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yuzu-mainline
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Merge pull request #1490 from lioncash/boot

yuzu/main: Simplify OnMenuLoadFile()
This commit is contained in:
bunnei 2018-10-14 14:44:49 -04:00 committed by GitHub
commit 3203193a67
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1 changed files with 12 additions and 14 deletions

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@ -908,22 +908,20 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
} }
void GMainWindow::OnMenuLoadFile() { void GMainWindow::OnMenuLoadFile() {
QString extensions; const QString extensions =
for (const auto& piece : game_list->supported_file_extensions) QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
extensions += "*." + piece + " "; const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), UISettings::values.roms_path, file_filter);
extensions += "main "; if (filename.isEmpty()) {
return;
QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
file_filter += ";;" + tr("All Files (*.*)");
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
UISettings::values.roms_path, file_filter);
if (!filename.isEmpty()) {
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
} }
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
} }
void GMainWindow::OnMenuLoadFolder() { void GMainWindow::OnMenuLoadFolder() {