bootmanager: Use QStringLiteral instead of std::string to represent the window title
This gets rid of an unnecessary type conversion. We can just use the regular QStringLiteral to already format the string as the type setWindowTitle accepts instead of converting from a std::string instance.
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e7e209d900
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@ -8,7 +8,6 @@
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -107,9 +106,8 @@ private:
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
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: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
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std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_name,
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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Common::g_scm_branch, Common::g_scm_desc);
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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setWindowTitle(QString::fromStdString(window_title));
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setAttribute(Qt::WA_AcceptTouchEvents);
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setAttribute(Qt::WA_AcceptTouchEvents);
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InputCommon::Init();
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InputCommon::Init();
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