shader: Unify shader stage types
This commit is contained in:
parent
257d2aab74
commit
395bed3a0a
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@ -9,13 +9,20 @@
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namespace Shader {
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namespace Shader {
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enum class Stage : u32 {
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enum class Stage : u32 {
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Compute,
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VertexA,
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VertexB,
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VertexB,
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TessellationControl,
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TessellationControl,
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TessellationEval,
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TessellationEval,
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Geometry,
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Geometry,
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Fragment,
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Fragment,
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Compute,
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VertexA,
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};
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};
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constexpr u32 MaxStageTypes = 6;
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[[nodiscard]] constexpr Stage StageFromIndex(size_t index) noexcept {
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return static_cast<Stage>(static_cast<size_t>(Stage::VertexB) + index);
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}
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} // namespace Shader
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} // namespace Shader
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@ -8,7 +8,6 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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@ -8,7 +8,6 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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@ -20,7 +20,6 @@
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/engine_interface.h"
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#include "video_core/engines/engine_interface.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/macro/macro.h"
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#include "video_core/macro/macro.h"
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#include "video_core/textures/texture.h"
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#include "video_core/textures/texture.h"
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@ -1,21 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Tegra::Engines {
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enum class ShaderType : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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Compute = 5,
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};
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static constexpr std::size_t MaxShaderTypes = 6;
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} // namespace Tegra::Engines
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@ -17,6 +17,7 @@
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "shader_recompiler/stage.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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@ -59,16 +60,18 @@ bool HasExtension(std::span<const std::string_view> extensions, std::string_view
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return std::ranges::find(extensions, extension) != extensions.end();
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return std::ranges::find(extensions, extension) != extensions.end();
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}
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}
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std::array<u32, Tegra::Engines::MaxShaderTypes> BuildMaxUniformBuffers() noexcept {
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std::array<u32, Shader::MaxStageTypes> BuildMaxUniformBuffers() noexcept {
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std::array<u32, Tegra::Engines::MaxShaderTypes> max;
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std::array<u32, Shader::MaxStageTypes> max;
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std::ranges::transform(LIMIT_UBOS, max.begin(),
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std::ranges::transform(LIMIT_UBOS, max.begin(), &GetInteger<u32>);
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[](GLenum pname) { return GetInteger<u32>(pname); });
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return max;
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return max;
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}
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}
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bool IsASTCSupported() {
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bool IsASTCSupported() {
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static constexpr std::array targets = {GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY};
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static constexpr std::array targets{
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static constexpr std::array formats = {
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GL_TEXTURE_2D,
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GL_TEXTURE_2D_ARRAY,
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};
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static constexpr std::array formats{
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
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GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
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GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
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GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
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GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
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@ -84,11 +87,10 @@ bool IsASTCSupported() {
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
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};
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};
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static constexpr std::array required_support = {
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static constexpr std::array required_support{
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GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE,
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GL_VERTEX_TEXTURE, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_TEXTURE,
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GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, GL_COMPUTE_TEXTURE,
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GL_GEOMETRY_TEXTURE, GL_FRAGMENT_TEXTURE, GL_COMPUTE_TEXTURE,
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};
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};
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for (const GLenum target : targets) {
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for (const GLenum target : targets) {
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for (const GLenum format : formats) {
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for (const GLenum format : formats) {
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for (const GLenum support : required_support) {
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for (const GLenum support : required_support) {
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@ -6,7 +6,7 @@
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#include <cstddef>
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#include <cstddef>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_type.h"
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#include "shader_recompiler/stage.h"
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namespace OpenGL {
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namespace OpenGL {
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@ -16,8 +16,8 @@ public:
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[[nodiscard]] std::string GetVendorName() const;
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[[nodiscard]] std::string GetVendorName() const;
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u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
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u32 GetMaxUniformBuffers(Shader::Stage stage) const noexcept {
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return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
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return max_uniform_buffers[static_cast<size_t>(stage)];
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}
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}
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size_t GetUniformBufferAlignment() const {
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size_t GetUniformBufferAlignment() const {
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@ -148,8 +148,7 @@ private:
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static bool TestVariableAoffi();
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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static bool TestPreciseBug();
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std::string vendor_name;
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std::array<u32, Shader::MaxStageTypes> max_uniform_buffers{};
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std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
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size_t uniform_buffer_alignment{};
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size_t uniform_buffer_alignment{};
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size_t shader_storage_alignment{};
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size_t shader_storage_alignment{};
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u32 max_vertex_attributes{};
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u32 max_vertex_attributes{};
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@ -181,6 +180,8 @@ private:
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bool has_sparse_texture_2{};
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bool has_sparse_texture_2{};
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bool warp_size_potentially_larger_than_guest{};
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bool warp_size_potentially_larger_than_guest{};
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bool need_fastmath_off{};
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bool need_fastmath_off{};
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std::string vendor_name;
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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#include "core/memory.h"
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#include "core/memory.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_query_cache.h"
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#include "video_core/renderer_opengl/gl_query_cache.h"
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@ -40,7 +39,6 @@ namespace OpenGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using GLvec4 = std::array<GLfloat, 4>;
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using GLvec4 = std::array<GLfloat, 4>;
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using Tegra::Engines::ShaderType;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::SurfaceType;
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using VideoCore::Surface::SurfaceType;
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@ -26,7 +26,6 @@
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/renderer_opengl/gl_compute_pipeline.h"
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#include "video_core/renderer_opengl/gl_compute_pipeline.h"
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#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
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#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
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#include "video_core/renderer_opengl/gl_shader_context.h"
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#include "video_core/renderer_opengl/gl_shader_context.h"
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@ -266,19 +266,20 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with
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return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage};
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return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage};
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}
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}
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VkShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
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VkShaderStageFlagBits ShaderStage(Shader::Stage stage) {
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switch (stage) {
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switch (stage) {
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case Tegra::Engines::ShaderType::Vertex:
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case Shader::Stage::VertexA:
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case Shader::Stage::VertexB:
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return VK_SHADER_STAGE_VERTEX_BIT;
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return VK_SHADER_STAGE_VERTEX_BIT;
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case Tegra::Engines::ShaderType::TesselationControl:
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case Shader::Stage::TessellationControl:
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return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
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return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
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case Tegra::Engines::ShaderType::TesselationEval:
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case Shader::Stage::TessellationEval:
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return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
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return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
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case Tegra::Engines::ShaderType::Geometry:
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case Shader::Stage::Geometry:
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return VK_SHADER_STAGE_GEOMETRY_BIT;
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return VK_SHADER_STAGE_GEOMETRY_BIT;
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case Tegra::Engines::ShaderType::Fragment:
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case Shader::Stage::Fragment:
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return VK_SHADER_STAGE_FRAGMENT_BIT;
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return VK_SHADER_STAGE_FRAGMENT_BIT;
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case Tegra::Engines::ShaderType::Compute:
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case Shader::Stage::Compute:
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return VK_SHADER_STAGE_COMPUTE_BIT;
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return VK_SHADER_STAGE_COMPUTE_BIT;
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}
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}
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UNIMPLEMENTED_MSG("Unimplemented shader stage={}", stage);
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UNIMPLEMENTED_MSG("Unimplemented shader stage={}", stage);
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#pragma once
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#pragma once
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "shader_recompiler/stage.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/surface.h"
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#include "video_core/surface.h"
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#include "video_core/textures/texture.h"
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#include "video_core/textures/texture.h"
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[[nodiscard]] FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with_srgb,
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[[nodiscard]] FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with_srgb,
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PixelFormat pixel_format);
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PixelFormat pixel_format);
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VkShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
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VkShaderStageFlagBits ShaderStage(Shader::Stage stage);
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VkPrimitiveTopology PrimitiveTopology(const Device& device, Maxwell::PrimitiveTopology topology);
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VkPrimitiveTopology PrimitiveTopology(const Device& device, Maxwell::PrimitiveTopology topology);
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@ -737,7 +737,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = 0,
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.stage = MaxwellToVK::ShaderStage(static_cast<Tegra::Engines::ShaderType>(stage)),
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.stage = MaxwellToVK::ShaderStage(Shader::StageFromIndex(stage)),
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.module = *spv_modules[stage],
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.module = *spv_modules[stage],
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.pName = "main",
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.pName = "main",
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.pSpecializationInfo = nullptr,
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.pSpecializationInfo = nullptr,
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@ -58,8 +58,6 @@ struct DrawParams {
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bool is_indexed;
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bool is_indexed;
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};
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};
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constexpr auto COMPUTE_SHADER_INDEX = static_cast<size_t>(Tegra::Engines::ShaderType::Compute);
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VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
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VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
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const auto& src = regs.viewport_transform[index];
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const auto& src = regs.viewport_transform[index];
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const float width = src.scale_x * 2.0f;
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const float width = src.scale_x * 2.0f;
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namespace VideoCommon {
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namespace VideoCommon {
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constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
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constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
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constexpr u32 CACHE_VERSION = 3;
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constexpr u32 CACHE_VERSION = 4;
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constexpr size_t INST_SIZE = sizeof(u64);
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constexpr size_t INST_SIZE = sizeof(u64);
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