Merge pull request #343 from Subv/tex_wrap_4
GPU: Implement some wrap modes
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commit
2b082e2710
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@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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switch (wrap_mode) {
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switch (wrap_mode) {
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case Tegra::Texture::WrapMode::Wrap:
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return GL_REPEAT;
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case Tegra::Texture::WrapMode::ClampToEdge:
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case Tegra::Texture::WrapMode::ClampToEdge:
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return GL_CLAMP_TO_EDGE;
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return GL_CLAMP_TO_EDGE;
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case Tegra::Texture::WrapMode::ClampOGL:
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// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
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// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
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// manually mix them. However the shader part of this is not yet implemented.
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return GL_CLAMP_TO_BORDER;
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}
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}
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
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static_cast<u32>(wrap_mode));
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static_cast<u32>(wrap_mode));
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