Settings: Add resolution scaling to settings.
This commit is contained in:
parent
22f4b290b6
commit
37ef9c9130
|
@ -106,6 +106,57 @@ float Volume() {
|
|||
return values.volume.GetValue() / 100.0f;
|
||||
}
|
||||
|
||||
void UpdateRescalingInfo() {
|
||||
auto setup = values.resolution_setup.GetValue();
|
||||
auto& info = values.resolution_info;
|
||||
switch (setup) {
|
||||
case ResolutionSetup::Res1_2X: {
|
||||
info.up_scale = 1;
|
||||
info.down_shift = 1;
|
||||
break;
|
||||
}
|
||||
case ResolutionSetup::Res3_4X: {
|
||||
info.up_scale = 3;
|
||||
info.down_shift = 2;
|
||||
break;
|
||||
}
|
||||
case ResolutionSetup::Res1X: {
|
||||
info.up_scale = 1;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
}
|
||||
case ResolutionSetup::Res3_2X: {
|
||||
info.up_scale = 3;
|
||||
info.down_shift = 1;
|
||||
break;
|
||||
}
|
||||
case ResolutionSetup::Res2X: {
|
||||
info.up_scale = 2;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
}
|
||||
case ResolutionSetup::Res3X: {
|
||||
info.up_scale = 3;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
}
|
||||
case ResolutionSetup::Res4X: {
|
||||
info.up_scale = 4;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
UNREACHABLE();
|
||||
info.up_scale = 1;
|
||||
info.down_shift = 0;
|
||||
}
|
||||
}
|
||||
info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
|
||||
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
|
||||
info.size_up = info.up_scale * info.up_scale;
|
||||
info.size_shift = info.down_shift * 2;
|
||||
}
|
||||
|
||||
void RestoreGlobalState(bool is_powered_on) {
|
||||
// If a game is running, DO NOT restore the global settings state
|
||||
if (is_powered_on) {
|
||||
|
|
|
@ -56,16 +56,19 @@ enum class ResolutionSetup : u32 {
|
|||
Res1_2X = 0,
|
||||
Res3_4X = 1,
|
||||
Res1X = 2,
|
||||
Res3_2K = 3,
|
||||
Res3_2X = 3,
|
||||
Res2X = 4,
|
||||
Res3X = 5,
|
||||
Res4X = 6,
|
||||
};
|
||||
|
||||
struct ResolutionScalingInfo {
|
||||
u32 up_scale{2};
|
||||
u32 up_scale{1};
|
||||
u32 down_shift{0};
|
||||
f32 up_factor{2.0f};
|
||||
f32 down_factor{0.5f};
|
||||
f32 up_factor{1.0f};
|
||||
f32 down_factor{1.0f};
|
||||
u32 size_up{1};
|
||||
u32 size_shift{0};
|
||||
};
|
||||
|
||||
/** The BasicSetting class is a simple resource manager. It defines a label and default value
|
||||
|
@ -613,6 +616,8 @@ std::string GetTimeZoneString();
|
|||
|
||||
void LogSettings();
|
||||
|
||||
void UpdateRescalingInfo();
|
||||
|
||||
// Restore the global state of all applicable settings in the Values struct
|
||||
void RestoreGlobalState(bool is_powered_on);
|
||||
|
||||
|
|
|
@ -824,6 +824,7 @@ void Config::ReadRendererValues() {
|
|||
ReadGlobalSetting(Settings::values.vulkan_device);
|
||||
ReadGlobalSetting(Settings::values.fullscreen_mode);
|
||||
ReadGlobalSetting(Settings::values.aspect_ratio);
|
||||
ReadGlobalSetting(Settings::values.resolution_setup);
|
||||
ReadGlobalSetting(Settings::values.max_anisotropy);
|
||||
ReadGlobalSetting(Settings::values.use_speed_limit);
|
||||
ReadGlobalSetting(Settings::values.speed_limit);
|
||||
|
@ -1364,6 +1365,10 @@ void Config::SaveRendererValues() {
|
|||
static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
|
||||
Settings::values.fullscreen_mode.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.aspect_ratio);
|
||||
WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
|
||||
static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
|
||||
static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
|
||||
Settings::values.resolution_setup.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.max_anisotropy);
|
||||
WriteGlobalSetting(Settings::values.use_speed_limit);
|
||||
WriteGlobalSetting(Settings::values.speed_limit);
|
||||
|
|
|
@ -189,5 +189,6 @@ Q_DECLARE_METATYPE(Settings::CPUAccuracy);
|
|||
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
||||
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||
|
|
|
@ -102,6 +102,8 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
ui->nvdec_emulation->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||
ui->resolution_combobox->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.resolution_setup.GetValue()));
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
||||
ConfigurationShared::SetHighlight(ui->api_widget,
|
||||
|
@ -122,6 +124,11 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
ConfigurationShared::SetHighlight(ui->ar_label,
|
||||
!Settings::values.aspect_ratio.UsingGlobal());
|
||||
|
||||
ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
|
||||
&Settings::values.resolution_setup);
|
||||
ConfigurationShared::SetHighlight(ui->resolution_label,
|
||||
!Settings::values.resolution_setup.UsingGlobal());
|
||||
|
||||
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
|
||||
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
|
||||
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
|
||||
|
@ -133,11 +140,14 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
|
||||
ui->resolution_combobox->currentIndex() -
|
||||
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
|
||||
ui->fullscreen_mode_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
|
||||
ui->aspect_ratio_combobox);
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
|
||||
ui->use_disk_shader_cache, use_disk_shader_cache);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
|
||||
|
@ -165,7 +175,16 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
|
||||
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
|
||||
}
|
||||
if (Settings::values.resolution_setup.UsingGlobal()) {
|
||||
Settings::values.resolution_setup.SetValue(resolution_setup);
|
||||
}
|
||||
} else {
|
||||
if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.resolution_setup.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.resolution_setup.SetGlobal(false);
|
||||
Settings::values.resolution_setup.SetValue(resolution_setup);
|
||||
}
|
||||
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.renderer_backend.SetGlobal(true);
|
||||
Settings::values.shader_backend.SetGlobal(true);
|
||||
|
@ -207,6 +226,7 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
|
||||
}
|
||||
}
|
||||
Settings::UpdateRescalingInfo();
|
||||
}
|
||||
|
||||
void ConfigureGraphics::changeEvent(QEvent* event) {
|
||||
|
@ -312,6 +332,7 @@ void ConfigureGraphics::SetupPerGameUI() {
|
|||
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
|
||||
ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
|
||||
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
|
||||
ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
|
||||
ui->use_asynchronous_gpu_emulation->setEnabled(
|
||||
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
|
||||
ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
|
||||
|
@ -340,6 +361,9 @@ void ConfigureGraphics::SetupPerGameUI() {
|
|||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
|
||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->resolution_combobox, ui->resolution_label,
|
||||
static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
|
||||
ConfigurationShared::InsertGlobalItem(
|
||||
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
||||
ConfigurationShared::InsertGlobalItem(
|
||||
|
|
|
@ -309,6 +309,70 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="resolution_layout" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="resolution_label">
|
||||
<property name="text">
|
||||
<string>Resolution:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="resolution_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>0.5X (360p/540p)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>0.75X (540p/810p)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>1X (720p/1080p)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>1.5X (1080p/1620p)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>2X (1440p/2160[4K]p)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>3X (2160p[4K]/3240p[6K])</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>4X (2880p/4320p[8K])</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="bg_layout" native="true">
|
||||
<property name="sizePolicy">
|
||||
|
|
Reference in New Issue