GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
This commit is contained in:
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44f46254dc
commit
34c31db14a
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@ -66,7 +66,7 @@ TextureInfoDockWidget::TextureInfoDockWidget(const Pica::DebugUtils::TextureInfo
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QComboBox* format_choice = new QComboBox;
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format_choice->addItem(tr("RGBA8"));
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format_choice->addItem(tr("RGB8"));
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format_choice->addItem(tr("RGBA5551"));
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format_choice->addItem(tr("RGB5A1"));
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format_choice->addItem(tr("RGB565"));
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format_choice->addItem(tr("RGBA4"));
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format_choice->addItem(tr("IA8"));
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@ -46,7 +46,7 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug
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framebuffer_format_control = new QComboBox;
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framebuffer_format_control->addItem(tr("RGBA8"));
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framebuffer_format_control->addItem(tr("RGB8"));
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framebuffer_format_control->addItem(tr("RGBA5551"));
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framebuffer_format_control->addItem(tr("RGB5A1"));
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framebuffer_format_control->addItem(tr("RGB565"));
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framebuffer_format_control->addItem(tr("RGBA4"));
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@ -199,66 +199,40 @@ void GraphicsFramebufferWidget::OnUpdate()
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// TODO: Unify this decoding code with the texture decoder
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer_format));
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switch (framebuffer_format) {
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case Format::RGBA8:
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{
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address));
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for (unsigned int y = 0; y < framebuffer_height; ++y) {
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for (unsigned int x = 0; x < framebuffer_width; ++x) {
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const u32 coarse_y = y & ~7;
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u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel;
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u8* value = color_buffer + offset;
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address));
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for (unsigned int y = 0; y < framebuffer_height; ++y) {
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for (unsigned int x = 0; x < framebuffer_width; ++x) {
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const u32 coarse_y = y & ~7;
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u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel;
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const u8* pixel = color_buffer + offset;
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Math::Vec4<u8> color = { 0, 0, 0, 0 };
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decoded_image.setPixel(x, y, qRgba(value[3], value[2], value[1], 255/*value >> 24*/));
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switch (framebuffer_format) {
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case Format::RGBA8:
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color = Color::DecodeRGBA8(pixel);
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break;
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case Format::RGB8:
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color = Color::DecodeRGB8(pixel);
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break;
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case Format::RGB5A1:
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color = Color::DecodeRGB5A1(pixel);
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break;
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case Format::RGB565:
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color = Color::DecodeRGB565(pixel);
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break;
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case Format::RGBA4:
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color = Color::DecodeRGBA4(pixel);
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break;
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default:
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qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format);
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break;
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}
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decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), 255));
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}
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pixmap = QPixmap::fromImage(decoded_image);
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break;
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}
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case Format::RGB8:
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{
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address));
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for (unsigned int y = 0; y < framebuffer_height; ++y) {
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for (unsigned int x = 0; x < framebuffer_width; ++x) {
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const u32 coarse_y = y & ~7;
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u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel;
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u8* pixel_pointer = color_buffer + offset;
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decoded_image.setPixel(x, y, qRgba(pixel_pointer[0], pixel_pointer[1], pixel_pointer[2], 255/*value >> 24*/));
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}
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}
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pixmap = QPixmap::fromImage(decoded_image);
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break;
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}
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case Format::RGBA5551:
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{
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
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u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address));
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for (unsigned int y = 0; y < framebuffer_height; ++y) {
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for (unsigned int x = 0; x < framebuffer_width; ++x) {
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const u32 coarse_y = y & ~7;
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u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel;
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u16 value = *(u16*)(color_buffer + offset);
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u8 r = Color::Convert5To8((value >> 11) & 0x1F);
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u8 g = Color::Convert5To8((value >> 6) & 0x1F);
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u8 b = Color::Convert5To8((value >> 1) & 0x1F);
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u8 a = Color::Convert1To8(value & 1);
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decoded_image.setPixel(x, y, qRgba(r, g, b, 255/*a*/));
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}
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}
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pixmap = QPixmap::fromImage(decoded_image);
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break;
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}
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default:
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qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format);
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break;
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}
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pixmap = QPixmap::fromImage(decoded_image);
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framebuffer_address_control->SetValue(framebuffer_address);
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framebuffer_width_control->setValue(framebuffer_width);
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@ -29,7 +29,7 @@ class GraphicsFramebufferWidget : public BreakPointObserverDock {
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enum class Format {
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RGBA8 = 0,
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RGB8 = 1,
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RGBA5551 = 2,
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RGB5A1 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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};
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@ -113,8 +113,8 @@ inline void Write(u32 addr, const T data) {
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{
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const auto& config = g_regs.display_transfer_config;
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if (config.trigger & 1) {
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u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
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u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
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u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
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u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
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unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1;
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unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1;
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@ -125,7 +125,7 @@ inline void Write(u32 addr, const T data) {
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if (config.raw_copy) {
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// Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
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// TODO(Subv): Verify if raw copies perform scaling
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memcpy(dest_pointer, source_pointer, config.output_width * config.output_height *
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memcpy(dst_pointer, src_pointer, config.output_width * config.output_height *
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GPU::Regs::BytesPerPixel(config.output_format));
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LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), flags 0x%08X, Raw copy",
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@ -142,9 +142,7 @@ inline void Write(u32 addr, const T data) {
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// right now we're just skipping the extra pixels.
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for (u32 y = 0; y < output_height; ++y) {
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for (u32 x = 0; x < output_width; ++x) {
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struct {
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int r, g, b, a;
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} source_color = { 0, 0, 0, 0 };
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Math::Vec4<u8> src_color = { 0, 0, 0, 0 };
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u32 scaled_x = x * horizontal_scale;
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u32 scaled_y = y * vertical_scale;
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@ -170,77 +168,54 @@ inline void Write(u32 addr, const T data) {
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dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
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}
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const u8* src_pixel = src_pointer + src_offset;
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switch (config.input_format) {
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case Regs::PixelFormat::RGBA8:
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{
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u8* srcptr = source_pointer + src_offset;
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source_color.r = srcptr[3]; // red
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source_color.g = srcptr[2]; // green
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source_color.b = srcptr[1]; // blue
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source_color.a = srcptr[0]; // alpha
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src_color = Color::DecodeRGBA8(src_pixel);
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break;
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case Regs::PixelFormat::RGB8:
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src_color = Color::DecodeRGB8(src_pixel);
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break;
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case Regs::PixelFormat::RGB565:
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src_color = Color::DecodeRGB565(src_pixel);
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break;
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}
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case Regs::PixelFormat::RGB5A1:
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{
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u16 srcval = *(u16*)(source_pointer + src_offset);
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source_color.r = Color::Convert5To8((srcval >> 11) & 0x1F); // red
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source_color.g = Color::Convert5To8((srcval >> 6) & 0x1F); // green
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source_color.b = Color::Convert5To8((srcval >> 1) & 0x1F); // blue
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source_color.a = Color::Convert1To8(srcval & 0x1); // alpha
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src_color = Color::DecodeRGB5A1(src_pixel);
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break;
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}
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case Regs::PixelFormat::RGBA4:
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{
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u16 srcval = *(u16*)(source_pointer + src_offset);
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source_color.r = Color::Convert4To8((srcval >> 12) & 0xF); // red
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source_color.g = Color::Convert4To8((srcval >> 8) & 0xF); // green
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source_color.b = Color::Convert4To8((srcval >> 4) & 0xF); // blue
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source_color.a = Color::Convert4To8( srcval & 0xF); // alpha
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src_color = Color::DecodeRGBA4(src_pixel);
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break;
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value());
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break;
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}
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u8* dst_pixel = dst_pointer + dst_offset;
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switch (config.output_format) {
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case Regs::PixelFormat::RGBA8:
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{
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u8* dstptr = dest_pointer + dst_offset;
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dstptr[3] = source_color.r;
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dstptr[2] = source_color.g;
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dstptr[1] = source_color.b;
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dstptr[0] = source_color.a;
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Color::EncodeRGBA8(src_color, dst_pixel);
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break;
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}
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case Regs::PixelFormat::RGB8:
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{
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u8* dstptr = dest_pointer + dst_offset;
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dstptr[2] = source_color.r; // red
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dstptr[1] = source_color.g; // green
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dstptr[0] = source_color.b; // blue
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Color::EncodeRGB8(src_color, dst_pixel);
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break;
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case Regs::PixelFormat::RGB565:
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Color::EncodeRGB565(src_color, dst_pixel);
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break;
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}
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case Regs::PixelFormat::RGB5A1:
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{
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u16* dstptr = (u16*)(dest_pointer + dst_offset);
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*dstptr = ((source_color.r >> 3) << 11) | ((source_color.g >> 3) << 6)
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| ((source_color.b >> 3) << 1) | ( source_color.a >> 7);
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Color::EncodeRGB5A1(src_color, dst_pixel);
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break;
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}
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case Regs::PixelFormat::RGBA4:
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{
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u16* dstptr = (u16*)(dest_pointer + dst_offset);
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*dstptr = ((source_color.r >> 4) << 12) | ((source_color.g >> 4) << 8)
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| ((source_color.b >> 4) << 4) | ( source_color.a >> 4);
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Color::EncodeRGBA4(src_color, dst_pixel);
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break;
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
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@ -19,6 +19,7 @@ set(HEADERS
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renderer_opengl/gl_shaders.h
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renderer_opengl/renderer_opengl.h
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clipper.h
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color.h
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command_processor.h
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gpu_debugger.h
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math.h
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@ -5,47 +5,152 @@
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#pragma once
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#include "common/common_types.h"
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#include "video_core/math.h"
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namespace Color {
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/// Convert a 1-bit color component to 8 bit
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static inline u8 Convert1To8(u8 value) {
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inline u8 Convert1To8(u8 value) {
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return value * 255;
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}
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/// Convert a 4-bit color component to 8 bit
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static inline u8 Convert4To8(u8 value) {
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inline u8 Convert4To8(u8 value) {
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return (value << 4) | value;
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}
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/// Convert a 5-bit color component to 8 bit
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static inline u8 Convert5To8(u8 value) {
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inline u8 Convert5To8(u8 value) {
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return (value << 3) | (value >> 2);
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}
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/// Convert a 6-bit color component to 8 bit
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static inline u8 Convert6To8(u8 value) {
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inline u8 Convert6To8(u8 value) {
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return (value << 2) | (value >> 4);
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}
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/// Convert a 8-bit color component to 1 bit
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static inline u8 Convert8To1(u8 value) {
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inline u8 Convert8To1(u8 value) {
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return value >> 7;
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}
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/// Convert a 8-bit color component to 4 bit
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static inline u8 Convert8To4(u8 value) {
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inline u8 Convert8To4(u8 value) {
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return value >> 4;
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}
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/// Convert a 8-bit color component to 5 bit
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static inline u8 Convert8To5(u8 value) {
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inline u8 Convert8To5(u8 value) {
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return value >> 3;
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}
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/// Convert a 8-bit color component to 6 bit
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static inline u8 Convert8To6(u8 value) {
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inline u8 Convert8To6(u8 value) {
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return value >> 2;
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}
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/**
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* Decode a color stored in RGBA8 format
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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*/
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inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
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return { bytes[3], bytes[2], bytes[1], bytes[0] };
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}
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/**
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* Decode a color stored in RGB8 format
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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*/
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inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
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return { bytes[2], bytes[1], bytes[0], 255 };
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}
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/**
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* Decode a color stored in RGB565 format
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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*/
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inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
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return { Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
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Convert5To8(pixel & 0x1F), 255 };
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}
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/**
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* Decode a color stored in RGB5A1 format
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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*/
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inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
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return { Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
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Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1) };
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}
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/**
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* Decode a color stored in RGBA4 format
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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*/
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inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
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return { Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
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Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF) };
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}
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/**
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* Encode a color as RGBA8 format
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* @param color Source color to encode
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* @param bytes Destination pointer to store encoded color
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*/
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inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
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bytes[3] = color.r();
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bytes[2] = color.g();
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bytes[1] = color.b();
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bytes[0] = color.a();
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}
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/**
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* Encode a color as RGB8 format
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* @param color Source color to encode
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* @param bytes Destination pointer to store encoded color
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*/
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inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
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bytes[2] = color.r();
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bytes[1] = color.g();
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bytes[0] = color.b();
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}
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/**
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* Encode a color as RGB565 format
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* @param color Source color to encode
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* @param bytes Destination pointer to store encoded color
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*/
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inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
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*reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) |
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(Convert8To6(color.g()) << 5) | Convert8To5(color.b());
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}
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/**
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* Encode a color as RGB5A1 format
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* @param color Source color to encode
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* @param bytes Destination pointer to store encoded color
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*/
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inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
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*reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) |
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(Convert8To5(color.g()) << 6) | (Convert8To5(color.b()) << 1) | Convert8To1(color.a());
|
||||
}
|
||||
|
||||
/**
|
||||
* Encode a color as RGBA4 format
|
||||
* @param color Source color to encode
|
||||
* @param bytes Destination pointer to store encoded color
|
||||
*/
|
||||
inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
|
||||
*reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) |
|
||||
(Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -321,44 +321,32 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
|
|||
switch (info.format) {
|
||||
case Regs::TextureFormat::RGBA8:
|
||||
{
|
||||
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 4);
|
||||
return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] };
|
||||
auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4));
|
||||
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::RGB8:
|
||||
{
|
||||
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 3);
|
||||
return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
|
||||
auto res = Color::DecodeRGB8(source + VideoCore::GetMortonOffset(x, y, 3));
|
||||
return { res.r(), res.g(), res.b(), 255 };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::RGBA5551:
|
||||
case Regs::TextureFormat::RGB5A1:
|
||||
{
|
||||
const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2));
|
||||
u8 r = (source_ptr >> 11) & 0x1F;
|
||||
u8 g = ((source_ptr) >> 6) & 0x1F;
|
||||
u8 b = (source_ptr >> 1) & 0x1F;
|
||||
u8 a = source_ptr & 1;
|
||||
return Math::MakeVec<u8>(Color::Convert5To8(r), Color::Convert5To8(g),
|
||||
Color::Convert5To8(b), disable_alpha ? 255 : Color::Convert1To8(a));
|
||||
auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2));
|
||||
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::RGB565:
|
||||
{
|
||||
const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2));
|
||||
u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F);
|
||||
u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F);
|
||||
u8 b = Color::Convert5To8((source_ptr) & 0x1F);
|
||||
return Math::MakeVec<u8>(r, g, b, 255);
|
||||
auto res = Color::DecodeRGB565(source + VideoCore::GetMortonOffset(x, y, 2));
|
||||
return { res.r(), res.g(), res.b(), 255 };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::RGBA4:
|
||||
{
|
||||
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2);
|
||||
u8 r = Color::Convert4To8(source_ptr[1] >> 4);
|
||||
u8 g = Color::Convert4To8(source_ptr[1] & 0xF);
|
||||
u8 b = Color::Convert4To8(source_ptr[0] >> 4);
|
||||
u8 a = Color::Convert4To8(source_ptr[0] & 0xF);
|
||||
return { r, g, b, disable_alpha ? (u8)255 : a };
|
||||
auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2));
|
||||
return { res.r(), res.g(), res.b(), disable_alpha ? 255 : res.a() };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::IA8:
|
||||
|
@ -369,7 +357,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
|
|||
// Show intensity as red, alpha as green
|
||||
return { source_ptr[1], source_ptr[0], 0, 255 };
|
||||
} else {
|
||||
return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]};
|
||||
return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0] };
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -145,7 +145,7 @@ struct Regs {
|
|||
enum class TextureFormat : u32 {
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGBA5551 = 2,
|
||||
RGB5A1 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
IA8 = 5,
|
||||
|
@ -167,7 +167,7 @@ struct Regs {
|
|||
case TextureFormat::RGB8:
|
||||
return 6;
|
||||
|
||||
case TextureFormat::RGBA5551:
|
||||
case TextureFormat::RGB5A1:
|
||||
case TextureFormat::RGB565:
|
||||
case TextureFormat::RGBA4:
|
||||
case TextureFormat::IA8:
|
||||
|
@ -413,7 +413,7 @@ struct Regs {
|
|||
enum ColorFormat : u32 {
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGBA5551 = 2,
|
||||
RGB5A1 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
};
|
||||
|
|
|
@ -22,7 +22,6 @@ namespace Rasterizer {
|
|||
|
||||
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
|
||||
const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
|
||||
u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr));
|
||||
|
||||
// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
|
||||
// NOTE: The framebuffer height register contains the actual FB height minus one.
|
||||
|
@ -31,35 +30,28 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
|
|||
const u32 coarse_y = y & ~7;
|
||||
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
|
||||
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
|
||||
u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset;
|
||||
|
||||
switch (registers.framebuffer.color_format) {
|
||||
case registers.framebuffer.RGBA8:
|
||||
{
|
||||
u8* pixel = color_buffer + dst_offset;
|
||||
pixel[3] = color.r();
|
||||
pixel[2] = color.g();
|
||||
pixel[1] = color.b();
|
||||
pixel[0] = color.a();
|
||||
Color::EncodeRGBA8(color, dst_pixel);
|
||||
break;
|
||||
|
||||
case registers.framebuffer.RGB8:
|
||||
Color::EncodeRGB8(color, dst_pixel);
|
||||
break;
|
||||
|
||||
case registers.framebuffer.RGB5A1:
|
||||
Color::EncodeRGB5A1(color, dst_pixel);
|
||||
break;
|
||||
|
||||
case registers.framebuffer.RGB565:
|
||||
Color::EncodeRGB565(color, dst_pixel);
|
||||
break;
|
||||
}
|
||||
|
||||
case registers.framebuffer.RGBA4:
|
||||
{
|
||||
u8* pixel = color_buffer + dst_offset;
|
||||
pixel[1] = (color.r() & 0xF0) | (color.g() >> 4);
|
||||
pixel[0] = (color.b() & 0xF0) | (color.a() >> 4);
|
||||
Color::EncodeRGBA4(color, dst_pixel);
|
||||
break;
|
||||
}
|
||||
|
||||
case registers.framebuffer.RGBA5551:
|
||||
{
|
||||
u16_le* pixel = (u16_le*)(color_buffer + dst_offset);
|
||||
*pixel = (Color::Convert8To5(color.r()) << 11) |
|
||||
(Color::Convert8To5(color.g()) << 6) |
|
||||
(Color::Convert8To5(color.b()) << 1) |
|
||||
Color::Convert8To1(color.a());
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
|
||||
|
@ -69,45 +61,29 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
|
|||
|
||||
static const Math::Vec4<u8> GetPixel(int x, int y) {
|
||||
const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
|
||||
u8* color_buffer = Memory::GetPointer(PAddrToVAddr(addr));
|
||||
|
||||
y = (registers.framebuffer.height - y);
|
||||
|
||||
const u32 coarse_y = y & ~7;
|
||||
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
|
||||
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
|
||||
Math::Vec4<u8> ret;
|
||||
u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset;
|
||||
|
||||
switch (registers.framebuffer.color_format) {
|
||||
case registers.framebuffer.RGBA8:
|
||||
{
|
||||
u8* pixel = color_buffer + src_offset;
|
||||
ret.r() = pixel[3];
|
||||
ret.g() = pixel[2];
|
||||
ret.b() = pixel[1];
|
||||
ret.a() = pixel[0];
|
||||
return ret;
|
||||
}
|
||||
return Color::DecodeRGBA8(src_pixel);
|
||||
|
||||
case registers.framebuffer.RGB8:
|
||||
return Color::DecodeRGB8(src_pixel);
|
||||
|
||||
case registers.framebuffer.RGB5A1:
|
||||
return Color::DecodeRGB5A1(src_pixel);
|
||||
|
||||
case registers.framebuffer.RGB565:
|
||||
return Color::DecodeRGB565(src_pixel);
|
||||
|
||||
case registers.framebuffer.RGBA4:
|
||||
{
|
||||
u8* pixel = color_buffer + src_offset;
|
||||
ret.r() = Color::Convert4To8(pixel[1] >> 4);
|
||||
ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
|
||||
ret.b() = Color::Convert4To8(pixel[0] >> 4);
|
||||
ret.a() = Color::Convert4To8(pixel[0] & 0x0F);
|
||||
return ret;
|
||||
}
|
||||
|
||||
case registers.framebuffer.RGBA5551:
|
||||
{
|
||||
u16_le pixel = *(u16_le*)(color_buffer + src_offset);
|
||||
ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F);
|
||||
ret.g() = Color::Convert5To8((pixel >> 6) & 0x1F);
|
||||
ret.b() = Color::Convert5To8((pixel >> 1) & 0x1F);
|
||||
ret.a() = Color::Convert1To8(pixel & 0x1);
|
||||
return ret;
|
||||
}
|
||||
return Color::DecodeRGBA4(src_pixel);
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
|
||||
|
|
Reference in New Issue