locked);
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
const s32 source_core = thread->GetProcessorID();
if (source_core == destination_core || !schedulable) {
@ -399,6 +411,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
if (old_flags == thread->scheduling_state) {
return;
}
ASSERT(is_locked);
if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
ThreadSchedStatus::Runnable) {
@ -434,6 +447,7 @@ void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priorit
if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
return;
}
ASSERT(is_locked);
if (thread->processor_id >= 0) {
Unschedule(old_priority, static_cast<u32>(thread->processor_id), thread);
}
@ -472,6 +486,7 @@ void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinit
thread->current_priority >= THREADPRIO_COUNT) {
return;
}
ASSERT(is_locked);
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
if (((old_affinity_mask >> core) & 1) != 0) {
@ -507,10 +522,12 @@ void GlobalScheduler::Shutdown() {
void GlobalScheduler::Lock() {
Core::EmuThreadHandle current_thread = kernel.GetCurrentEmuThreadID();
ASSERT(!current_thread.IsInvalid());
if (current_thread == current_owner) {
++scope_lock;
} else {
inner_lock.lock();
is_locked = true;
current_owner = current_thread;
ASSERT(current_owner != Core::EmuThreadHandle::InvalidHandle());
scope_lock = 1;
@ -526,6 +543,7 @@ void GlobalScheduler::Unlock() {
Core::EmuThreadHandle leaving_thread = current_owner;
current_owner = Core::EmuThreadHandle::InvalidHandle();
scope_lock = 1;
is_locked = false;
inner_lock.unlock();
EnableInterruptAndSchedule(cores_pending_reschedule, leaving_thread);
}

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@ -182,6 +182,7 @@ private:
std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
/// Scheduler lock mechanisms.
bool is_locked{};
std::mutex inner_lock{}; // TODO(Blinkhawk): Replace for a SpinLock
std::atomic<s64> scope_lock{};
Core::EmuThreadHandle current_owner{Core::EmuThreadHandle::InvalidHandle()};

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@ -1657,6 +1657,7 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
update_val = thread->GetWaitHandle();
}
} while (!monitor.ExclusiveWrite32(current_core, mutex_address, update_val));
monitor.ClearExclusive();
if (mutex_val == 0) {
// We were able to acquire the mutex, resume this thread.
ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);