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yuzu-mainline
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Merge pull request #7851 from lat9nq/cmd-add-motion

yuzu-cmd: config: Support motion inputs
This commit is contained in:
Morph 2022-02-05 19:22:18 -05:00 committed by GitHub
commit 36910e9020
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1 changed files with 28 additions and 8 deletions

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@ -66,6 +66,11 @@ static const std::array<int, Settings::NativeButton::NumButtons> default_buttons
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
SDL_SCANCODE_7,
SDL_SCANCODE_8,
};
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
{
SDL_SCANCODE_UP,
@ -102,27 +107,42 @@ void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>&
void Config::ReadValues() {
// Controls
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
auto& player = Settings::values.players.GetValue()[p];
const auto group = fmt::format("ControlsP{}", p);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.players.GetValue()[p].buttons[i] =
player.buttons[i] =
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
if (Settings::values.players.GetValue()[p].buttons[i].empty())
Settings::values.players.GetValue()[p].buttons[i] = default_param;
if (player.buttons[i].empty()) {
player.buttons[i] = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.players.GetValue()[p].analogs[i] =
player.analogs[i] =
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
if (Settings::values.players.GetValue()[p].analogs[i].empty())
Settings::values.players.GetValue()[p].analogs[i] = default_param;
if (player.analogs[i].empty()) {
player.analogs[i] = default_param;
}
}
Settings::values.players.GetValue()[p].connected =
sdl2_config->GetBoolean(group, "connected", false);
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param =
InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions =
sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
player.connected = sdl2_config->GetBoolean(group, "connected", false);
}
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);