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yuzu-mainline
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SaveData: Use the current titleid when opening the savedata archive.

This commit is contained in:
Subv 2018-02-27 10:23:35 -05:00
parent 827f8ca3c7
commit 3209cff530
1 changed files with 3 additions and 2 deletions

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@ -9,6 +9,7 @@
#include "common/string_util.h" #include "common/string_util.h"
#include "core/file_sys/disk_filesystem.h" #include "core/file_sys/disk_filesystem.h"
#include "core/file_sys/savedata_factory.h" #include "core/file_sys/savedata_factory.h"
#include "core/hle/kernel/process.h"
namespace FileSys { namespace FileSys {
@ -16,8 +17,8 @@ SaveData_Factory::SaveData_Factory(std::string nand_directory)
: nand_directory(std::move(nand_directory)) {} : nand_directory(std::move(nand_directory)) {}
ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) { ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
// TODO(Subv): Somehow obtain these values. u64 title_id = Kernel::g_current_process->program_id;
u64 title_id = 0; // TODO(Subv): Somehow obtain this value.
u32 user = 0; u32 user = 0;
std::string save_directory = Common::StringFromFormat("%ssave/%016" PRIX64 "/%08X", std::string save_directory = Common::StringFromFormat("%ssave/%016" PRIX64 "/%08X",
nand_directory.c_str(), title_id, user); nand_directory.c_str(), title_id, user);