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shader: Unify shader stage types

This commit is contained in:
ReinUsesLisp 2021-06-23 02:41:00 -03:00 committed by ameerj
parent 257d2aab74
commit 395bed3a0a
15 changed files with 37 additions and 55 deletions

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@ -9,13 +9,20 @@
namespace Shader { namespace Shader {
enum class Stage : u32 { enum class Stage : u32 {
Compute,
VertexA,
VertexB, VertexB,
TessellationControl, TessellationControl,
TessellationEval, TessellationEval,
Geometry, Geometry,
Fragment, Fragment,
Compute,
VertexA,
}; };
constexpr u32 MaxStageTypes = 6;
[[nodiscard]] constexpr Stage StageFromIndex(size_t index) noexcept {
return static_cast<Stage>(static_cast<size_t>(Stage::VertexB) + index);
}
} // namespace Shader } // namespace Shader

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@ -8,7 +8,6 @@
#include "core/core.h" #include "core/core.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"

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@ -8,7 +8,6 @@
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"

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@ -20,7 +20,6 @@
#include "video_core/engines/const_buffer_info.h" #include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/engine_interface.h" #include "video_core/engines/engine_interface.h"
#include "video_core/engines/engine_upload.h" #include "video_core/engines/engine_upload.h"
#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/macro/macro.h" #include "video_core/macro/macro.h"
#include "video_core/textures/texture.h" #include "video_core/textures/texture.h"

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@ -1,21 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Tegra::Engines {
enum class ShaderType : u32 {
Vertex = 0,
TesselationControl = 1,
TesselationEval = 2,
Geometry = 3,
Fragment = 4,
Compute = 5,
};
static constexpr std::size_t MaxShaderTypes = 6;
} // namespace Tegra::Engines

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@ -17,6 +17,7 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/settings.h" #include "common/settings.h"
#include "shader_recompiler/stage.h"
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
@ -59,16 +60,18 @@ bool HasExtension(std::span<const std::string_view> extensions, std::string_view
return std::ranges::find(extensions, extension) != extensions.end(); return std::ranges::find(extensions, extension) != extensions.end();
} }
std::array<u32, Tegra::Engines::MaxShaderTypes> BuildMaxUniformBuffers() noexcept { std::array<u32, Shader::MaxStageTypes> BuildMaxUniformBuffers() noexcept {
std::array<u32, Tegra::Engines::MaxShaderTypes> max; std::array<u32, Shader::MaxStageTypes> max;
std::ranges::transform(LIMIT_UBOS, max.begin(), std::ranges::transform(LIMIT_UBOS, max.begin(), &GetInteger<u32>);
[](GLenum pname) { return GetInteger<u32>(pname); });
return max; return max;
} }
bool IsASTCSupported() { bool IsASTCSupported() {
static constexpr std::array targets = {GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY}; static constexpr std::array targets{
static constexpr std::array formats = { GL_TEXTURE_2D,
GL_TEXTURE_2D_ARRAY,
};
static constexpr std::array formats{
GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
@ -84,11 +87,10 @@ bool IsASTCSupported() {
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
}; };
static constexpr std::array required_support = { static constexpr std::array required_support{
GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE, GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE,
GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, GL_COMPUTE_TEXTURE, GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, GL_COMPUTE_TEXTURE,
}; };
for (const GLenum target : targets) { for (const GLenum target : targets) {
for (const GLenum format : formats) { for (const GLenum format : formats) {
for (const GLenum support : required_support) { for (const GLenum support : required_support) {

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@ -6,7 +6,7 @@
#include <cstddef> #include <cstddef>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/shader_type.h" #include "shader_recompiler/stage.h"
namespace OpenGL { namespace OpenGL {
@ -16,8 +16,8 @@ public:
[[nodiscard]] std::string GetVendorName() const; [[nodiscard]] std::string GetVendorName() const;
u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept { u32 GetMaxUniformBuffers(Shader::Stage stage) const noexcept {
return max_uniform_buffers[static_cast<std::size_t>(shader_type)]; return max_uniform_buffers[static_cast<size_t>(stage)];
} }
size_t GetUniformBufferAlignment() const { size_t GetUniformBufferAlignment() const {
@ -148,8 +148,7 @@ private:
static bool TestVariableAoffi(); static bool TestVariableAoffi();
static bool TestPreciseBug(); static bool TestPreciseBug();
std::string vendor_name; std::array<u32, Shader::MaxStageTypes> max_uniform_buffers{};
std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
size_t uniform_buffer_alignment{}; size_t uniform_buffer_alignment{};
size_t shader_storage_alignment{}; size_t shader_storage_alignment{};
u32 max_vertex_attributes{}; u32 max_vertex_attributes{};
@ -181,6 +180,8 @@ private:
bool has_sparse_texture_2{}; bool has_sparse_texture_2{};
bool warp_size_potentially_larger_than_guest{}; bool warp_size_potentially_larger_than_guest{};
bool need_fastmath_off{}; bool need_fastmath_off{};
std::string vendor_name;
}; };
} // namespace OpenGL } // namespace OpenGL

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@ -23,7 +23,6 @@
#include "core/memory.h" #include "core/memory.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_query_cache.h" #include "video_core/renderer_opengl/gl_query_cache.h"
@ -40,7 +39,6 @@ namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using GLvec4 = std::array<GLfloat, 4>; using GLvec4 = std::array<GLfloat, 4>;
using Tegra::Engines::ShaderType;
using VideoCore::Surface::PixelFormat; using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceTarget; using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType; using VideoCore::Surface::SurfaceType;

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@ -26,7 +26,6 @@
#include "shader_recompiler/profile.h" #include "shader_recompiler/profile.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"

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@ -17,7 +17,6 @@
#include "shader_recompiler/host_translate_info.h" #include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/object_pool.h" #include "shader_recompiler/object_pool.h"
#include "shader_recompiler/profile.h" #include "shader_recompiler/profile.h"
#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_compute_pipeline.h" #include "video_core/renderer_opengl/gl_compute_pipeline.h"
#include "video_core/renderer_opengl/gl_graphics_pipeline.h" #include "video_core/renderer_opengl/gl_graphics_pipeline.h"
#include "video_core/renderer_opengl/gl_shader_context.h" #include "video_core/renderer_opengl/gl_shader_context.h"

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@ -266,19 +266,20 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with
return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage}; return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage};
} }
VkShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) { VkShaderStageFlagBits ShaderStage(Shader::Stage stage) {
switch (stage) { switch (stage) {
case Tegra::Engines::ShaderType::Vertex: case Shader::Stage::VertexA:
case Shader::Stage::VertexB:
return VK_SHADER_STAGE_VERTEX_BIT; return VK_SHADER_STAGE_VERTEX_BIT;
case Tegra::Engines::ShaderType::TesselationControl: case Shader::Stage::TessellationControl:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case Tegra::Engines::ShaderType::TesselationEval: case Shader::Stage::TessellationEval:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case Tegra::Engines::ShaderType::Geometry: case Shader::Stage::Geometry:
return VK_SHADER_STAGE_GEOMETRY_BIT; return VK_SHADER_STAGE_GEOMETRY_BIT;
case Tegra::Engines::ShaderType::Fragment: case Shader::Stage::Fragment:
return VK_SHADER_STAGE_FRAGMENT_BIT; return VK_SHADER_STAGE_FRAGMENT_BIT;
case Tegra::Engines::ShaderType::Compute: case Shader::Stage::Compute:
return VK_SHADER_STAGE_COMPUTE_BIT; return VK_SHADER_STAGE_COMPUTE_BIT;
} }
UNIMPLEMENTED_MSG("Unimplemented shader stage={}", stage); UNIMPLEMENTED_MSG("Unimplemented shader stage={}", stage);

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@ -5,6 +5,7 @@
#pragma once #pragma once
#include "common/common_types.h" #include "common/common_types.h"
#include "shader_recompiler/stage.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/surface.h" #include "video_core/surface.h"
#include "video_core/textures/texture.h" #include "video_core/textures/texture.h"
@ -45,7 +46,7 @@ struct FormatInfo {
[[nodiscard]] FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with_srgb, [[nodiscard]] FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with_srgb,
PixelFormat pixel_format); PixelFormat pixel_format);
VkShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage); VkShaderStageFlagBits ShaderStage(Shader::Stage stage);
VkPrimitiveTopology PrimitiveTopology(const Device& device, Maxwell::PrimitiveTopology topology); VkPrimitiveTopology PrimitiveTopology(const Device& device, Maxwell::PrimitiveTopology topology);

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@ -737,7 +737,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.stage = MaxwellToVK::ShaderStage(static_cast<Tegra::Engines::ShaderType>(stage)), .stage = MaxwellToVK::ShaderStage(Shader::StageFromIndex(stage)),
.module = *spv_modules[stage], .module = *spv_modules[stage],
.pName = "main", .pName = "main",
.pSpecializationInfo = nullptr, .pSpecializationInfo = nullptr,

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@ -58,8 +58,6 @@ struct DrawParams {
bool is_indexed; bool is_indexed;
}; };
constexpr auto COMPUTE_SHADER_INDEX = static_cast<size_t>(Tegra::Engines::ShaderType::Compute);
VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) { VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
const auto& src = regs.viewport_transform[index]; const auto& src = regs.viewport_transform[index];
const float width = src.scale_x * 2.0f; const float width = src.scale_x * 2.0f;

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@ -22,7 +22,7 @@
namespace VideoCommon { namespace VideoCommon {
constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'}; constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
constexpr u32 CACHE_VERSION = 3; constexpr u32 CACHE_VERSION = 4;
constexpr size_t INST_SIZE = sizeof(u64); constexpr size_t INST_SIZE = sizeof(u64);