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video_core: Use un-shifted block sizes to avoid integer divisions

Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
This commit is contained in:
ReinUsesLisp 2019-05-10 04:17:48 -03:00
parent 28d7c2f5a5
commit 345e73f2fe
10 changed files with 78 additions and 60 deletions

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@ -19,6 +19,11 @@ constexpr T AlignDown(T value, std::size_t size) {
return static_cast<T>(value - value % size); return static_cast<T>(value - value % size);
} }
template <typename T>
constexpr T AlignBits(T value, T align) {
return (value + ((1 << align) - 1)) >> align << align;
}
template <typename T> template <typename T>
constexpr bool Is4KBAligned(T value) { constexpr bool Is4KBAligned(T value) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value."); static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");

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@ -63,18 +63,15 @@ public:
} }
u32 BlockWidth() const { u32 BlockWidth() const {
// The block width is stored in log2 format. return block_width;
return 1 << block_width;
} }
u32 BlockHeight() const { u32 BlockHeight() const {
// The block height is stored in log2 format. return block_height;
return 1 << block_height;
} }
u32 BlockDepth() const { u32 BlockDepth() const {
// The block depth is stored in log2 format. return block_depth;
return 1 << block_depth;
} }
}; };
static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size"); static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size");

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@ -59,11 +59,11 @@ public:
}; };
u32 BlockHeight() const { u32 BlockHeight() const {
return 1 << block_height; return block_height;
} }
u32 BlockDepth() const { u32 BlockDepth() const {
return 1 << block_depth; return block_depth;
} }
}; };

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@ -22,7 +22,6 @@ SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
: params{params}, mipmap_sizes(params.num_levels), : params{params}, mipmap_sizes(params.num_levels),
mipmap_offsets(params.num_levels), gpu_addr{gpu_addr}, host_memory_size{ mipmap_offsets(params.num_levels), gpu_addr{gpu_addr}, host_memory_size{
params.GetHostSizeInBytes()} { params.GetHostSizeInBytes()} {
std::size_t offset = 0; std::size_t offset = 0;
for (u32 level = 0; level < params.num_levels; ++level) { for (u32 level = 0; level < params.num_levels; ++level) {
const std::size_t mipmap_size{params.GetGuestMipmapSize(level)}; const std::size_t mipmap_size{params.GetGuestMipmapSize(level)};
@ -75,7 +74,7 @@ void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
return; return;
} }
if (params.is_tiled) { if (params.is_tiled) {
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture target {}", ASSERT_MSG(params.block_width == 0, "Block width is defined as {} on texture target {}",
params.block_width, static_cast<u32>(params.target)); params.block_width, static_cast<u32>(params.target));
for (u32 level = 0; level < params.num_levels; ++level) { for (u32 level = 0; level < params.num_levels; ++level) {
const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)}; const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};

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@ -96,9 +96,9 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
SurfaceParams params; SurfaceParams params;
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.srgb_conversion = false; params.srgb_conversion = false;
params.block_width = 1 << std::min(block_width, 5U); params.block_width = std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U); params.block_height = std::min(block_height, 5U);
params.block_depth = 1 << std::min(block_depth, 5U); params.block_depth = std::min(block_depth, 5U);
params.tile_width_spacing = 1; params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromDepthFormat(format); params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format); params.component_type = ComponentTypeFromDepthFormat(format);
@ -120,9 +120,9 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB || params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB; config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
params.block_width = 1 << config.memory_layout.block_width; params.block_width = config.memory_layout.block_width;
params.block_height = 1 << config.memory_layout.block_height; params.block_height = config.memory_layout.block_height;
params.block_depth = 1 << config.memory_layout.block_depth; params.block_depth = config.memory_layout.block_depth;
params.tile_width_spacing = 1; params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format);
@ -149,9 +149,9 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.is_tiled = !config.linear; params.is_tiled = !config.linear;
params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB || params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB; config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0, params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 5U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0, params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 5U) : 0,
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0, params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0,
params.tile_width_spacing = 1; params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format);
@ -190,9 +190,9 @@ u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
const u32 height{GetMipHeight(level)}; const u32 height{GetMipHeight(level)};
const u32 default_block_height{GetDefaultBlockHeight()}; const u32 default_block_height{GetDefaultBlockHeight()};
const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height}; const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
u32 block_height = 16; u32 block_height = 4;
while (block_height > 1 && blocks_in_y <= block_height * 4) { while (block_height > 0 && blocks_in_y <= (1U << block_height) * 4) {
block_height >>= 1; --block_height;
} }
return block_height; return block_height;
} }
@ -202,17 +202,17 @@ u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
return this->block_depth; return this->block_depth;
} }
if (is_layered) { if (is_layered) {
return 1; return 0;
} }
const u32 depth{GetMipDepth(level)}; const u32 depth{GetMipDepth(level)};
u32 block_depth = 32; u32 block_depth = 5;
while (block_depth > 1 && depth * 2 <= block_depth) { while (block_depth > 0 && depth * 2 <= (1U << block_depth)) {
block_depth >>= 1; --block_depth;
} }
if (block_depth == 32 && GetMipBlockHeight(level) >= 4) { if (block_depth == 5 && GetMipBlockHeight(level) >= 2) {
return 16; return 4;
} }
return block_depth; return block_depth;
@ -252,7 +252,8 @@ std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) co
size += GetInnerMipmapMemorySize(level, as_host_size, uncompressed); size += GetInnerMipmapMemorySize(level, as_host_size, uncompressed);
} }
if (is_tiled && is_layered) { if (is_tiled && is_layered) {
return Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth); return Common::AlignBits(size,
Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
} }
return size; return size;
} }

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@ -54,12 +54,12 @@ public:
constexpr std::size_t rgb8_bpp = 4ULL; constexpr std::size_t rgb8_bpp = 4ULL;
// ASTC is uncompressed in software, in emulated as RGBA8 // ASTC is uncompressed in software, in emulated as RGBA8
host_size_in_bytes = 0; host_size_in_bytes = 0;
for (std::size_t level = 0; level < num_levels; level++) { for (u32 level = 0; level < num_levels; ++level) {
const std::size_t width = const std::size_t width =
Common::AlignUp(GetMipWidth(level), GetDefaultBlockWidth()); Common::AlignUp(GetMipWidth(level), GetDefaultBlockWidth());
const std::size_t height = const std::size_t height =
Common::AlignUp(GetMipHeight(level), GetDefaultBlockHeight()); Common::AlignUp(GetMipHeight(level), GetDefaultBlockHeight());
const std::size_t depth = is_layered ? depth : GetMipDepth(level); const std::size_t depth = is_layered ? this->depth : GetMipDepth(level);
host_size_in_bytes += width * height * depth * rgb8_bpp; host_size_in_bytes += width * height * depth * rgb8_bpp;
} }
} else { } else {
@ -96,7 +96,8 @@ public:
// Helper used for out of class size calculations // Helper used for out of class size calculations
static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height, static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
const u32 block_depth) { const u32 block_depth) {
return Common::AlignUp(out_size, Tegra::Texture::GetGOBSize() * block_height * block_depth); return Common::AlignBits(out_size,
Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
} }
/// Returns the offset in bytes in guest memory of a given mipmap level. /// Returns the offset in bytes in guest memory of a given mipmap level.

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@ -81,6 +81,9 @@ public:
if (!gpu_addr) { if (!gpu_addr) {
return {}; return {};
} }
if (gpu_addr == 0x1b7ec0000) {
// __debugbreak();
}
const auto params{SurfaceParams::CreateForTexture(system, config, entry)}; const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
return GetSurface(gpu_addr, params, true).second; return GetSurface(gpu_addr, params, true).second;
} }

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@ -36,10 +36,16 @@ struct alignas(64) SwizzleTable {
std::array<std::array<u16, M>, N> values{}; std::array<std::array<u16, M>, N> values{};
}; };
constexpr u32 gob_size_x = 64; constexpr u32 gob_size_x_shift = 6;
constexpr u32 gob_size_y = 8; constexpr u32 gob_size_y_shift = 3;
constexpr u32 gob_size_z = 1; constexpr u32 gob_size_z_shift = 0;
constexpr u32 gob_size = gob_size_x * gob_size_y * gob_size_z; constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
constexpr u32 gob_size_x = 1U << gob_size_x_shift;
constexpr u32 gob_size_y = 1U << gob_size_y_shift;
constexpr u32 gob_size_z = 1U << gob_size_z_shift;
constexpr u32 gob_size = 1U << gob_size_shift;
constexpr u32 fast_swizzle_align = 16; constexpr u32 fast_swizzle_align = 16;
constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>(); constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
@ -171,14 +177,16 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data, u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) { bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
const u32 block_height_size{1U << block_height};
const u32 block_depth_size{1U << block_depth};
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) { if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth, bytes_per_pixel, out_bytes_per_pixel, block_height_size,
width_spacing); block_depth_size, width_spacing);
} else { } else {
SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth, bytes_per_pixel, out_bytes_per_pixel, block_height_size,
width_spacing); block_depth_size, width_spacing);
} }
} }
@ -249,16 +257,18 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y,
void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height) { u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height) {
const u32 block_height_size{1U << block_height};
const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) / const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
gob_size_x}; gob_size_x};
for (u32 line = 0; line < subrect_height; ++line) { for (u32 line = 0; line < subrect_height; ++line) {
const u32 gob_address_y = const u32 gob_address_y =
(line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs + (line / (gob_size_y * block_height_size)) * gob_size * block_height_size *
((line % (gob_size_y * block_height)) / gob_size_y) * gob_size; image_width_in_gobs +
((line % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
const auto& table = legacy_swizzle_table[line % gob_size_y]; const auto& table = legacy_swizzle_table[line % gob_size_y];
for (u32 x = 0; x < subrect_width; ++x) { for (u32 x = 0; x < subrect_width; ++x) {
const u32 gob_address = const u32 gob_address =
gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height; gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height_size;
const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x]; const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x];
u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel; u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
u8* dest_addr = swizzled_data + swizzled_offset; u8* dest_addr = swizzled_data + swizzled_offset;
@ -271,14 +281,17 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32
void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width, void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height, u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height,
u32 offset_x, u32 offset_y) { u32 offset_x, u32 offset_y) {
const u32 block_height_size{1U << block_height};
for (u32 line = 0; line < subrect_height; ++line) { for (u32 line = 0; line < subrect_height; ++line) {
const u32 y2 = line + offset_y; const u32 y2 = line + offset_y;
const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height + const u32 gob_address_y =
((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size; (y2 / (gob_size_y * block_height_size)) * gob_size * block_height_size +
((y2 % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
const auto& table = legacy_swizzle_table[y2 % gob_size_y]; const auto& table = legacy_swizzle_table[y2 % gob_size_y];
for (u32 x = 0; x < subrect_width; ++x) { for (u32 x = 0; x < subrect_width; ++x) {
const u32 x2 = (x + offset_x) * bytes_per_pixel; const u32 x2 = (x + offset_x) * bytes_per_pixel;
const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height; const u32 gob_address =
gob_address_y + (x2 / gob_size_x) * gob_size * block_height_size;
const u32 swizzled_offset = gob_address + table[x2 % gob_size_x]; const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel; u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
u8* source_addr = swizzled_data + swizzled_offset; u8* source_addr = swizzled_data + swizzled_offset;
@ -291,16 +304,18 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y, void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
const u32 block_height, const std::size_t copy_size, const u8* source_data, const u32 block_height, const std::size_t copy_size, const u8* source_data,
u8* swizzle_data) { u8* swizzle_data) {
const u32 block_height_size{1U << block_height};
const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x}; const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
std::size_t count = 0; std::size_t count = 0;
for (std::size_t y = dst_y; y < height && count < copy_size; ++y) { for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
const std::size_t gob_address_y = const std::size_t gob_address_y =
(y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs + (y / (gob_size_y * block_height_size)) * gob_size * block_height_size *
((y % (gob_size_y * block_height)) / gob_size_y) * gob_size; image_width_in_gobs +
((y % (gob_size_y * block_height_size)) / gob_size_y) * gob_size;
const auto& table = legacy_swizzle_table[y % gob_size_y]; const auto& table = legacy_swizzle_table[y % gob_size_y];
for (std::size_t x = dst_x; x < width && count < copy_size; ++x) { for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
const std::size_t gob_address = const std::size_t gob_address =
gob_address_y + (x / gob_size_x) * gob_size * block_height; gob_address_y + (x / gob_size_x) * gob_size * block_height_size;
const std::size_t swizzled_offset = gob_address + table[x % gob_size_x]; const std::size_t swizzled_offset = gob_address + table[x % gob_size_x];
const u8* source_line = source_data + count; const u8* source_line = source_data + count;
u8* dest_addr = swizzle_data + swizzled_offset; u8* dest_addr = swizzle_data + swizzled_offset;
@ -356,9 +371,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) { u32 block_height, u32 block_depth) {
if (tiled) { if (tiled) {
const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x); const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height); const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth); const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
return aligned_width * aligned_height * aligned_depth; return aligned_width * aligned_height * aligned_depth;
} else { } else {
return width * height * depth * bytes_per_pixel; return width * height * depth * bytes_per_pixel;

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@ -12,8 +12,8 @@ namespace Tegra::Texture {
// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents // GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
// an small rect of (64/bytes_per_pixel)X8. // an small rect of (64/bytes_per_pixel)X8.
inline std::size_t GetGOBSize() { inline std::size_t GetGOBSizeShift() {
return 512; return 9;
} }
/// Unswizzles a swizzled texture without changing its format. /// Unswizzles a swizzled texture without changing its format.

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@ -219,20 +219,17 @@ struct TICEntry {
u32 BlockWidth() const { u32 BlockWidth() const {
ASSERT(IsTiled()); ASSERT(IsTiled());
// The block height is stored in log2 format. return block_width;
return 1 << block_width;
} }
u32 BlockHeight() const { u32 BlockHeight() const {
ASSERT(IsTiled()); ASSERT(IsTiled());
// The block height is stored in log2 format. return block_height;
return 1 << block_height;
} }
u32 BlockDepth() const { u32 BlockDepth() const {
ASSERT(IsTiled()); ASSERT(IsTiled());
// The block height is stored in log2 format. return block_depth;
return 1 << block_depth;
} }
bool IsTiled() const { bool IsTiled() const {