yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

video_core: Assert on invalid GPU to CPU address queries

This commit is contained in:
ReinUsesLisp 2019-01-22 03:47:56 -03:00
parent 04e68e9738
commit 2bdbb90af7
8 changed files with 67 additions and 47 deletions

View File

@ -35,8 +35,10 @@ void DmaPusher::DispatchCalls() {
bool DmaPusher::Step() { bool DmaPusher::Step() {
if (dma_get != dma_put) { if (dma_get != dma_put) {
// Push buffer non-empty, read a word // Push buffer non-empty, read a word
const CommandHeader command_header{ const auto address = gpu.MemoryManager().GpuToCpuAddress(dma_get);
Memory::Read32(*gpu.MemoryManager().GpuToCpuAddress(dma_get))}; ASSERT_MSG(address, "Invalid GPU address");
const CommandHeader command_header{Memory::Read32(*address)};
dma_get += sizeof(u32); dma_get += sizeof(u32);

View File

@ -42,8 +42,10 @@ void Fermi2D::HandleSurfaceCopy() {
// TODO(Subv): Only raw copies are implemented. // TODO(Subv): Only raw copies are implemented.
ASSERT(regs.operation == Regs::Operation::SrcCopy); ASSERT(regs.operation == Regs::Operation::SrcCopy);
const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source); const auto source_cpu = memory_manager.GpuToCpuAddress(source);
const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest); const auto dest_cpu = memory_manager.GpuToCpuAddress(dest);
ASSERT_MSG(source_cpu, "Invalid source GPU address");
ASSERT_MSG(dest_cpu, "Invalid destination GPU address");
u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format); u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format); u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
@ -52,22 +54,22 @@ void Fermi2D::HandleSurfaceCopy() {
// All copies here update the main memory, so mark all rasterizer states as invalid. // All copies here update the main memory, so mark all rasterizer states as invalid.
Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite(); Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
rasterizer.FlushRegion(source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height); rasterizer.FlushRegion(*source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
// We have to invalidate the destination region to evict any outdated surfaces from the // We have to invalidate the destination region to evict any outdated surfaces from the
// cache. We do this before actually writing the new data because the destination address // cache. We do this before actually writing the new data because the destination address
// might contain a dirty surface that will have to be written back to memory. // might contain a dirty surface that will have to be written back to memory.
rasterizer.InvalidateRegion(dest_cpu, rasterizer.InvalidateRegion(*dest_cpu,
dst_bytes_per_pixel * regs.dst.width * regs.dst.height); dst_bytes_per_pixel * regs.dst.width * regs.dst.height);
if (regs.src.linear == regs.dst.linear) { if (regs.src.linear == regs.dst.linear) {
// If the input layout and the output layout are the same, just perform a raw copy. // If the input layout and the output layout are the same, just perform a raw copy.
ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight()); ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
Memory::CopyBlock(dest_cpu, source_cpu, Memory::CopyBlock(*dest_cpu, *source_cpu,
src_bytes_per_pixel * regs.dst.width * regs.dst.height); src_bytes_per_pixel * regs.dst.width * regs.dst.height);
return; return;
} }
u8* src_buffer = Memory::GetPointer(source_cpu); u8* src_buffer = Memory::GetPointer(*source_cpu);
u8* dst_buffer = Memory::GetPointer(dest_cpu); u8* dst_buffer = Memory::GetPointer(*dest_cpu);
if (!regs.src.linear && regs.dst.linear) { if (!regs.src.linear && regs.dst.linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over. // If the input is tiled and the output is linear, deswizzle the input and copy it over.
Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth, Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,

View File

@ -39,16 +39,17 @@ void KeplerMemory::ProcessData(u32 data) {
ASSERT_MSG(regs.exec.linear, "Non-linear uploads are not supported"); ASSERT_MSG(regs.exec.linear, "Non-linear uploads are not supported");
ASSERT(regs.dest.x == 0 && regs.dest.y == 0 && regs.dest.z == 0); ASSERT(regs.dest.x == 0 && regs.dest.y == 0 && regs.dest.z == 0);
GPUVAddr address = regs.dest.Address(); const GPUVAddr address = regs.dest.Address();
VAddr dest_address = const auto dest_address =
*memory_manager.GpuToCpuAddress(address + state.write_offset * sizeof(u32)); memory_manager.GpuToCpuAddress(address + state.write_offset * sizeof(u32));
ASSERT_MSG(dest_address, "Invalid GPU address");
// We have to invalidate the destination region to evict any outdated surfaces from the cache. // We have to invalidate the destination region to evict any outdated surfaces from the cache.
// We do this before actually writing the new data because the destination address might contain // We do this before actually writing the new data because the destination address might contain
// a dirty surface that will have to be written back to memory. // a dirty surface that will have to be written back to memory.
rasterizer.InvalidateRegion(dest_address, sizeof(u32)); rasterizer.InvalidateRegion(*dest_address, sizeof(u32));
Memory::Write32(dest_address, data); Memory::Write32(*dest_address, data);
Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite(); Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
state.write_offset++; state.write_offset++;

View File

@ -273,7 +273,8 @@ void Maxwell3D::ProcessQueryGet() {
GPUVAddr sequence_address = regs.query.QueryAddress(); GPUVAddr sequence_address = regs.query.QueryAddress();
// Since the sequence address is given as a GPU VAddr, we have to convert it to an application // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
// VAddr before writing. // VAddr before writing.
std::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address); const auto address = memory_manager.GpuToCpuAddress(sequence_address);
ASSERT_MSG(address, "Invalid GPU address");
// TODO(Subv): Support the other query units. // TODO(Subv): Support the other query units.
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop, ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
@ -386,14 +387,14 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
void Maxwell3D::ProcessCBData(u32 value) { void Maxwell3D::ProcessCBData(u32 value) {
// Write the input value to the current const buffer at the current position. // Write the input value to the current const buffer at the current position.
GPUVAddr buffer_address = regs.const_buffer.BufferAddress(); const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
ASSERT(buffer_address != 0); ASSERT(buffer_address != 0);
// Don't allow writing past the end of the buffer. // Don't allow writing past the end of the buffer.
ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size); ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
std::optional<VAddr> address = const auto address = memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos); ASSERT_MSG(address, "Invalid GPU address");
Memory::Write32(*address, value); Memory::Write32(*address, value);
dirty_flags.OnMemoryWrite(); dirty_flags.OnMemoryWrite();
@ -403,10 +404,11 @@ void Maxwell3D::ProcessCBData(u32 value) {
} }
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
GPUVAddr tic_base_address = regs.tic.TICAddress(); const GPUVAddr tic_base_address = regs.tic.TICAddress();
GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry); const GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
std::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu); const auto tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
ASSERT_MSG(tic_address_cpu, "Invalid GPU address");
Texture::TICEntry tic_entry; Texture::TICEntry tic_entry;
Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry)); Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
@ -415,10 +417,10 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
tic_entry.header_version == Texture::TICHeaderVersion::Pitch, tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
"TIC versions other than BlockLinear or Pitch are unimplemented"); "TIC versions other than BlockLinear or Pitch are unimplemented");
auto r_type = tic_entry.r_type.Value(); const auto r_type = tic_entry.r_type.Value();
auto g_type = tic_entry.g_type.Value(); const auto g_type = tic_entry.g_type.Value();
auto b_type = tic_entry.b_type.Value(); const auto b_type = tic_entry.b_type.Value();
auto a_type = tic_entry.a_type.Value(); const auto a_type = tic_entry.a_type.Value();
// TODO(Subv): Different data types for separate components are not supported // TODO(Subv): Different data types for separate components are not supported
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type); ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
@ -427,10 +429,11 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
} }
Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const { Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
GPUVAddr tsc_base_address = regs.tsc.TSCAddress(); const GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry); const GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
std::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu); const auto tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
ASSERT_MSG(tsc_address_cpu, "Invalid GPU address");
Texture::TSCEntry tsc_entry; Texture::TSCEntry tsc_entry;
Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry)); Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
@ -452,8 +455,10 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset; for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) { current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
Texture::TextureHandle tex_handle{ const auto address = memory_manager.GpuToCpuAddress(current_texture);
Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))}; ASSERT_MSG(address, "Invalid GPU address");
const Texture::TextureHandle tex_handle{Memory::Read32(*address)};
Texture::FullTextureInfo tex_info{}; Texture::FullTextureInfo tex_info{};
// TODO(Subv): Use the shader to determine which textures are actually accessed. // TODO(Subv): Use the shader to determine which textures are actually accessed.
@ -483,12 +488,15 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index]; auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0); ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle); const GPUVAddr tex_info_address =
tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size); ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
std::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address); const auto tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)}; ASSERT_MSG(tex_address_cpu, "Invalid GPU address");
const Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
Texture::FullTextureInfo tex_info{}; Texture::FullTextureInfo tex_info{};
tex_info.index = static_cast<u32>(offset); tex_info.index = static_cast<u32>(offset);

View File

@ -39,8 +39,10 @@ void MaxwellDMA::HandleCopy() {
const GPUVAddr source = regs.src_address.Address(); const GPUVAddr source = regs.src_address.Address();
const GPUVAddr dest = regs.dst_address.Address(); const GPUVAddr dest = regs.dst_address.Address();
const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source); const auto source_cpu = memory_manager.GpuToCpuAddress(source);
const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest); const auto dest_cpu = memory_manager.GpuToCpuAddress(dest);
ASSERT_MSG(source_cpu, "Invalid source GPU address");
ASSERT_MSG(dest_cpu, "Invalid destination GPU address");
// TODO(Subv): Perform more research and implement all features of this engine. // TODO(Subv): Perform more research and implement all features of this engine.
ASSERT(regs.exec.enable_swizzle == 0); ASSERT(regs.exec.enable_swizzle == 0);
@ -64,7 +66,7 @@ void MaxwellDMA::HandleCopy() {
// buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count, // buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
// y_count). // y_count).
if (!regs.exec.enable_2d) { if (!regs.exec.enable_2d) {
Memory::CopyBlock(dest_cpu, source_cpu, regs.x_count); Memory::CopyBlock(*dest_cpu, *source_cpu, regs.x_count);
return; return;
} }
@ -73,8 +75,8 @@ void MaxwellDMA::HandleCopy() {
// rectangle. There is no need to manually flush/invalidate the regions because // rectangle. There is no need to manually flush/invalidate the regions because
// CopyBlock does that for us. // CopyBlock does that for us.
for (u32 line = 0; line < regs.y_count; ++line) { for (u32 line = 0; line < regs.y_count; ++line) {
const VAddr source_line = source_cpu + line * regs.src_pitch; const VAddr source_line = *source_cpu + line * regs.src_pitch;
const VAddr dest_line = dest_cpu + line * regs.dst_pitch; const VAddr dest_line = *dest_cpu + line * regs.dst_pitch;
Memory::CopyBlock(dest_line, source_line, regs.x_count); Memory::CopyBlock(dest_line, source_line, regs.x_count);
} }
return; return;
@ -87,12 +89,12 @@ void MaxwellDMA::HandleCopy() {
const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) { const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
// TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated // TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
// copying. // copying.
rasterizer.FlushRegion(source_cpu, src_size); rasterizer.FlushRegion(*source_cpu, src_size);
// We have to invalidate the destination region to evict any outdated surfaces from the // We have to invalidate the destination region to evict any outdated surfaces from the
// cache. We do this before actually writing the new data because the destination address // cache. We do this before actually writing the new data because the destination address
// might contain a dirty surface that will have to be written back to memory. // might contain a dirty surface that will have to be written back to memory.
rasterizer.InvalidateRegion(dest_cpu, dst_size); rasterizer.InvalidateRegion(*dest_cpu, dst_size);
}; };
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
@ -105,8 +107,8 @@ void MaxwellDMA::HandleCopy() {
copy_size * src_bytes_per_pixel); copy_size * src_bytes_per_pixel);
Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch, Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch,
regs.src_params.size_x, src_bytes_per_pixel, source_cpu, dest_cpu, regs.src_params.size_x, src_bytes_per_pixel, *source_cpu,
regs.src_params.BlockHeight(), regs.src_params.pos_x, *dest_cpu, regs.src_params.BlockHeight(), regs.src_params.pos_x,
regs.src_params.pos_y); regs.src_params.pos_y);
} else { } else {
ASSERT(regs.dst_params.size_z == 1); ASSERT(regs.dst_params.size_z == 1);
@ -119,7 +121,7 @@ void MaxwellDMA::HandleCopy() {
// If the input is linear and the output is tiled, swizzle the input and copy it over. // If the input is linear and the output is tiled, swizzle the input and copy it over.
Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x, Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x,
src_bpp, dest_cpu, source_cpu, regs.dst_params.BlockHeight()); src_bpp, *dest_cpu, *source_cpu, regs.dst_params.BlockHeight());
} }
} }

View File

@ -19,7 +19,8 @@ OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment, bool cache) { std::size_t alignment, bool cache) {
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
ASSERT_MSG(cpu_addr, "Invalid GPU address");
// Cache management is a big overhead, so only cache entries with a given size. // Cache management is a big overhead, so only cache entries with a given size.
// TODO: Figure out which size is the best for given games. // TODO: Figure out which size is the best for given games.

View File

@ -46,7 +46,9 @@ GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size); auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
ASSERT_MSG(cpu_addr, "Invalid GPU address");
const u8* source{Memory::GetPointer(*cpu_addr)}; const u8* source{Memory::GetPointer(*cpu_addr)};
for (u32 primitive = 0; primitive < count / 4; ++primitive) { for (u32 primitive = 0; primitive < count / 4; ++primitive) {

View File

@ -23,8 +23,10 @@ using VideoCommon::Shader::ProgramCode;
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) { static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& shader_config = gpu.regs.shader_config[static_cast<std::size_t>(program)]; const auto& shader_config = gpu.regs.shader_config[static_cast<std::size_t>(program)];
return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() + const auto address = gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
shader_config.offset); shader_config.offset);
ASSERT_MSG(address, "Invalid GPU address");
return *address;
} }
/// Gets the shader program code from memory for the specified address /// Gets the shader program code from memory for the specified address