shader/p2r: Implement P2R Pr
P2R dumps predicate or condition codes state to a register. This is useful for unit testing.
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38d3a48873
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@ -34,10 +34,11 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
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}
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}();
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const auto offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
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switch (opcode->get().GetId()) {
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case OpCode::Id::R2P_IMM: {
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const Node mask = GetRegister(instr.gpr8);
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const auto offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
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for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
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const auto shift = static_cast<u32>(pred);
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@ -55,6 +56,19 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
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}
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break;
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}
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case OpCode::Id::P2R_IMM: {
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Node value = Immediate(0);
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for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
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Node bit = Operation(OperationCode::Select, GetPredicate(pred), Immediate(1U << pred),
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Immediate(0));
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value = Operation(OperationCode::UBitwiseOr, std::move(value), std::move(bit));
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}
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value = Operation(OperationCode::UBitwiseAnd, std::move(value), apply_mask);
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value = BitfieldInsert(GetRegister(instr.gpr8), std::move(value), offset, 8);
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SetRegister(bb, instr.gpr0, std::move(value));
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled P2R/R2R instruction: {}", opcode->get().GetName());
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break;
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