common/file_util: Make ReadFileToString and WriteStringToFile consistent
Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile.
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@ -762,11 +762,11 @@ std::string GetNANDRegistrationDir(bool system) {
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return GetUserPath(UserPath::NANDDir) + "user/Contents/registered/";
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}
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std::size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {
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return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
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std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str) {
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return IOFile(filename, text_file ? "w" : "wb").WriteString(str);
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}
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std::size_t ReadFileToString(bool text_file, const char* filename, std::string& str) {
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std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str) {
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IOFile file(filename, text_file ? "r" : "rb");
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if (!file.IsOpen())
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@ -146,9 +146,9 @@ const std::string& GetExeDirectory();
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std::string AppDataRoamingDirectory();
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#endif
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std::size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename);
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std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str);
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std::size_t ReadFileToString(bool text_file, const char* filename, std::string& str);
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std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str);
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/**
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* Splits the filename into 8.3 format
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@ -26,12 +26,12 @@ Config::Config() {
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Config::~Config() = default;
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bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const char* location = this->sdl2_config_loc.c_str();
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const std::string& location = this->sdl2_config_loc;
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if (sdl2_config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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FileUtil::WriteStringToFile(true, location, default_contents);
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sdl2_config = std::make_unique<INIReader>(location); // Reopen file
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return LoadINI(default_contents, false);
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