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Merge pull request #12520 from t895/settings-tomfoolery

android: Small settings tweaks
This commit is contained in:
liamwhite 2023-12-30 14:58:45 -05:00 committed by GitHub
commit 3262c0f747
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 39 additions and 2 deletions

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@ -18,7 +18,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_ANTI_ALIASING("anti_aliasing"),
RENDERER_SCREEN_LAYOUT("screen_layout"),
RENDERER_ASPECT_RATIO("aspect_ratio"),
AUDIO_OUTPUT_ENGINE("output_engine");
AUDIO_OUTPUT_ENGINE("output_engine"),
MAX_ANISOTROPY("max_anisotropy");
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

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@ -243,6 +243,15 @@ abstract class SettingsItem(
R.string.renderer_reactive_flushing_description
)
)
put(
SingleChoiceSetting(
IntSetting.MAX_ANISOTROPY,
R.string.anisotropic_filtering,
R.string.anisotropic_filtering_description,
R.array.anisoEntries,
R.array.anisoValues
)
)
put(
SingleChoiceSetting(
IntSetting.AUDIO_OUTPUT_ENGINE,
@ -298,6 +307,7 @@ abstract class SettingsItem(
override val key: String = FASTMEM_COMBINED
override val isRuntimeModifiable: Boolean = false
override val pairedSettingKey = BooleanSetting.CPU_DEBUG_MODE.key
override val defaultValue: Boolean = true
override val isSwitchable: Boolean = true
override var global: Boolean

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@ -149,6 +149,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_VSYNC.key)
add(IntSetting.RENDERER_SCALING_FILTER.key)
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
add(IntSetting.RENDERER_ASPECT_RATIO.key)
add(BooleanSetting.PICTURE_IN_PICTURE.key)

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@ -24,7 +24,7 @@
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginEnd="24dp"
android:gravity="center_vertical"
android:layout_gravity="center_vertical"
android:orientation="vertical"
android:layout_weight="1">

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@ -267,4 +267,21 @@
<item>3</item>
</integer-array>
<string-array name="anisoEntries">
<item>@string/auto</item>
<item>@string/slider_default</item>
<item>@string/multiplier_two</item>
<item>@string/multiplier_four</item>
<item>@string/multiplier_eight</item>
<item>@string/multiplier_sixteen</item>
</string-array>
<integer-array name="anisoValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
</integer-array>
</resources>

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@ -225,6 +225,8 @@
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="use_disk_shader_cache">Disk shader cache</string>
<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
<string name="anisotropic_filtering">Anisotropic filtering</string>
<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@ -506,6 +508,12 @@
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Black backgrounds</string>
<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>