frontends: Move logging macros over to new fmt-capable ones
This commit is contained in:
parent
6a3d59fdc1
commit
3062eb52f4
|
@ -315,7 +315,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|||
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
||||
if (!FileUtil::Exists(dir_path.toStdString()) ||
|
||||
!FileUtil::IsDirectory(dir_path.toStdString())) {
|
||||
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
|
||||
NGLOG_ERROR(Frontend, "Could not find game list folder at {}",
|
||||
dir_path.toLocal8Bit().data());
|
||||
search_field->setFilterResult(0, 0);
|
||||
return;
|
||||
}
|
||||
|
@ -364,7 +365,7 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
|
|||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
|
||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
search_field->clear();
|
||||
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
}
|
||||
|
|
|
@ -359,19 +359,17 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
|||
if (result != Core::System::ResultStatus::Success) {
|
||||
switch (result) {
|
||||
case Core::System::ResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!",
|
||||
filename.toStdString().c_str());
|
||||
NGLOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
||||
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
||||
tr("The ROM format is not supported."));
|
||||
break;
|
||||
case Core::System::ResultStatus::ErrorUnsupportedArch:
|
||||
LOG_CRITICAL(Frontend, "Unsupported architecture detected!",
|
||||
filename.toStdString().c_str());
|
||||
NGLOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
|
||||
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
||||
tr("The ROM uses currently unusable 32-bit architecture"));
|
||||
break;
|
||||
case Core::System::ResultStatus::ErrorSystemMode:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
||||
tr("Could not determine the system mode."));
|
||||
break;
|
||||
|
@ -859,7 +857,7 @@ void GMainWindow::UpdateUITheme() {
|
|||
QString theme_uri(":" + UISettings::values.theme + "/style.qss");
|
||||
QFile f(theme_uri);
|
||||
if (!f.exists()) {
|
||||
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
||||
NGLOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
||||
} else {
|
||||
f.open(QFile::ReadOnly | QFile::Text);
|
||||
QTextStream ts(&f);
|
||||
|
|
|
@ -27,17 +27,17 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
|||
const char* location = this->sdl2_config_loc.c_str();
|
||||
if (sdl2_config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
|
||||
NGLOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
|
||||
FileUtil::CreateFullPath(location);
|
||||
FileUtil::WriteStringToFile(true, default_contents, location);
|
||||
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
NGLOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded %s", location);
|
||||
NGLOG_INFO(Config, "Successfully loaded {}", location);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
|||
|
||||
// Initialize the window
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
@ -107,7 +107,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
|||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
@ -118,12 +118,12 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
|||
gl_context = SDL_GL_CreateContext(render_window);
|
||||
|
||||
if (gl_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ int main(int argc, char** argv) {
|
|||
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
||||
|
||||
if (argv_w == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
@ -134,7 +134,7 @@ int main(int argc, char** argv) {
|
|||
SCOPE_EXIT({ MicroProfileShutdown(); });
|
||||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -155,28 +155,28 @@ int main(int argc, char** argv) {
|
|||
|
||||
switch (load_result) {
|
||||
case Core::System::ResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
|
||||
NGLOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
|
||||
LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
|
||||
NGLOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
|
||||
"being used with yuzu. \n\n For more information on dumping and "
|
||||
"decrypting games, please refer to: "
|
||||
"https://yuzu-emu.org/wiki/dumping-game-cartridges/");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
|
||||
LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
|
||||
NGLOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
NGLOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorSystemMode:
|
||||
LOG_CRITICAL(Frontend, "Failed to determine system mode!");
|
||||
NGLOG_CRITICAL(Frontend, "Failed to determine system mode!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "VideoCore not initialized");
|
||||
NGLOG_CRITICAL(Frontend, "VideoCore not initialized");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::Success:
|
||||
break; // Expected case
|
||||
|
|
Reference in New Issue