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audio_core: Amend documentation tags

Resolves a wackload of -Wdocumentation warnings due to mismatching tags
and whatnot.
This commit is contained in:
Lioncash 2022-09-13 13:50:39 -04:00
parent 1be456db83
commit 2c91fbf7f1
28 changed files with 105 additions and 112 deletions

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@ -17,7 +17,7 @@ namespace AudioCore {
class AudioManager;
/**
* Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP.
* Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
*/
class AudioCore {
public:

View File

@ -14,7 +14,7 @@ namespace AudioCore {
* Responsible for the input/output events, set by the stream backend when buffers are consumed, and
* waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
* recycling going.
* In a real Switch this is not a seprate class, and exists entirely within the audio manager.
* In a real Switch this is not a separate class, and exists entirely within the audio manager.
* On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
* wait on multiple events at once, and the events are not needed by the backend.
*/
@ -81,7 +81,7 @@ public:
void ClearEvents();
private:
/// Lock, used bythe audio manager
/// Lock, used by the audio manager
std::mutex event_lock;
/// Array of events, one per system type (see Type), last event is used to terminate
std::array<std::atomic<bool>, 4> events_signalled;

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@ -59,9 +59,10 @@ public:
/**
* Get a list of audio in device names.
*
* @oaram names - Output container to write names to.
* @param max_count - Maximum numebr of deivce names to write. Unused
* @param names - Output container to write names to.
* @param max_count - Maximum number of device names to write. Unused
* @param filter - Should the list be filtered? Unused.
*
* @return Number of names written.
*/
u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,

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@ -76,7 +76,7 @@ public:
private:
/**
* Main thread, waiting on a manager signal and calling the registered fucntion.
* Main thread, waiting on a manager signal and calling the registered function.
*/
void ThreadFunc();

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@ -64,10 +64,10 @@ public:
/**
* Add a renderer system to the manager.
* The system will be reguarly called to generate commands for the AudioRenderer.
* The system will be regularly called to generate commands for the AudioRenderer.
*
* @param system - The system to add.
* @return True if the system was sucessfully added, otherwise false.
* @return True if the system was successfully added, otherwise false.
*/
bool AddSystem(System& system);
@ -75,7 +75,7 @@ public:
* Remove a renderer system from the manager.
*
* @param system - The system to remove.
* @return True if the system was sucessfully removed, otherwise false.
* @return True if the system was successfully removed, otherwise false.
*/
bool RemoveSystem(System& system);

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@ -88,7 +88,9 @@ public:
/**
* Release all registered buffers.
*
* @param timestamp - The released timestamp for this buffer.
* @param core_timing - The CoreTiming instance
* @param session - The device session
*
* @return Is the buffer was released.
*/
bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {

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@ -74,7 +74,8 @@ public:
/**
* Check if the buffer for the given tag has been consumed by the backend.
*
* @param tag - Unqiue tag of the buffer to check.
* @param buffer - the buffer to check.
*
* @return true if the buffer has been consumed, otherwise false.
*/
bool IsBufferConsumed(AudioBuffer& buffer) const;

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@ -208,7 +208,7 @@ public:
/**
* Set this system's current volume.
*
* @param The new volume.
* @param volume The new volume.
*/
void SetVolume(f32 volume);

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@ -199,7 +199,7 @@ public:
/**
* Set this system's current volume.
*
* @param The new volume.
* @param volume The new volume.
*/
void SetVolume(f32 volume);

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@ -63,8 +63,6 @@ public:
/**
* Stop the ADSP.
*
* @return True if started or already running, otherwise false.
*/
void Stop();

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@ -52,7 +52,7 @@ public:
/**
* Send a message from the host to the AudioRenderer.
*
* @param message_ - The message to send to the AudioRenderer.
* @param message - The message to send to the AudioRenderer.
*/
void HostSendMessage(RenderMessage message);
@ -66,7 +66,7 @@ public:
/**
* Send a message from the AudioRenderer to the host.
*
* @param message_ - The message to send to the host.
* @param message - The message to send to the host.
*/
void ADSPSendMessage(RenderMessage message);
@ -163,7 +163,7 @@ public:
/**
* Start the AudioRenderer.
*
* @param The mailbox to use for this session.
* @param mailbox The mailbox to use for this session.
*/
void Start(AudioRenderer_Mailbox* mailbox);

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@ -33,10 +33,10 @@ public:
/**
* Initialize the processor.
*
* @param system_ - The core system.
* @param buffer - The command buffer to process.
* @param size - The size of the buffer.
* @param stream_ - The stream to be used for sending the samples.
* @param system - The core system.
* @param buffer - The command buffer to process.
* @param size - The size of the buffer.
* @param stream - The stream to be used for sending the samples.
*/
void Initialize(Core::System& system, CpuAddr buffer, u64 size, Sink::SinkStream* stream);
@ -72,7 +72,8 @@ public:
/**
* Process the command list.
*
* @param index - Index of the current command list.
* @param session_id - Session ID for the commands being processed.
*
* @return The time taken to process.
*/
u64 Process(u32 session_id);
@ -89,7 +90,7 @@ public:
u8* commands{};
/// The command buffer size
u64 commands_buffer_size{};
/// The maximum processing time alloted
/// The maximum processing time allotted
u64 max_process_time{};
/// The number of commands in the buffer
u32 command_count{};

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@ -191,6 +191,7 @@ public:
* @param volume - Current mix volume used for calculating the ramp.
* @param prev_volume - Previous mix volume, used for calculating the ramp,
* also applied to the input.
* @param prev_samples - Previous sample buffer. Used for depopping.
* @param precision - Number of decimal bits for fixed point operations.
*/
void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index,
@ -208,6 +209,7 @@ public:
* @param volumes - Current mix volumes used for calculating the ramp.
* @param prev_volumes - Previous mix volumes, used for calculating the ramp,
* also applied to the input.
* @param prev_samples - Previous sample buffer. Used for depopping.
* @param precision - Number of decimal bits for fixed point operations.
*/
void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index,
@ -297,11 +299,11 @@ public:
/**
* Generate a device sink command, adding it to the command list.
*
* @param node_id - Node id of the voice this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param sink_info - The sink_info to generate this command from.
* @session_id - System session id this command is generated from.
* @samples_buffer - The buffer to be sent to the sink if upsampling is not used.
* @param node_id - Node id of the voice this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param sink_info - The sink_info to generate this command from.
* @param session_id - System session id this command is generated from.
* @param samples_buffer - The buffer to be sent to the sink if upsampling is not used.
*/
void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info,
u32 session_id, std::span<s32> samples_buffer);

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@ -197,9 +197,9 @@ public:
/**
* Generate an I3DL2 reverb effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - I3DL2Reverb effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - I3DL2Reverb effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateI3dl2ReverbEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id);
@ -207,18 +207,18 @@ public:
/**
* Generate an aux effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Aux effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Aux effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateAuxCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate a biquad filter effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Aux effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Aux effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateBiquadFilterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id);
@ -226,10 +226,10 @@ public:
/**
* Generate a light limiter effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Limiter effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param effect_index - Index for the statistics state.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Limiter effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param effect_index - Index for the statistics state.
*/
void GenerateLightLimiterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id, u32 effect_index);
@ -238,21 +238,20 @@ public:
* Generate a capture effect command.
* Writes a mix buffer back to game memory.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Capture effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Capture effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateCaptureCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate a compressor effect command.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info_base - Compressor effect info.
* @param node_id - Node id of the mix this command is generated for.
* @param buffer_offset - Base mix buffer offset to use.
* @param effect_info - Compressor effect info.
* @param node_id - Node id of the mix this command is generated for.
*/
void GenerateCompressorCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
const s32 node_id);
void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate all effect commands for a mix.
@ -318,8 +317,9 @@ public:
* Generate a performance command.
* Used to report performance metrics of the AudioRenderer back to the game.
*
* @param buffer_offset - Base mix buffer offset to use.
* @param sink_info - Sink info to generate the commands from.
* @param node_id - Node ID of the mix this command is generated for
* @param state - Output state of the generated performance command
* @param entry_addresses - Addresses to be written
*/
void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
const PerformanceEntryAddresses& entry_addresses);

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@ -7,17 +7,7 @@
#include "common/logging/log.h"
namespace AudioCore::AudioRenderer {
/**
* Mix input mix buffer into output mix buffer, with volume applied to the input.
*
* @tparam Q - Number of bits for fixed point operations.
* @param output - Output mix buffer.
* @param input - Input mix buffer.
* @param volume - Volume applied to the input.
* @param ramp - Ramp applied to volume every sample.
* @param sample_count - Number of samples to process.
* @return The final gained input sample, used for depopping.
*/
template <size_t Q>
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
const f32 ramp_, const u32 sample_count) {
@ -40,10 +30,8 @@ s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 vo
return sample.to_int();
}
template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, const f32, const f32,
const u32);
template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, const f32, const f32,
const u32);
template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, f32, f32, u32);
template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, f32, f32, u32);
void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};

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@ -61,13 +61,13 @@ struct MixRampCommand : ICommand {
* @tparam Q - Number of bits for fixed point operations.
* @param output - Output mix buffer.
* @param input - Input mix buffer.
* @param volume - Volume applied to the input.
* @param ramp - Ramp applied to volume every sample.
* @param volume_ - Volume applied to the input.
* @param ramp_ - Ramp applied to volume every sample.
* @param sample_count - Number of samples to process.
* @return The final gained input sample, used for depopping.
*/
template <size_t Q>
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
const f32 ramp_, const u32 sample_count);
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, f32 volume_, f32 ramp_,
u32 sample_count);
} // namespace AudioCore::AudioRenderer

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@ -50,9 +50,9 @@ struct MixRampGroupedCommand : ICommand {
std::array<s16, MaxMixBuffers> inputs;
/// Output mix buffer indexes for each mix buffer
std::array<s16, MaxMixBuffers> outputs;
/// Previous mix vloumes for each mix buffer
/// Previous mix volumes for each mix buffer
std::array<f32, MaxMixBuffers> prev_volumes;
/// Current mix vloumes for each mix buffer
/// Current mix volumes for each mix buffer
std::array<f32, MaxMixBuffers> volumes;
/// Pointer to the previous sample buffer, used for depop
CpuAddr previous_samples;

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@ -15,15 +15,15 @@ class EffectContext {
public:
/**
* Initialize the effect context
* @param effect_infos List of effect infos for this context
* @param effect_count The number of effects in the list
* @param result_states_cpu The workbuffer of result states for the CPU for this context
* @param result_states_dsp The workbuffer of result states for the DSP for this context
* @param state_count The number of result states
* @param effect_infos_ - List of effect infos for this context
* @param effect_count_ - The number of effects in the list
* @param result_states_cpu_ - The workbuffer of result states for the CPU for this context
* @param result_states_dsp_ - The workbuffer of result states for the DSP for this context
* @param dsp_state_count - The number of result states
*/
void Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
void Initialize(std::span<EffectInfoBase> effect_infos_, u32 effect_count_,
std::span<EffectResultState> result_states_cpu_,
std::span<EffectResultState> result_states_dsp_, const size_t dsp_state_count);
std::span<EffectResultState> result_states_dsp_, size_t dsp_state_count);
/**
* Get the EffectInfo for a given index

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@ -291,7 +291,7 @@ public:
* Update the info with new parameters, version 1.
*
* @param error_info - Used to write call result code.
* @param in_params - New parameters to update the info with.
* @param params - New parameters to update the info with.
* @param pool_mapper - Pool for mapping buffers.
*/
virtual void Update(BehaviorInfo::ErrorInfo& error_info,
@ -305,7 +305,7 @@ public:
* Update the info with new parameters, version 2.
*
* @param error_info - Used to write call result code.
* @param in_params - New parameters to update the info with.
* @param params - New parameters to update the info with.
* @param pool_mapper - Pool for mapping buffers.
*/
virtual void Update(BehaviorInfo::ErrorInfo& error_info,

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@ -19,8 +19,8 @@ public:
/**
* Setup a new AddressInfo.
*
* @param cpu_address - The CPU address of this region.
* @param size - The size of this region.
* @param cpu_address_ - The CPU address of this region.
* @param size_ - The size of this region.
*/
void Setup(CpuAddr cpu_address_, u64 size_) {
cpu_address = cpu_address_;
@ -42,7 +42,6 @@ public:
* Assign this region to a memory pool.
*
* @param memory_pool_ - Memory pool to assign.
* @return The CpuAddr address of this region.
*/
void SetPool(MemoryPoolInfo* memory_pool_) {
memory_pool = memory_pool_;

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@ -112,11 +112,11 @@ public:
/**
* Initialize the node states.
*
* @param buffer - The workbuffer to use. Unused.
* @param buffer_ - The workbuffer to use. Unused.
* @param node_buffer_size - The size of the workbuffer. Unused.
* @param count - The number of nodes in the graph.
*/
void Initialize(std::span<u8> nodes, u64 node_buffer_size, u32 count);
void Initialize(std::span<u8> buffer_, u64 node_buffer_size, u32 count);
/**
* Sort the graph. Only calls DepthFirstSearch.

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@ -73,7 +73,8 @@ public:
* Calculate the required size for the performance workbuffer.
*
* @param behavior - Check which version is supported.
* @param params - Input parameters.
* @param params - Input parameters.
*
* @return Required workbuffer size.
*/
static u64 GetRequiredBufferSizeForPerformanceMetricsPerFrame(
@ -104,7 +105,7 @@ public:
* @param workbuffer - Workbuffer to use for performance frames.
* @param workbuffer_size - Size of the workbuffer.
* @param params - Input parameters.
* @param behavior - Behaviour to check version and data format.
* @param behavior - Behaviour to check version and data format.
* @param memory_pool - Used to translate the workbuffer address for the DSP.
*/
virtual void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
@ -160,7 +161,8 @@ public:
* workbuffer, to be written by the AudioRenderer.
*
* @param addresses - Filled with pointers to the new detail, which should be passed
* to the AudioRenderer with Performance commands to be written.
* to the AudioRenderer with Performance commands to be written.
* @param detail_type - Performance detail type.
* @param entry_type - The type of this detail. See PerformanceEntryType
* @param node_id - Node id for this detail.
* @return True if a new detail was created and the offsets are valid, otherwise false.

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@ -27,7 +27,7 @@ public:
/**
* Free the given upsampler.
*
* @param The upsampler to be freed.
* @param info The upsampler to be freed.
*/
void Free(UpsamplerInfo* info);

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@ -185,7 +185,8 @@ public:
/**
* Does this voice ned an update?
*
* @param params - Input parametetrs to check matching.
* @param params - Input parameters to check matching.
*
* @return True if this voice needs an update, otherwise false.
*/
bool ShouldUpdateParameters(const InParameter& params) const;
@ -194,9 +195,9 @@ public:
* Update the parameters of this voice.
*
* @param error_info - Output error code.
* @param params - Input parametters to udpate from.
* @param params - Input parameters to update from.
* @param pool_mapper - Used to map buffers.
* @param behavior - behavior to check supported features.
* @param behavior - behavior to check supported features.
*/
void UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
const PoolMapper& pool_mapper, const BehaviorInfo& behavior);
@ -218,12 +219,12 @@ public:
/**
* Update all wavebuffers.
*
* @param error_infos - Output 2D array of errors, 2 per wavebuffer.
* @param error_count - Number of errors provided. Unused.
* @param params - Input parametters to be used for the update.
* @param error_infos - Output 2D array of errors, 2 per wavebuffer.
* @param error_count - Number of errors provided. Unused.
* @param params - Input parameters to be used for the update.
* @param voice_states - The voice states for each channel in this voice to be updated.
* @param pool_mapper - Used to map the wavebuffers.
* @param behavior - Used to check for supported features.
* @param pool_mapper - Used to map the wavebuffers.
* @param behavior - Used to check for supported features.
*/
void UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
u32 error_count, const InParameter& params,
@ -233,13 +234,13 @@ public:
/**
* Update a wavebuffer.
*
* @param error_infos - Output array of errors.
* @param error_info - Output array of errors.
* @param wave_buffer - The wavebuffer to be updated.
* @param wave_buffer_internal - Input parametters to be used for the update.
* @param sample_format - Sample format of the wavebuffer.
* @param valid - Is this wavebuffer valid?
* @param pool_mapper - Used to map the wavebuffers.
* @param behavior - Used to check for supported features.
* @param behavior - Used to check for supported features.
*/
void UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info, WaveBuffer& wave_buffer,
const WaveBufferInternal& wave_buffer_internal,
@ -276,7 +277,7 @@ public:
/**
* Check if this voice has any mixing connections.
*
* @return True if this voice participes in mixing, otherwise false.
* @return True if this voice participates in mixing, otherwise false.
*/
bool HasAnyConnection() const;
@ -301,7 +302,8 @@ public:
/**
* Update this voice on command generation.
*
* @param voice_states - Voice states for these wavebuffers.
* @param voice_context - Voice context for these wavebuffers.
*
* @return True if this voice should be generated, otherwise false.
*/
bool UpdateForCommandGeneration(VoiceContext& voice_context);

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@ -34,8 +34,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
* @param event - Audio render only, a signal used to prevent the renderer running too
* fast.
*
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
@ -101,7 +100,7 @@ private:
};
/**
* Get a list of conencted devices from Cubeb.
* Get a list of connected devices from Cubeb.
*
* @param capture - Return input (capture) devices if true, otherwise output devices.
*/

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@ -32,8 +32,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
* @param event - Audio render only, a signal used to prevent the renderer running too
* fast.
*
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
@ -92,7 +91,7 @@ private:
};
/**
* Get a list of conencted devices from Cubeb.
* Get a list of connected devices from SDL.
*
* @param capture - Return input (capture) devices if true, otherwise output devices.
*/

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@ -58,8 +58,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
* @param event - Audio render only, a signal used to prevent the renderer running too
* fast.
*
* @return A pointer to the created SinkStream
*/
virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,

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@ -214,7 +214,7 @@ protected:
Core::System& system;
/// Type of this stream
StreamType type;
/// Set by the audio render/in/out systen which uses this stream
/// Set by the audio render/in/out system which uses this stream
u32 system_channels{2};
/// Channels supported by hardware
u32 device_channels{2};