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renderer_vulkan: disable clock boost on unvalidated devices

This commit is contained in:
Liam 2023-01-06 19:07:47 -05:00
parent c0f17e1b27
commit 2e4dde12c7
3 changed files with 15 additions and 1 deletions

View File

@ -110,7 +110,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
screen_info), screen_info),
rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator, rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
state_tracker, scheduler) { state_tracker, scheduler) {
if (Settings::values.renderer_force_max_clock.GetValue()) { if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
turbo_mode.emplace(instance, dld); turbo_mode.emplace(instance, dld);
} }
Report(); Report();

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@ -991,6 +991,18 @@ std::string Device::GetDriverName() const {
} }
} }
bool Device::ShouldBoostClocks() const {
const bool validated_driver =
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
driver_id == VK_DRIVER_ID_MESA_RADV || driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY ||
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA;
const bool is_steam_deck = properties.vendorID == 0x1002 && properties.deviceID == 0x163F;
return validated_driver && !is_steam_deck;
}
static std::vector<const char*> ExtensionsRequiredForInstanceVersion(u32 available_version) { static std::vector<const char*> ExtensionsRequiredForInstanceVersion(u32 available_version) {
std::vector<const char*> extensions{REQUIRED_EXTENSIONS.begin(), REQUIRED_EXTENSIONS.end()}; std::vector<const char*> extensions{REQUIRED_EXTENSIONS.begin(), REQUIRED_EXTENSIONS.end()};

View File

@ -106,6 +106,8 @@ public:
return driver_id; return driver_id;
} }
bool ShouldBoostClocks() const;
/// Returns uniform buffer alignment requeriment. /// Returns uniform buffer alignment requeriment.
VkDeviceSize GetUniformBufferAlignment() const { VkDeviceSize GetUniformBufferAlignment() const {
return properties.limits.minUniformBufferOffsetAlignment; return properties.limits.minUniformBufferOffsetAlignment;