texture_cache: tweak iteration tracking change
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de8a623932
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368bf2211f
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@ -81,6 +81,7 @@ void TextureCache<P>::RunGarbageCollector() {
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if (num_iterations == 0) {
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if (num_iterations == 0) {
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return true;
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return true;
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}
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}
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--num_iterations;
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auto& image = slot_images[image_id];
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auto& image = slot_images[image_id];
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if (True(image.flags & ImageFlagBits::IsDecoding)) {
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if (True(image.flags & ImageFlagBits::IsDecoding)) {
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// This image is still being decoded, deleting it will invalidate the slot
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// This image is still being decoded, deleting it will invalidate the slot
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@ -95,7 +96,6 @@ void TextureCache<P>::RunGarbageCollector() {
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if (!high_priority_mode && must_download) {
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if (!high_priority_mode && must_download) {
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return false;
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return false;
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}
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}
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--num_iterations;
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if (must_download) {
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if (must_download) {
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auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
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auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
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const auto copies = FullDownloadCopies(image.info);
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const auto copies = FullDownloadCopies(image.info);
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