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Merge pull request #1548 from FernandoS27/fix-vao

Fixed VAOs Float types only returning GL_FLOAT
This commit is contained in:
bunnei 2018-10-22 10:58:47 -04:00 committed by GitHub
commit 38fa3aae73
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1 changed files with 14 additions and 2 deletions

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@ -82,9 +82,21 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return {}; return {};
} }
case Maxwell::VertexAttribute::Type::Float: case Maxwell::VertexAttribute::Type::Float: {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_16:
case Maxwell::VertexAttribute::Size::Size_16_16:
case Maxwell::VertexAttribute::Size::Size_16_16_16:
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return GL_HALF_FLOAT;
case Maxwell::VertexAttribute::Size::Size_32:
case Maxwell::VertexAttribute::Size::Size_32_32:
case Maxwell::VertexAttribute::Size::Size_32_32_32:
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
return GL_FLOAT; return GL_FLOAT;
} }
}
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
UNREACHABLE(); UNREACHABLE();