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gl_shader_decompiler: Remove deprecated function and its usages

This commit is contained in:
ReinUsesLisp 2020-03-18 17:28:03 -03:00
parent acf328a71f
commit 351816ac38
1 changed files with 8 additions and 11 deletions

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@ -393,10 +393,6 @@ std::string FlowStackTopName(MetaStackClass stack) {
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack)); return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
} }
[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) {
return stage == ShaderType::Vertex;
}
struct GenericVaryingDescription { struct GenericVaryingDescription {
std::string name; std::string name;
u8 first_element = 0; u8 first_element = 0;
@ -529,8 +525,9 @@ private:
} }
void DeclareVertex() { void DeclareVertex() {
if (!IsVertexShader(stage)) if (stage != ShaderType::Vertex) {
return; return;
}
DeclareVertexRedeclarations(); DeclareVertexRedeclarations();
} }
@ -602,14 +599,14 @@ private:
break; break;
} }
} }
if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) { if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
if (ir.UsesLayer()) { if (ir.UsesLayer()) {
code.AddLine("int gl_Layer;"); code.AddLine("int gl_Layer;");
} }
if (ir.UsesViewportIndex()) { if (ir.UsesViewportIndex()) {
code.AddLine("int gl_ViewportIndex;"); code.AddLine("int gl_ViewportIndex;");
} }
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) && } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
!device.HasVertexViewportLayer()) { !device.HasVertexViewportLayer()) {
LOG_ERROR( LOG_ERROR(
Render_OpenGL, Render_OpenGL,
@ -1147,7 +1144,7 @@ private:
// TODO(Subv): Find out what the values are for the first two elements when inside a // TODO(Subv): Find out what the values are for the first two elements when inside a
// vertex shader, and what's the value of the fourth element when inside a Tess Eval // vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader. // shader.
ASSERT(IsVertexShader(stage)); ASSERT(stage == ShaderType::Vertex);
switch (element) { switch (element) {
case 2: case 2:
// Config pack's first value is instance_id. // Config pack's first value is instance_id.
@ -1218,12 +1215,12 @@ private:
UNIMPLEMENTED(); UNIMPLEMENTED();
return {}; return {};
case 1: case 1:
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) { if (stage == ShaderType::Vertex && !device.HasVertexViewportLayer()) {
return {}; return {};
} }
return {{"gl_Layer", Type::Int}}; return {{"gl_Layer", Type::Int}};
case 2: case 2:
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) { if (stage == ShaderType::Vertex && !device.HasVertexViewportLayer()) {
return {}; return {};
} }
return {{"gl_ViewportIndex", Type::Int}}; return {{"gl_ViewportIndex", Type::Int}};
@ -2532,7 +2529,7 @@ private:
} }
u32 GetNumPhysicalInputAttributes() const { u32 GetNumPhysicalInputAttributes() const {
return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings(); return stage == ShaderType::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
} }
u32 GetNumPhysicalAttributes() const { u32 GetNumPhysicalAttributes() const {