general: Convert use_docked_mode to an enumeration
Allows some special interactions with it in the Qt frontend.
This commit is contained in:
parent
8a4cb3f902
commit
387ede76d2
|
@ -379,7 +379,13 @@ struct Values {
|
||||||
|
|
||||||
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
||||||
|
|
||||||
SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
|
SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
|
||||||
|
ConsoleMode::Docked,
|
||||||
|
"use_docked_mode",
|
||||||
|
Category::System,
|
||||||
|
Specialization::Radio,
|
||||||
|
true,
|
||||||
|
true};
|
||||||
|
|
||||||
// Controls
|
// Controls
|
||||||
InputSetting<std::array<PlayerInput, 10>> players;
|
InputSetting<std::array<PlayerInput, 10>> players;
|
||||||
|
|
|
@ -56,6 +56,7 @@ enum Specialization : u8 {
|
||||||
Scalar = 5, // Values are continuous
|
Scalar = 5, // Values are continuous
|
||||||
Countable = 6, // Can be stepped through
|
Countable = 6, // Can be stepped through
|
||||||
Paired = 7, // Another setting is associated with this setting
|
Paired = 7, // Another setting is associated with this setting
|
||||||
|
Radio = 8, // Setting should be presented in a radio group
|
||||||
|
|
||||||
Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
|
Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
|
||||||
};
|
};
|
||||||
|
|
|
@ -146,6 +146,8 @@ ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
|
||||||
|
|
||||||
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
|
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
|
||||||
|
|
||||||
|
ENUM(ConsoleMode, Handheld, Docked);
|
||||||
|
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
inline std::string CanonicalizeEnum(Type id) {
|
inline std::string CanonicalizeEnum(Type id) {
|
||||||
const auto group = EnumMetadata<Type>::Canonicalizations();
|
const auto group = EnumMetadata<Type>::Canonicalizations();
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "core/frontend/applets/controller.h"
|
#include "core/frontend/applets/controller.h"
|
||||||
#include "core/hid/emulated_controller.h"
|
#include "core/hid/emulated_controller.h"
|
||||||
#include "core/hid/hid_core.h"
|
#include "core/hid/hid_core.h"
|
||||||
|
@ -62,7 +63,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
|
||||||
controller->Connect(true);
|
controller->Connect(true);
|
||||||
}
|
}
|
||||||
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
|
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
|
||||||
!Settings::values.use_docked_mode.GetValue()) {
|
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Handheld) {
|
||||||
// We should *never* reach here under any normal circumstances.
|
// We should *never* reach here under any normal circumstances.
|
||||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
||||||
controller->Connect(true);
|
controller->Connect(true);
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "core/frontend/framebuffer_layout.h"
|
#include "core/frontend/framebuffer_layout.h"
|
||||||
|
|
||||||
namespace Layout {
|
namespace Layout {
|
||||||
|
@ -49,7 +50,8 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
|
||||||
}
|
}
|
||||||
|
|
||||||
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
|
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
|
||||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
const bool is_docked =
|
||||||
|
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
|
||||||
const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
|
const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
|
||||||
const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
|
const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
|
||||||
|
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
#include <cinttypes>
|
#include <cinttypes>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/file_sys/control_metadata.h"
|
#include "core/file_sys/control_metadata.h"
|
||||||
#include "core/file_sys/patch_manager.h"
|
#include "core/file_sys/patch_manager.h"
|
||||||
|
@ -833,7 +834,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(HLERequestContext& ctx) {
|
||||||
IPC::ResponseBuilder rb{ctx, 4};
|
IPC::ResponseBuilder rb{ctx, 4};
|
||||||
rb.Push(ResultSuccess);
|
rb.Push(ResultSuccess);
|
||||||
|
|
||||||
if (Settings::values.use_docked_mode.GetValue()) {
|
if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
|
||||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
|
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
|
||||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
|
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
|
||||||
} else {
|
} else {
|
||||||
|
@ -921,7 +922,8 @@ void IStorage::Open(HLERequestContext& ctx) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ICommonStateGetter::GetOperationMode(HLERequestContext& ctx) {
|
void ICommonStateGetter::GetOperationMode(HLERequestContext& ctx) {
|
||||||
const bool use_docked_mode{Settings::values.use_docked_mode.GetValue()};
|
const bool use_docked_mode{Settings::values.use_docked_mode.GetValue() ==
|
||||||
|
Settings::ConsoleMode::Docked};
|
||||||
LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
|
LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
|
||||||
|
|
||||||
IPC::ResponseBuilder rb{ctx, 3};
|
IPC::ResponseBuilder rb{ctx, 3};
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
|
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/hle/service/apm/apm_controller.h"
|
#include "core/hle/service/apm/apm_controller.h"
|
||||||
|
|
||||||
|
@ -67,7 +68,8 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
|
||||||
}
|
}
|
||||||
|
|
||||||
PerformanceMode Controller::GetCurrentPerformanceMode() const {
|
PerformanceMode Controller::GetCurrentPerformanceMode() const {
|
||||||
return Settings::values.use_docked_mode.GetValue() ? PerformanceMode::Boost
|
return Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
|
||||||
|
? PerformanceMode::Boost
|
||||||
: PerformanceMode::Normal;
|
: PerformanceMode::Normal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -331,7 +331,7 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties()
|
||||||
};
|
};
|
||||||
|
|
||||||
// Hack: There is no touch in docked but games still allow it
|
// Hack: There is no touch in docked but games still allow it
|
||||||
if (Settings::values.use_docked_mode.GetValue()) {
|
if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
|
||||||
gesture.points[id] = {
|
gesture.points[id] = {
|
||||||
.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
|
.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
|
||||||
.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
|
.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
|
||||||
|
|
|
@ -1518,7 +1518,7 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// Handheld shouldn't be supported in docked mode
|
// Handheld shouldn't be supported in docked mode
|
||||||
if (Settings::values.use_docked_mode.GetValue()) {
|
if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -217,7 +217,7 @@ private:
|
||||||
IPC::ResponseBuilder rb{ctx, 6};
|
IPC::ResponseBuilder rb{ctx, 6};
|
||||||
rb.Push(ResultSuccess);
|
rb.Push(ResultSuccess);
|
||||||
|
|
||||||
if (Settings::values.use_docked_mode.GetValue()) {
|
if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
|
||||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
|
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
|
||||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
|
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
|
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "core/file_sys/control_metadata.h"
|
#include "core/file_sys/control_metadata.h"
|
||||||
#include "core/file_sys/patch_manager.h"
|
#include "core/file_sys/patch_manager.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
|
@ -275,7 +276,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
|
||||||
static_cast<u32>(Settings::values.shader_backend.GetValue()));
|
static_cast<u32>(Settings::values.shader_backend.GetValue()));
|
||||||
AddField(field_type, "Renderer_UseAsynchronousShaders",
|
AddField(field_type, "Renderer_UseAsynchronousShaders",
|
||||||
Settings::values.use_asynchronous_shaders.GetValue());
|
Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue());
|
AddField(field_type, "System_UseDockedMode",
|
||||||
|
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool TelemetrySession::SubmitTestcase() {
|
bool TelemetrySession::SubmitTestcase() {
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "common/string_util.h"
|
#include "common/string_util.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hid/emulated_controller.h"
|
#include "core/hid/emulated_controller.h"
|
||||||
|
@ -226,9 +227,14 @@ int QtControllerSelectorDialog::exec() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtControllerSelectorDialog::ApplyConfiguration() {
|
void QtControllerSelectorDialog::ApplyConfiguration() {
|
||||||
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
|
const bool pre_docked_mode =
|
||||||
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
|
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
|
||||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
|
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
|
||||||
|
? Settings::ConsoleMode::Docked
|
||||||
|
: Settings::ConsoleMode::Handheld);
|
||||||
|
OnDockedModeChanged(
|
||||||
|
pre_docked_mode,
|
||||||
|
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
|
||||||
|
|
||||||
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
||||||
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
||||||
|
@ -616,8 +622,10 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
|
||||||
ui->radioDocked->setEnabled(!is_handheld);
|
ui->radioDocked->setEnabled(!is_handheld);
|
||||||
ui->radioUndocked->setEnabled(!is_handheld);
|
ui->radioUndocked->setEnabled(!is_handheld);
|
||||||
|
|
||||||
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
|
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
|
||||||
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
|
Settings::ConsoleMode::Docked);
|
||||||
|
ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
|
||||||
|
Settings::ConsoleMode::Handheld);
|
||||||
|
|
||||||
// Also force into undocked mode if the controller type is handheld.
|
// Also force into undocked mode if the controller type is handheld.
|
||||||
if (is_handheld) {
|
if (is_handheld) {
|
||||||
|
|
|
@ -928,7 +928,8 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
|
||||||
const Layout::FramebufferLayout layout{[]() {
|
const Layout::FramebufferLayout layout{[]() {
|
||||||
u32 height = UISettings::values.screenshot_height.GetValue();
|
u32 height = UISettings::values.screenshot_height.GetValue();
|
||||||
if (height == 0) {
|
if (height == 0) {
|
||||||
height = Settings::values.use_docked_mode.GetValue() ? Layout::ScreenDocked::Height
|
height = Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
|
||||||
|
? Layout::ScreenDocked::Height
|
||||||
: Layout::ScreenUndocked::Height;
|
: Layout::ScreenUndocked::Height;
|
||||||
height *= Settings::values.resolution_info.up_factor;
|
height *= Settings::values.resolution_info.up_factor;
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include "common/fs/path_util.h"
|
#include "common/fs/path_util.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "common/settings_common.h"
|
#include "common/settings_common.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/service/acc/profile_manager.h"
|
#include "core/hle/service/acc/profile_manager.h"
|
||||||
#include "core/hle/service/hid/controllers/npad.h"
|
#include "core/hle/service/hid/controllers/npad.h"
|
||||||
|
@ -85,9 +86,9 @@ const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_ma
|
||||||
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::map<bool, QString> Config::use_docked_mode_texts_map = {
|
const std::map<Settings::ConsoleMode, QString> Config::use_docked_mode_texts_map = {
|
||||||
{true, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
|
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
|
||||||
{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
|
const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
|
||||||
|
@ -376,7 +377,7 @@ void Config::ReadControlValues() {
|
||||||
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
|
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
|
||||||
if (controller_type == Settings::ControllerType::Handheld) {
|
if (controller_type == Settings::ControllerType::Handheld) {
|
||||||
Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
|
Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
|
||||||
Settings::values.use_docked_mode.SetValue(false);
|
Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsCustomConfig()) {
|
if (IsCustomConfig()) {
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include <QMetaType>
|
#include <QMetaType>
|
||||||
#include <QVariant>
|
#include <QVariant>
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "yuzu/uisettings.h"
|
#include "yuzu/uisettings.h"
|
||||||
|
|
||||||
class QSettings;
|
class QSettings;
|
||||||
|
@ -51,7 +52,7 @@ public:
|
||||||
|
|
||||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
|
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
|
||||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
|
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
|
||||||
static const std::map<bool, QString> use_docked_mode_texts_map;
|
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
|
||||||
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
|
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
|
||||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
|
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
|
||||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
|
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
|
#include "common/settings_enums.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hid/emulated_controller.h"
|
#include "core/hid/emulated_controller.h"
|
||||||
#include "core/hid/hid_core.h"
|
#include "core/hid/hid_core.h"
|
||||||
|
@ -197,9 +198,14 @@ void ConfigureInput::ApplyConfiguration() {
|
||||||
|
|
||||||
advanced->ApplyConfiguration();
|
advanced->ApplyConfiguration();
|
||||||
|
|
||||||
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
|
const bool pre_docked_mode =
|
||||||
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
|
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
|
||||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
|
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
|
||||||
|
? Settings::ConsoleMode::Docked
|
||||||
|
: Settings::ConsoleMode::Handheld);
|
||||||
|
OnDockedModeChanged(
|
||||||
|
pre_docked_mode,
|
||||||
|
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
|
||||||
|
|
||||||
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
||||||
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
||||||
|
@ -267,8 +273,10 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
|
||||||
ui->radioDocked->setEnabled(!is_handheld);
|
ui->radioDocked->setEnabled(!is_handheld);
|
||||||
ui->radioUndocked->setEnabled(!is_handheld);
|
ui->radioUndocked->setEnabled(!is_handheld);
|
||||||
|
|
||||||
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
|
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
|
||||||
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
|
Settings::ConsoleMode::Docked);
|
||||||
|
ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
|
||||||
|
Settings::ConsoleMode::Handheld);
|
||||||
|
|
||||||
// Also force into undocked mode if the controller type is handheld.
|
// Also force into undocked mode if the controller type is handheld.
|
||||||
if (is_handheld) {
|
if (is_handheld) {
|
||||||
|
|
|
@ -1158,9 +1158,9 @@ void GMainWindow::InitializeWidgets() {
|
||||||
[this](const QPoint& menu_location) {
|
[this](const QPoint& menu_location) {
|
||||||
QMenu context_menu;
|
QMenu context_menu;
|
||||||
|
|
||||||
for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) {
|
for (auto const& [value, text] : Config::use_docked_mode_texts_map) {
|
||||||
context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] {
|
context_menu.addAction(text, [this, value] {
|
||||||
if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) {
|
if (value != Settings::values.use_docked_mode.GetValue()) {
|
||||||
OnToggleDockedMode();
|
OnToggleDockedMode();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -3636,7 +3636,8 @@ void GMainWindow::OnTasReset() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnToggleDockedMode() {
|
void GMainWindow::OnToggleDockedMode() {
|
||||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
const bool is_docked =
|
||||||
|
Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
|
||||||
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||||
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||||
|
|
||||||
|
@ -3650,7 +3651,8 @@ void GMainWindow::OnToggleDockedMode() {
|
||||||
controller_dialog->refreshConfiguration();
|
controller_dialog->refreshConfiguration();
|
||||||
}
|
}
|
||||||
|
|
||||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Docked
|
||||||
|
: Settings::ConsoleMode::Handheld);
|
||||||
UpdateDockedButton();
|
UpdateDockedButton();
|
||||||
OnDockedModeChanged(is_docked, !is_docked, *system);
|
OnDockedModeChanged(is_docked, !is_docked, *system);
|
||||||
}
|
}
|
||||||
|
@ -4080,8 +4082,8 @@ void GMainWindow::UpdateGPUAccuracyButton() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateDockedButton() {
|
void GMainWindow::UpdateDockedButton() {
|
||||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
const auto is_docked = Settings::values.use_docked_mode.GetValue();
|
||||||
dock_status_button->setChecked(is_docked);
|
dock_status_button->setChecked(is_docked == Settings::ConsoleMode::Docked);
|
||||||
dock_status_button->setText(
|
dock_status_button->setText(
|
||||||
Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
|
Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue