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service: nvnflinger: Implement shared buffer

Co-authored-by: Liam <byteslice@airmail.cc>
This commit is contained in:
Narr the Reg 2023-09-28 23:45:49 -06:00
parent f1f3d490ef
commit 35f25882e0
12 changed files with 572 additions and 22 deletions

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@ -698,6 +698,8 @@ add_library(core STATIC
hle/service/nvnflinger/consumer_base.cpp hle/service/nvnflinger/consumer_base.cpp
hle/service/nvnflinger/consumer_base.h hle/service/nvnflinger/consumer_base.h
hle/service/nvnflinger/consumer_listener.h hle/service/nvnflinger/consumer_listener.h
hle/service/nvnflinger/fb_share_buffer_manager.cpp
hle/service/nvnflinger/fb_share_buffer_manager.h
hle/service/nvnflinger/graphic_buffer_producer.cpp hle/service/nvnflinger/graphic_buffer_producer.cpp
hle/service/nvnflinger/graphic_buffer_producer.h hle/service/nvnflinger/graphic_buffer_producer.h
hle/service/nvnflinger/hos_binder_driver_server.cpp hle/service/nvnflinger/hos_binder_driver_server.cpp

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@ -45,13 +45,6 @@ public:
IsSharedMemMapped = 6 IsSharedMemMapped = 6
}; };
private:
/// Id to use for the next handle that is created.
u32 next_handle = 0;
/// Id to use for the next object that is created.
u32 next_id = 0;
struct IocCreateParams { struct IocCreateParams {
// Input // Input
u32_le size{}; u32_le size{};
@ -113,6 +106,13 @@ private:
NvResult IocParam(std::span<const u8> input, std::span<u8> output); NvResult IocParam(std::span<const u8> input, std::span<u8> output);
NvResult IocFree(std::span<const u8> input, std::span<u8> output); NvResult IocFree(std::span<const u8> input, std::span<u8> output);
private:
/// Id to use for the next handle that is created.
u32 next_handle = 0;
/// Id to use for the next object that is created.
u32 next_id = 0;
NvCore::Container& container; NvCore::Container& container;
NvCore::NvMap& file; NvCore::NvMap& file;
}; };

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@ -15,7 +15,7 @@
namespace Service::android { namespace Service::android {
class GraphicBuffer; struct GraphicBuffer;
class BufferItem final { class BufferItem final {
public: public:

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@ -13,7 +13,7 @@
namespace Service::android { namespace Service::android {
class GraphicBuffer; struct GraphicBuffer;
enum class BufferState : u32 { enum class BufferState : u32 {
Free = 0, Free = 0,

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@ -0,0 +1,351 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <random>
#include "core/core.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_system_resource.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
#include "core/hle/service/vi/layer/vi_layer.h"
#include "core/hle/service/vi/vi_results.h"
namespace Service::Nvnflinger {
namespace {
Result AllocateIoForProcessAddressSpace(Common::ProcessAddress* out_map_address,
std::unique_ptr<Kernel::KPageGroup>* out_page_group,
Core::System& system, u32 size) {
using Core::Memory::YUZU_PAGESIZE;
// Allocate memory for the system shared buffer.
// FIXME: Because the gmmu can only point to cpu addresses, we need
// to map this in the application space to allow it to be used.
// FIXME: Add proper smmu emulation.
// FIXME: This memory belongs to vi's .data section.
auto& kernel = system.Kernel();
auto* process = system.ApplicationProcess();
auto& page_table = process->GetPageTable();
// Hold a temporary page group reference while we try to map it.
auto pg = std::make_unique<Kernel::KPageGroup>(
kernel, std::addressof(kernel.GetSystemSystemResource().GetBlockInfoManager()));
// Allocate memory from secure pool.
R_TRY(kernel.MemoryManager().AllocateAndOpen(
pg.get(), size / YUZU_PAGESIZE,
Kernel::KMemoryManager::EncodeOption(Kernel::KMemoryManager::Pool::Secure,
Kernel::KMemoryManager::Direction::FromBack)));
// Get bounds of where mapping is possible.
const VAddr alias_code_begin = GetInteger(page_table.GetAliasCodeRegionStart());
const VAddr alias_code_size = page_table.GetAliasCodeRegionSize() / YUZU_PAGESIZE;
const auto state = Kernel::KMemoryState::Io;
const auto perm = Kernel::KMemoryPermission::UserReadWrite;
std::mt19937_64 rng{process->GetRandomEntropy(0)};
// Retry up to 64 times to map into alias code range.
Result res = ResultSuccess;
int i;
for (i = 0; i < 64; i++) {
*out_map_address = alias_code_begin + ((rng() % alias_code_size) * YUZU_PAGESIZE);
res = page_table.MapPageGroup(*out_map_address, *pg, state, perm);
if (R_SUCCEEDED(res)) {
break;
}
}
// Return failure, if necessary
R_UNLESS(i < 64, res);
// Return the mapped page group.
*out_page_group = std::move(pg);
// We succeeded.
R_SUCCEED();
}
template <typename T>
std::span<u8> SerializeIoc(T& params) {
return std::span(reinterpret_cast<u8*>(std::addressof(params)), sizeof(T));
}
Result CreateNvMapHandle(u32* out_nv_map_handle, Nvidia::Devices::nvmap& nvmap, u32 size) {
// Create a handle.
Nvidia::Devices::nvmap::IocCreateParams create_in_params{
.size = size,
.handle = 0,
};
Nvidia::Devices::nvmap::IocCreateParams create_out_params{};
R_UNLESS(nvmap.IocCreate(SerializeIoc(create_in_params), SerializeIoc(create_out_params)) ==
Nvidia::NvResult::Success,
VI::ResultOperationFailed);
// Assign the output handle.
*out_nv_map_handle = create_out_params.handle;
// We succeeded.
R_SUCCEED();
}
Result FreeNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle) {
// Free the handle.
Nvidia::Devices::nvmap::IocFreeParams free_in_params{
.handle = handle,
};
Nvidia::Devices::nvmap::IocFreeParams free_out_params{};
R_UNLESS(nvmap.IocFree(SerializeIoc(free_in_params), SerializeIoc(free_out_params)) ==
Nvidia::NvResult::Success,
VI::ResultOperationFailed);
// We succeeded.
R_SUCCEED();
}
Result AllocNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle, Common::ProcessAddress buffer,
u32 size) {
// Assign the allocated memory to the handle.
Nvidia::Devices::nvmap::IocAllocParams alloc_in_params{
.handle = handle,
.heap_mask = 0,
.flags = {},
.align = 0,
.kind = 0,
.address = GetInteger(buffer),
};
Nvidia::Devices::nvmap::IocAllocParams alloc_out_params{};
R_UNLESS(nvmap.IocAlloc(SerializeIoc(alloc_in_params), SerializeIoc(alloc_out_params)) ==
Nvidia::NvResult::Success,
VI::ResultOperationFailed);
// We succeeded.
R_SUCCEED();
}
Result AllocateHandleForBuffer(u32* out_handle, Nvidia::Module& nvdrv,
Common::ProcessAddress buffer, u32 size) {
// Get the nvmap device.
auto nvmap_fd = nvdrv.Open("/dev/nvmap");
auto nvmap = nvdrv.GetDevice<Nvidia::Devices::nvmap>(nvmap_fd);
ASSERT(nvmap != nullptr);
// Create a handle.
R_TRY(CreateNvMapHandle(out_handle, *nvmap, size));
// Ensure we maintain a clean state on failure.
ON_RESULT_FAILURE {
ASSERT(R_SUCCEEDED(FreeNvMapHandle(*nvmap, *out_handle)));
};
// Assign the allocated memory to the handle.
R_RETURN(AllocNvMapHandle(*nvmap, *out_handle, buffer, size));
}
constexpr auto SharedBufferBlockLinearFormat = android::PixelFormat::Rgba8888;
constexpr u32 SharedBufferBlockLinearBpp = 4;
constexpr u32 SharedBufferBlockLinearWidth = 1280;
constexpr u32 SharedBufferBlockLinearHeight = 768;
constexpr u32 SharedBufferBlockLinearStride =
SharedBufferBlockLinearWidth * SharedBufferBlockLinearBpp;
constexpr u32 SharedBufferNumSlots = 7;
constexpr u32 SharedBufferWidth = 1280;
constexpr u32 SharedBufferHeight = 720;
constexpr u32 SharedBufferAsync = false;
constexpr u32 SharedBufferSlotSize =
SharedBufferBlockLinearWidth * SharedBufferBlockLinearHeight * SharedBufferBlockLinearBpp;
constexpr u32 SharedBufferSize = SharedBufferSlotSize * SharedBufferNumSlots;
constexpr SharedMemoryPoolLayout SharedBufferPoolLayout = [] {
SharedMemoryPoolLayout layout{};
layout.num_slots = SharedBufferNumSlots;
for (u32 i = 0; i < SharedBufferNumSlots; i++) {
layout.slots[i].buffer_offset = i * SharedBufferSlotSize;
layout.slots[i].size = SharedBufferSlotSize;
layout.slots[i].width = SharedBufferWidth;
layout.slots[i].height = SharedBufferHeight;
}
return layout;
}();
void MakeGraphicBuffer(android::BufferQueueProducer& producer, u32 slot, u32 handle) {
auto buffer = std::make_shared<android::GraphicBuffer>();
buffer->width = SharedBufferWidth;
buffer->height = SharedBufferHeight;
buffer->stride = SharedBufferBlockLinearStride;
buffer->format = SharedBufferBlockLinearFormat;
buffer->buffer_id = handle;
buffer->offset = slot * SharedBufferSlotSize;
ASSERT(producer.SetPreallocatedBuffer(slot, buffer) == android::Status::NoError);
}
} // namespace
FbShareBufferManager::FbShareBufferManager(Core::System& system, Nvnflinger& flinger,
std::shared_ptr<Nvidia::Module> nvdrv)
: m_system(system), m_flinger(flinger), m_nvdrv(std::move(nvdrv)) {}
FbShareBufferManager::~FbShareBufferManager() = default;
Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u64 display_id) {
std::scoped_lock lk{m_guard};
// Ensure we have not already created a buffer.
R_UNLESS(m_buffer_id == 0, VI::ResultOperationFailed);
// Allocate memory and space for the shared buffer.
Common::ProcessAddress map_address;
R_TRY(AllocateIoForProcessAddressSpace(std::addressof(map_address),
std::addressof(m_buffer_page_group), m_system,
SharedBufferSize));
// Create an nvmap handle for the buffer and assign the memory to it.
R_TRY(AllocateHandleForBuffer(std::addressof(m_buffer_nvmap_handle), *m_nvdrv, map_address,
SharedBufferSize));
// Record the display id.
m_display_id = display_id;
// Create a layer for the display.
m_layer_id = m_flinger.CreateLayer(m_display_id).value();
// Set up the buffer.
m_buffer_id = m_next_buffer_id++;
// Get the layer.
VI::Layer* layer = m_flinger.FindLayer(m_display_id, m_layer_id);
ASSERT(layer != nullptr);
// Get the producer and set preallocated buffers.
auto& producer = layer->GetBufferQueue();
MakeGraphicBuffer(producer, 0, m_buffer_nvmap_handle);
MakeGraphicBuffer(producer, 1, m_buffer_nvmap_handle);
// Assign outputs.
*out_buffer_id = m_buffer_id;
*out_layer_id = m_layer_id;
// We succeeded.
R_SUCCEED();
}
Result FbShareBufferManager::GetSharedBufferMemoryHandleId(u64* out_buffer_size,
s32* out_nvmap_handle,
SharedMemoryPoolLayout* out_pool_layout,
u64 buffer_id,
u64 applet_resource_user_id) {
std::scoped_lock lk{m_guard};
R_UNLESS(m_buffer_id > 0, VI::ResultNotFound);
R_UNLESS(buffer_id == m_buffer_id, VI::ResultNotFound);
*out_pool_layout = SharedBufferPoolLayout;
*out_buffer_size = SharedBufferSize;
*out_nvmap_handle = m_buffer_nvmap_handle;
R_SUCCEED();
}
Result FbShareBufferManager::GetLayerFromId(VI::Layer** out_layer, u64 layer_id) {
// Ensure the layer id is valid.
R_UNLESS(m_layer_id > 0 && layer_id == m_layer_id, VI::ResultNotFound);
// Get the layer.
VI::Layer* layer = m_flinger.FindLayer(m_display_id, layer_id);
R_UNLESS(layer != nullptr, VI::ResultNotFound);
// We succeeded.
*out_layer = layer;
R_SUCCEED();
}
Result FbShareBufferManager::AcquireSharedFrameBuffer(android::Fence* out_fence,
std::array<s32, 4>& out_slot_indexes,
s64* out_target_slot, u64 layer_id) {
std::scoped_lock lk{m_guard};
// Get the layer.
VI::Layer* layer;
R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
// Get the producer.
auto& producer = layer->GetBufferQueue();
// Get the next buffer from the producer.
s32 slot;
R_UNLESS(producer.DequeueBuffer(std::addressof(slot), out_fence, SharedBufferAsync != 0,
SharedBufferWidth, SharedBufferHeight,
SharedBufferBlockLinearFormat, 0) == android::Status::NoError,
VI::ResultOperationFailed);
// Assign remaining outputs.
*out_target_slot = slot;
out_slot_indexes = {0, 1, -1, -1};
// We succeeded.
R_SUCCEED();
}
Result FbShareBufferManager::PresentSharedFrameBuffer(android::Fence fence,
Common::Rectangle<s32> crop_region,
u32 transform, s32 swap_interval,
u64 layer_id, s64 slot) {
std::scoped_lock lk{m_guard};
// Get the layer.
VI::Layer* layer;
R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
// Get the producer.
auto& producer = layer->GetBufferQueue();
// Request to queue the buffer.
std::shared_ptr<android::GraphicBuffer> buffer;
R_UNLESS(producer.RequestBuffer(static_cast<s32>(slot), std::addressof(buffer)) ==
android::Status::NoError,
VI::ResultOperationFailed);
// Queue the buffer to the producer.
android::QueueBufferInput input{};
android::QueueBufferOutput output{};
input.crop = crop_region;
input.fence = fence;
input.transform = static_cast<android::NativeWindowTransform>(transform);
input.swap_interval = swap_interval;
R_UNLESS(producer.QueueBuffer(static_cast<s32>(slot), input, std::addressof(output)) ==
android::Status::NoError,
VI::ResultOperationFailed);
// We succeeded.
R_SUCCEED();
}
Result FbShareBufferManager::GetSharedFrameBufferAcquirableEvent(Kernel::KReadableEvent** out_event,
u64 layer_id) {
std::scoped_lock lk{m_guard};
// Get the layer.
VI::Layer* layer;
R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
// Get the producer.
auto& producer = layer->GetBufferQueue();
// Set the event.
*out_event = std::addressof(producer.GetNativeHandle());
// We succeeded.
R_SUCCEED();
}
} // namespace Service::Nvnflinger

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@ -0,0 +1,65 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/math_util.h"
#include "core/hle/service/nvnflinger/nvnflinger.h"
#include "core/hle/service/nvnflinger/ui/fence.h"
namespace Kernel {
class KPageGroup;
}
namespace Service::Nvnflinger {
struct SharedMemorySlot {
u64 buffer_offset;
u64 size;
s32 width;
s32 height;
};
static_assert(sizeof(SharedMemorySlot) == 0x18, "SharedMemorySlot has wrong size");
struct SharedMemoryPoolLayout {
s32 num_slots;
std::array<SharedMemorySlot, 0x10> slots;
};
static_assert(sizeof(SharedMemoryPoolLayout) == 0x188, "SharedMemoryPoolLayout has wrong size");
class FbShareBufferManager final {
public:
explicit FbShareBufferManager(Core::System& system, Nvnflinger& flinger,
std::shared_ptr<Nvidia::Module> nvdrv);
~FbShareBufferManager();
Result Initialize(u64* out_buffer_id, u64* out_layer_handle, u64 display_id);
Result GetSharedBufferMemoryHandleId(u64* out_buffer_size, s32* out_nvmap_handle,
SharedMemoryPoolLayout* out_pool_layout, u64 buffer_id,
u64 applet_resource_user_id);
Result AcquireSharedFrameBuffer(android::Fence* out_fence, std::array<s32, 4>& out_slots,
s64* out_target_slot, u64 layer_id);
Result PresentSharedFrameBuffer(android::Fence fence, Common::Rectangle<s32> crop_region,
u32 transform, s32 swap_interval, u64 layer_id, s64 slot);
Result GetSharedFrameBufferAcquirableEvent(Kernel::KReadableEvent** out_event, u64 layer_id);
private:
Result GetLayerFromId(VI::Layer** out_layer, u64 layer_id);
private:
u64 m_next_buffer_id = 1;
u64 m_display_id = 0;
u64 m_buffer_id = 0;
u64 m_layer_id = 0;
u32 m_buffer_nvmap_handle = 0;
SharedMemoryPoolLayout m_pool_layout = {};
std::unique_ptr<Kernel::KPageGroup> m_buffer_page_group;
std::mutex m_guard;
Core::System& m_system;
Nvnflinger& m_flinger;
std::shared_ptr<Nvidia::Module> m_nvdrv;
};
} // namespace Service::Nvnflinger

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@ -19,6 +19,7 @@ class InputParcel;
#pragma pack(push, 1) #pragma pack(push, 1)
struct QueueBufferInput final { struct QueueBufferInput final {
explicit QueueBufferInput(InputParcel& parcel); explicit QueueBufferInput(InputParcel& parcel);
explicit QueueBufferInput() = default;
void Deflate(s64* timestamp_, bool* is_auto_timestamp_, Common::Rectangle<s32>* crop_, void Deflate(s64* timestamp_, bool* is_auto_timestamp_, Common::Rectangle<s32>* crop_,
NativeWindowScalingMode* scaling_mode_, NativeWindowTransform* transform_, NativeWindowScalingMode* scaling_mode_, NativeWindowTransform* transform_,
@ -34,7 +35,6 @@ struct QueueBufferInput final {
*fence_ = fence; *fence_ = fence;
} }
private:
s64 timestamp{}; s64 timestamp{};
s32 is_auto_timestamp{}; s32 is_auto_timestamp{};
Common::Rectangle<s32> crop{}; Common::Rectangle<s32> crop{};

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@ -17,6 +17,7 @@
#include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvnflinger/buffer_item_consumer.h" #include "core/hle/service/nvnflinger/buffer_item_consumer.h"
#include "core/hle/service/nvnflinger/buffer_queue_core.h" #include "core/hle/service/nvnflinger/buffer_queue_core.h"
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h" #include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvnflinger/nvnflinger.h" #include "core/hle/service/nvnflinger/nvnflinger.h"
#include "core/hle/service/nvnflinger/ui/graphic_buffer.h" #include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
@ -331,4 +332,14 @@ s64 Nvnflinger::GetNextTicks() const {
return static_cast<s64>(speed_scale * (1000000000.f / effective_fps)); return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
} }
FbShareBufferManager& Nvnflinger::GetSystemBufferManager() {
const auto lock_guard = Lock();
if (!system_buffer_manager) {
system_buffer_manager = std::make_unique<FbShareBufferManager>(system, *this, nvdrv);
}
return *system_buffer_manager;
}
} // namespace Service::Nvnflinger } // namespace Service::Nvnflinger

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@ -45,6 +45,9 @@ class BufferQueueProducer;
namespace Service::Nvnflinger { namespace Service::Nvnflinger {
class FbShareBufferManager;
class HosBinderDriverServer;
class Nvnflinger final { class Nvnflinger final {
public: public:
explicit Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_); explicit Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_);
@ -90,12 +93,16 @@ public:
[[nodiscard]] s64 GetNextTicks() const; [[nodiscard]] s64 GetNextTicks() const;
FbShareBufferManager& GetSystemBufferManager();
private: private:
struct Layer { struct Layer {
std::unique_ptr<android::BufferQueueCore> core; std::unique_ptr<android::BufferQueueCore> core;
std::unique_ptr<android::BufferQueueProducer> producer; std::unique_ptr<android::BufferQueueProducer> producer;
}; };
friend class FbShareBufferManager;
private: private:
[[nodiscard]] std::unique_lock<std::mutex> Lock() const { [[nodiscard]] std::unique_lock<std::mutex> Lock() const {
return std::unique_lock{*guard}; return std::unique_lock{*guard};
@ -140,6 +147,8 @@ private:
std::shared_ptr<Core::Timing::EventType> multi_composition_event; std::shared_ptr<Core::Timing::EventType> multi_composition_event;
std::shared_ptr<Core::Timing::EventType> single_composition_event; std::shared_ptr<Core::Timing::EventType> single_composition_event;
std::unique_ptr<FbShareBufferManager> system_buffer_manager;
std::shared_ptr<std::mutex> guard; std::shared_ptr<std::mutex> guard;
Core::System& system; Core::System& system;

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@ -20,6 +20,9 @@ public:
static constexpr Fence NoFence() { static constexpr Fence NoFence() {
Fence fence; Fence fence;
fence.fences[0].id = -1; fence.fences[0].id = -1;
fence.fences[1].id = -1;
fence.fences[2].id = -1;
fence.fences[3].id = -1;
return fence; return fence;
} }

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@ -12,8 +12,7 @@
namespace Service::android { namespace Service::android {
class GraphicBuffer final { struct GraphicBuffer final {
public:
constexpr GraphicBuffer() = default; constexpr GraphicBuffer() = default;
constexpr GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_) constexpr GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
@ -77,7 +76,6 @@ public:
return false; return false;
} }
private:
u32 magic{}; u32 magic{};
s32 width{}; s32 width{};
s32 height{}; s32 height{};

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@ -20,9 +20,12 @@
#include "core/hle/kernel/k_readable_event.h" #include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/k_thread.h"
#include "core/hle/service/ipc_helpers.h" #include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "core/hle/service/nvdrv/nvdata.h" #include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvnflinger/binder.h" #include "core/hle/service/nvnflinger/binder.h"
#include "core/hle/service/nvnflinger/buffer_queue_producer.h" #include "core/hle/service/nvnflinger/buffer_queue_producer.h"
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h" #include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvnflinger/nvnflinger.h" #include "core/hle/service/nvnflinger/nvnflinger.h"
#include "core/hle/service/nvnflinger/parcel.h" #include "core/hle/service/nvnflinger/parcel.h"
@ -131,8 +134,9 @@ private:
class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> { class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
public: public:
explicit ISystemDisplayService(Core::System& system_) explicit ISystemDisplayService(Core::System& system_, Nvnflinger::Nvnflinger& nvnflinger_)
: ServiceFramework{system_, "ISystemDisplayService"} { : ServiceFramework{system_, "ISystemDisplayService"}, nvnflinger{nvnflinger_} {
// clang-format off
static const FunctionInfo functions[] = { static const FunctionInfo functions[] = {
{1200, nullptr, "GetZOrderCountMin"}, {1200, nullptr, "GetZOrderCountMin"},
{1202, nullptr, "GetZOrderCountMax"}, {1202, nullptr, "GetZOrderCountMax"},
@ -170,22 +174,126 @@ public:
{3217, nullptr, "SetDisplayCmuLuma"}, {3217, nullptr, "SetDisplayCmuLuma"},
{3218, nullptr, "SetDisplayCrcMode"}, {3218, nullptr, "SetDisplayCrcMode"},
{6013, nullptr, "GetLayerPresentationSubmissionTimestamps"}, {6013, nullptr, "GetLayerPresentationSubmissionTimestamps"},
{8225, nullptr, "GetSharedBufferMemoryHandleId"}, {8225, &ISystemDisplayService::GetSharedBufferMemoryHandleId, "GetSharedBufferMemoryHandleId"},
{8250, nullptr, "OpenSharedLayer"}, {8250, &ISystemDisplayService::OpenSharedLayer, "OpenSharedLayer"},
{8251, nullptr, "CloseSharedLayer"}, {8251, nullptr, "CloseSharedLayer"},
{8252, nullptr, "ConnectSharedLayer"}, {8252, &ISystemDisplayService::ConnectSharedLayer, "ConnectSharedLayer"},
{8253, nullptr, "DisconnectSharedLayer"}, {8253, nullptr, "DisconnectSharedLayer"},
{8254, nullptr, "AcquireSharedFrameBuffer"}, {8254, &ISystemDisplayService::AcquireSharedFrameBuffer, "AcquireSharedFrameBuffer"},
{8255, nullptr, "PresentSharedFrameBuffer"}, {8255, &ISystemDisplayService::PresentSharedFrameBuffer, "PresentSharedFrameBuffer"},
{8256, nullptr, "GetSharedFrameBufferAcquirableEvent"}, {8256, &ISystemDisplayService::GetSharedFrameBufferAcquirableEvent, "GetSharedFrameBufferAcquirableEvent"},
{8257, nullptr, "FillSharedFrameBufferColor"}, {8257, nullptr, "FillSharedFrameBufferColor"},
{8258, nullptr, "CancelSharedFrameBuffer"}, {8258, nullptr, "CancelSharedFrameBuffer"},
{9000, nullptr, "GetDp2hdmiController"}, {9000, nullptr, "GetDp2hdmiController"},
}; };
// clang-format on
RegisterHandlers(functions); RegisterHandlers(functions);
} }
private: private:
void GetSharedBufferMemoryHandleId(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 buffer_id = rp.PopRaw<u64>();
LOG_INFO(Service_VI, "called. buffer_id={:#x}", buffer_id);
struct OutputParameters {
s32 nvmap_handle;
u64 size;
};
OutputParameters out{};
Nvnflinger::SharedMemoryPoolLayout layout{};
const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId(
&out.size, &out.nvmap_handle, &layout, buffer_id, 0);
ctx.WriteBuffer(&layout, sizeof(layout));
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(result);
rb.PushRaw(out);
}
void OpenSharedLayer(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.PopRaw<u64>();
LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void ConnectSharedLayer(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.PopRaw<u64>();
LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetSharedFrameBufferAcquirableEvent(HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.PopRaw<u64>();
Kernel::KReadableEvent* event{};
const auto result = nvnflinger.GetSystemBufferManager().GetSharedFrameBufferAcquirableEvent(
&event, layer_id);
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(result);
rb.PushCopyObjects(event);
}
void AcquireSharedFrameBuffer(HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.PopRaw<u64>();
struct OutputParameters {
android::Fence fence;
std::array<s32, 4> slots;
s64 target_slot;
};
static_assert(sizeof(OutputParameters) == 0x40, "OutputParameters has wrong size");
OutputParameters out{};
const auto result = nvnflinger.GetSystemBufferManager().AcquireSharedFrameBuffer(
&out.fence, out.slots, &out.target_slot, layer_id);
IPC::ResponseBuilder rb{ctx, 18};
rb.Push(result);
rb.PushRaw(out);
}
void PresentSharedFrameBuffer(HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
struct InputParameters {
android::Fence fence;
Common::Rectangle<s32> crop_region;
u32 window_transform;
s32 swap_interval;
u64 layer_id;
s64 surface_id;
};
static_assert(sizeof(InputParameters) == 0x50, "InputParameters has wrong size");
IPC::RequestParser rp{ctx};
auto input = rp.PopRaw<InputParameters>();
const auto result = nvnflinger.GetSystemBufferManager().PresentSharedFrameBuffer(
input.fence, input.crop_region, input.window_transform, input.swap_interval,
input.layer_id, input.surface_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void SetLayerZ(HLERequestContext& ctx) { void SetLayerZ(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx}; IPC::RequestParser rp{ctx};
const u64 layer_id = rp.Pop<u64>(); const u64 layer_id = rp.Pop<u64>();
@ -228,6 +336,9 @@ private:
rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games. rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
rb.Push<u32>(0); rb.Push<u32>(0);
} }
private:
Nvnflinger::Nvnflinger& nvnflinger;
}; };
class IManagerDisplayService final : public ServiceFramework<IManagerDisplayService> { class IManagerDisplayService final : public ServiceFramework<IManagerDisplayService> {
@ -453,7 +564,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 1}; IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess); rb.Push(ResultSuccess);
rb.PushIpcInterface<ISystemDisplayService>(system); rb.PushIpcInterface<ISystemDisplayService>(system, nv_flinger);
} }
void GetManagerDisplayService(HLERequestContext& ctx) { void GetManagerDisplayService(HLERequestContext& ctx) {