astc: Various robustness enhancements for the gpu decoder
These changes should help in reducing crashes/drivers panics that may occur due to synchronization issues between the shader completion and later access of the decoded texture.
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3870ba670f
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31b125ef57
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@ -14,9 +14,8 @@
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#define BINDING_6_TO_8_BUFFER 2
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#define BINDING_7_TO_8_BUFFER 3
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#define BINDING_8_TO_8_BUFFER 4
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#define BINDING_BYTE_TO_16_BUFFER 5
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#define BINDING_SWIZZLE_BUFFER 6
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#define BINDING_OUTPUT_IMAGE 7
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#define BINDING_SWIZZLE_BUFFER 5
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#define BINDING_OUTPUT_IMAGE 6
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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@ -29,7 +28,6 @@
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#define BINDING_6_TO_8_BUFFER 3
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#define BINDING_7_TO_8_BUFFER 4
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#define BINDING_8_TO_8_BUFFER 5
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#define BINDING_BYTE_TO_16_BUFFER 6
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#define BINDING_OUTPUT_IMAGE 0
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#endif
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@ -86,9 +84,6 @@ layout(binding = BINDING_7_TO_8_BUFFER, std430) readonly buffer REPLICATE_7_BIT_
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layout(binding = BINDING_8_TO_8_BUFFER, std430) readonly buffer REPLICATE_8_BIT_TO_8 {
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uint REPLICATE_8_BIT_TO_8_TABLE[];
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};
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layout(binding = BINDING_BYTE_TO_16_BUFFER, std430) readonly buffer REPLICATE_BYTE_TO_16 {
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uint REPLICATE_BYTE_TO_16_TABLE[];
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};
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layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2DArray dest_image;
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@ -207,8 +202,7 @@ uint Replicate(uint val, uint num_bits, uint to_bit) {
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}
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uvec4 ReplicateByteTo16(uvec4 value) {
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return uvec4(REPLICATE_BYTE_TO_16_TABLE[value.x], REPLICATE_BYTE_TO_16_TABLE[value.y],
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REPLICATE_BYTE_TO_16_TABLE[value.z], REPLICATE_BYTE_TO_16_TABLE[value.w]);
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return value * 0x101;
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}
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uint ReplicateBitTo7(uint value) {
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@ -1327,6 +1321,9 @@ void main() {
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offset += swizzle;
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const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1));
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if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
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return;
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}
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uint block_index =
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pos.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + pos.y * gl_WorkGroupSize.x + pos.x;
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@ -83,7 +83,6 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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static constexpr GLuint BINDING_6_TO_8_BUFFER = 3;
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static constexpr GLuint BINDING_7_TO_8_BUFFER = 4;
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static constexpr GLuint BINDING_8_TO_8_BUFFER = 5;
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static constexpr GLuint BINDING_BYTE_TO_16_BUFFER = 6;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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@ -105,9 +104,6 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_8_TO_8_BUFFER, astc_buffer.handle,
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offsetof(AstcBufferData, replicate_8_to_8),
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sizeof(AstcBufferData::replicate_8_to_8));
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_BYTE_TO_16_BUFFER, astc_buffer.handle,
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offsetof(AstcBufferData, replicate_byte_to_16),
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sizeof(AstcBufferData::replicate_byte_to_16));
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glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
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glUniform2ui(1, tile_size.width, tile_size.height);
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@ -137,6 +133,7 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
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}
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glMemoryBarrier(GL_ALL_BARRIER_BITS);
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program_manager.RestoreGuestCompute();
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}
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@ -40,9 +40,9 @@ constexpr u32 ASTC_BINDING_ENC_BUFFER = 1;
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constexpr u32 ASTC_BINDING_6_TO_8_BUFFER = 2;
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constexpr u32 ASTC_BINDING_7_TO_8_BUFFER = 3;
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constexpr u32 ASTC_BINDING_8_TO_8_BUFFER = 4;
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constexpr u32 ASTC_BINDING_BYTE_TO_16_BUFFER = 5;
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constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 6;
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constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 7;
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constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 5;
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constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 6;
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constexpr size_t ASTC_NUM_BINDINGS = 7;
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VkPushConstantRange BuildComputePushConstantRange(std::size_t size) {
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return {
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@ -71,7 +71,7 @@ std::array<VkDescriptorSetLayoutBinding, 2> BuildInputOutputDescriptorSetBinding
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}};
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}
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std::array<VkDescriptorSetLayoutBinding, 8> BuildASTCDescriptorSetBindings() {
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std::array<VkDescriptorSetLayoutBinding, ASTC_NUM_BINDINGS> BuildASTCDescriptorSetBindings() {
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return {{
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{
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.binding = ASTC_BINDING_INPUT_BUFFER,
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@ -108,13 +108,6 @@ std::array<VkDescriptorSetLayoutBinding, 8> BuildASTCDescriptorSetBindings() {
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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},
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{
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.binding = ASTC_BINDING_BYTE_TO_16_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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},
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{
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.binding = ASTC_BINDING_SWIZZLE_BUFFER,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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@ -143,7 +136,8 @@ VkDescriptorUpdateTemplateEntryKHR BuildInputOutputDescriptorUpdateTemplate() {
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};
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}
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std::array<VkDescriptorUpdateTemplateEntryKHR, 8> BuildASTCPassDescriptorUpdateTemplateEntry() {
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std::array<VkDescriptorUpdateTemplateEntryKHR, ASTC_NUM_BINDINGS>
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BuildASTCPassDescriptorUpdateTemplateEntry() {
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return {{
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{
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.dstBinding = ASTC_BINDING_INPUT_BUFFER,
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@ -185,14 +179,6 @@ std::array<VkDescriptorUpdateTemplateEntryKHR, 8> BuildASTCPassDescriptorUpdateT
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.offset = ASTC_BINDING_8_TO_8_BUFFER * sizeof(DescriptorUpdateEntry),
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.stride = sizeof(DescriptorUpdateEntry),
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},
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{
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.dstBinding = ASTC_BINDING_BYTE_TO_16_BUFFER,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.offset = ASTC_BINDING_BYTE_TO_16_BUFFER * sizeof(DescriptorUpdateEntry),
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.stride = sizeof(DescriptorUpdateEntry),
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},
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{
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.dstBinding = ASTC_BINDING_SWIZZLE_BUFFER,
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.dstArrayElement = 0,
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@ -222,15 +208,6 @@ struct AstcPushConstants {
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u32 block_height_mask;
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};
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struct AstcBufferData {
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decltype(SWIZZLE_TABLE) swizzle_table_buffer = SWIZZLE_TABLE;
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decltype(EncodingsValues) encoding_values = EncodingsValues;
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decltype(REPLICATE_6_BIT_TO_8_TABLE) replicate_6_to_8 = REPLICATE_6_BIT_TO_8_TABLE;
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decltype(REPLICATE_7_BIT_TO_8_TABLE) replicate_7_to_8 = REPLICATE_7_BIT_TO_8_TABLE;
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decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
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decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
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} constexpr ASTC_BUFFER_DATA;
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} // Anonymous namespace
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VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
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@ -517,9 +494,6 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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sizeof(AstcBufferData::replicate_7_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_8_to_8),
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sizeof(AstcBufferData::replicate_8_to_8));
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update_descriptor_queue.AddBuffer(*data_buffer,
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offsetof(AstcBufferData, replicate_byte_to_16),
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sizeof(AstcBufferData::replicate_byte_to_16));
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update_descriptor_queue.AddBuffer(*data_buffer, sizeof(AstcBufferData),
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sizeof(SWIZZLE_TABLE));
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update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
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@ -569,6 +543,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, image_barrier);
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});
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scheduler.Finish();
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}
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} // namespace Vulkan
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@ -551,6 +551,8 @@ static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight) {
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}
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}
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}
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static constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
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static constexpr u32 ReplicateByteTo16(std::size_t value) {
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return REPLICATE_BYTE_TO_16_TABLE[value];
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}
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@ -116,7 +116,6 @@ constexpr auto MakeReplicateTable() {
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return table;
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}
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constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
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constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>();
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constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>();
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constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>();
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@ -126,7 +125,6 @@ struct AstcBufferData {
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decltype(REPLICATE_6_BIT_TO_8_TABLE) replicate_6_to_8 = REPLICATE_6_BIT_TO_8_TABLE;
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decltype(REPLICATE_7_BIT_TO_8_TABLE) replicate_7_to_8 = REPLICATE_7_BIT_TO_8_TABLE;
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decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
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decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
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} constexpr ASTC_BUFFER_DATA;
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void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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