android: Port "Lock drawer" feature from Citra
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57ff934f0d
commit
3a25a217e6
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@ -23,7 +23,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
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THEME("theme"),
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THEME("theme"),
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THEME_MODE("theme_mode"),
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THEME_MODE("theme_mode"),
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OVERLAY_SCALE("control_scale"),
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OVERLAY_SCALE("control_scale"),
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OVERLAY_OPACITY("control_opacity");
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OVERLAY_OPACITY("control_opacity"),
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LOCK_DRAWER("lock_drawer");
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override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
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override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
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@ -182,11 +182,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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override fun onDrawerOpened(drawerView: View) {
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override fun onDrawerOpened(drawerView: View) {
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// No op
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
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}
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}
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override fun onDrawerClosed(drawerView: View) {
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override fun onDrawerClosed(drawerView: View) {
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// No op
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binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
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}
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}
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override fun onDrawerStateChanged(newState: Int) {
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override fun onDrawerStateChanged(newState: Int) {
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@ -196,6 +196,28 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
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binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
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game.title
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game.title
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binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply {
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val lockMode = IntSetting.LOCK_DRAWER.getInt()
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val titleId = if (lockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) {
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R.string.unlock_drawer
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} else {
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R.string.lock_drawer
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}
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val iconId = if (lockMode == DrawerLayout.LOCK_MODE_UNLOCKED) {
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R.drawable.ic_unlock
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} else {
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R.drawable.ic_lock
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}
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title = getString(titleId)
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icon = ResourcesCompat.getDrawable(
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resources,
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iconId,
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requireContext().theme
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)
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}
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binding.inGameMenu.setNavigationItemSelectedListener {
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binding.inGameMenu.setNavigationItemSelectedListener {
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when (it.itemId) {
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when (it.itemId) {
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R.id.menu_pause_emulation -> {
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R.id.menu_pause_emulation -> {
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@ -242,6 +264,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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true
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true
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}
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}
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R.id.menu_lock_drawer -> {
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when (IntSetting.LOCK_DRAWER.getInt()) {
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DrawerLayout.LOCK_MODE_UNLOCKED -> {
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IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
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it.title = resources.getString(R.string.unlock_drawer)
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it.icon = ResourcesCompat.getDrawable(
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resources,
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R.drawable.ic_lock,
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requireContext().theme
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)
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}
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DrawerLayout.LOCK_MODE_LOCKED_CLOSED -> {
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IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_UNLOCKED)
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it.title = resources.getString(R.string.lock_drawer)
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it.icon = ResourcesCompat.getDrawable(
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resources,
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R.drawable.ic_unlock,
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requireContext().theme
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)
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}
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}
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NativeConfig.saveGlobalConfig()
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true
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}
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R.id.menu_exit -> {
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R.id.menu_exit -> {
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emulationState.stop()
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emulationState.stop()
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emulationViewModel.setIsEmulationStopping(true)
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emulationViewModel.setIsEmulationStopping(true)
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@ -326,7 +374,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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repeatOnLifecycle(Lifecycle.State.CREATED) {
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emulationViewModel.emulationStarted.collectLatest {
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emulationViewModel.emulationStarted.collectLatest {
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if (it) {
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if (it) {
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binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
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binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
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ViewUtils.showView(binding.surfaceInputOverlay)
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ViewUtils.showView(binding.surfaceInputOverlay)
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ViewUtils.hideView(binding.loadingIndicator)
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ViewUtils.hideView(binding.loadingIndicator)
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@ -63,6 +63,7 @@ struct Values {
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Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
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Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
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Settings::Category::Overlay};
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Settings::Category::Overlay};
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Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
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Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
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Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer", Settings::Category::Overlay};
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};
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};
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extern Values values;
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extern Values values;
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@ -0,0 +1,9 @@
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:height="24dp"
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android:viewportHeight="24"
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android:viewportWidth="24"
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android:width="24dp">
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<path
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android:fillColor="?attr/colorControlNormal"
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android:pathData="M18,8h-1L17,6c0,-2.76 -2.24,-5 -5,-5S7,3.24 7,6v2L6,8c-1.1,0 -2,0.9 -2,2v10c0,1.1 0.9,2 2,2h12c1.1,0 2,-0.9 2,-2L20,10c0,-1.1 -0.9,-2 -2,-2zM12,17c-1.1,0 -2,-0.9 -2,-2s0.9,-2 2,-2 2,0.9 2,2 -0.9,2 -2,2zM15.1,8L8.9,8L8.9,6c0,-1.71 1.39,-3.1 3.1,-3.1 1.71,0 3.1,1.39 3.1,3.1v2z" />
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</vector>
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@ -21,6 +21,11 @@
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android:icon="@drawable/ic_controller"
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android:icon="@drawable/ic_controller"
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android:title="@string/emulation_input_overlay" />
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android:title="@string/emulation_input_overlay" />
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<item
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android:id="@+id/menu_lock_drawer"
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android:icon="@drawable/ic_unlock"
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android:title="@string/emulation_input_overlay" />
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<item
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<item
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android:id="@+id/menu_exit"
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android:id="@+id/menu_exit"
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android:icon="@drawable/ic_exit"
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android:icon="@drawable/ic_exit"
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@ -381,6 +381,8 @@
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<string name="emulation_unpause">Unpause emulation</string>
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<string name="emulation_unpause">Unpause emulation</string>
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<string name="emulation_input_overlay">Overlay options</string>
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<string name="emulation_input_overlay">Overlay options</string>
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<string name="touchscreen">Touchscreen</string>
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<string name="touchscreen">Touchscreen</string>
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<string name="lock_drawer">Lock drawer</string>
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<string name="unlock_drawer">Unlock drawer</string>
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<string name="load_settings">Loading settings…</string>
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<string name="load_settings">Loading settings…</string>
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